John Forge/Gameplay: Difference between revisions

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**'''Tier:''' 3
**'''Tier:''' 3
**'''Cost:''' Supplies 0, Power 650
**'''Cost:''' Supplies 0, Power 650
Forge's Warthog comes equipped with [[energy shielding]]. Because Forge's Warthog is a hero unit there can only be one per player. In [[Blitz]] Forge's Warthog costs 220 energy and comes with the Rally ability to increase damage for nearby friendly units. Unupgraded the Warthog will only do okay against infantry, vehicles, aircraft, and structures. Once the ''Gauss Overcharge'' upgrade has been researched the Warthog will perform well against vehicles. The difference from [[Halo Wars]] is once Forge's Warthog is destroyed, it was destroyed along with Forge as well instead of himself being revived as an Infantry unit with Shotgun. Disabling the double-role as vehicle hero and infantry hero.
Forge's Warthog comes equipped with [[energy shielding]]. Because Forge's Warthog is a hero unit there can only be one per player. In [[Blitz]] Forge's Warthog costs 220 energy and comes with the Rally ability to increase damage for nearby friendly units. Prior to upgrades the Warthog is effective against infantry and performs adequately against vehicles, aircraft, and structures. Once the ''Gauss Overcharge'' upgrade has been researched the Warthog will perform well against vehicles. Unlike in the original ''Halo Wars'', Forge does not emerge from his Warthog when the vehicle is destroyed.


==Sources==
==Sources==
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[[Category:Gameplay guides]]
[[Category:Gameplay guides]]
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