SRS99C-S2 AM sniper rifle: Difference between revisions

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In ''Halo: Combat Evolved'', effective use of the 99C-S2 in multiplayer takes a lot of practice. It is necessary to aim in front of a target to accommodate for server lag, how far one should aim in front depends on their angle onto the target and the amount of lag in the server. Targets are shot easiest when they are head on, moving directly toward you.
In ''Halo: Combat Evolved'', effective use of the 99C-S2 in multiplayer takes a lot of practice. It is necessary to aim in front of a target to accommodate for server lag, how far one should aim in front depends on their angle onto the target and the amount of lag in the server. Targets are shot easiest when they are head on, moving directly toward you.


A head-shot will kill and enemy outright, regardless of shield. Night vision is best used in dark areas (obviously) but is useless in maps that have high color contrast. Good secondary weapons include the Human [[pistol]] which, when shot accurately dispose of an enemy in 3 shots regardless of shield. It's 2x zoom make it the perfect partner for the sniper rifle.  
A head-shot will kill and enemy outright, regardless of shield. Night vision is best used in dark areas (obviously) but is useless in maps that have high color contrast. Good secondary weapons include the [[M6D Pistol]] which, when shot accurately dispose of an enemy in 3 shots regardless of shield. It's 2x zoom make it the perfect partner for the sniper rifle.  


Use natural formations and buildings to snipe from, but move constantly and erratically (including jumping and crouching) to lower the effectiveness of counter-sniping. The fact that sniper rifle bullets leave a smoky trail is the weapons largest downside (apart from the small magazine capacity) it exposes one's position and alerts the enemy easily, constant position changing is advised to confuse the enemy. Also find something to hide behind while you reload, and reload when not shooting. Good snipers cover teammates and kill anyone who is chasing the person on your team with the [[flag]] (note: this is only for CTF).
Use natural formations and buildings to snipe from, but move constantly and erratically (including jumping and crouching) to lower the effectiveness of counter-sniping. The fact that sniper rifle bullets leave a smoky trail is the weapons largest downside (apart from the small magazine capacity) it exposes one's position and alerts the enemy easily, constant position changing is advised to confuse the enemy. Also find something to hide behind while you reload, and reload when not shooting. Good snipers cover teammates and kill anyone who is chasing the person on your team with the [[flag]] (note: this is only for CTF).
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==Character Compatibility==
==Character Compatibility==
*[[Elites]]
*[[Elites]]
*[[Spartans]]
*[[SPARTAN-II|Spartans]]
*[[Marines]]
*[[UNSC Marine Corps|Marines]]
*Flood Combat Form (Human)
*Flood Combat Form (Human)
*Flood Combat Form (Elite)
*Flood Combat Form (Elite)
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*In the novel [[Halo: Ghost of Onyx]], the Spartan-IIs and IIIs utilise grapple rounds in place of standard ammunition. These rounds are described as harpoon-like shafts attached to braided monoline rope which is coiled in a bag.
*In the novel [[Halo: Ghost of Onyx]], the Spartan-IIs and IIIs utilise grapple rounds in place of standard ammunition. These rounds are described as harpoon-like shafts attached to braided monoline rope which is coiled in a bag.
*"[[Robert McLees]] is definitely the go-to guy for the gun stuff," says William O' Brien, part of Halo 2's animation team, "I wanted to come up with an animation for the sniper scope, an 'idle cycle'. If you activate the scope, and then sit too long without doing anything, the animation would kick in periodically, just to keep things interesting... Simple, right?... He replied, 'No way. If you adjust your scope in the field, you're dead. Snipers don't do that. That's how detailed his weapon designs are -- not just guns, but how they work, and how a sniper would fire them. Amazing."
*"[[Robert McLees]] is definitely the go-to guy for the gun stuff," says William O' Brien, part of Halo 2's animation team, "I wanted to come up with an animation for the sniper scope, an 'idle cycle'. If you activate the scope, and then sit too long without doing anything, the animation would kick in periodically, just to keep things interesting... Simple, right?... He replied, 'No way. If you adjust your scope in the field, you're dead. Snipers don't do that. That's how detailed his weapon designs are -- not just guns, but how they work, and how a sniper would fire them. Amazing."
*In ''[[Halo: Combat Evolved]], enemy AIs do not acknowledge the Sniper Rifle's gunshot if they do not see you, despite its loud ''crack'' in close-medium quarters. If you down an enemy with the Sniper Rifle, some will note the fallen AI, but will not search for you as they would if you fired with any other weapon.
*The Sniper Rifle is closely related to the [[wikipedia:Mechem NTW-20|NTW-20]].
*The Sniper Rifle is closely related to the [[wikipedia:Mechem NTW-20|NTW-20]].
*One possible reason that the Halo: Combat Evolved Sniper Rifle has a night-vision setting, is that, like the rest of the equipment available on board, was upgraded for the Spartans' mission. Also, Linda-058 needed specialized equipment, so the stock of snipers may have been upgraded for her.
*One possible reason that the Halo: Combat Evolved Sniper Rifle has a night-vision setting, is that, like the rest of the equipment available on board, was upgraded for the Spartans' mission. Also, Linda-058 needed specialized equipment, so the stock of snipers may have been upgraded for her.
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