Halo 3 Engine: Difference between revisions

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==Rendering technologies==
==Rendering technologies==
Numerous advanced rendering technologies were employed. Within cutscenes, depth of field effects were utilized. [[Wikipedia:Motion blur|motion blurring]] effects, initially absent from the beta version of the game, were added in the release version.<ref>[http://www.atomicmpc.com.au/article.asp?CIID=97254 '''Atomic MPC''': ''Halo 3 - Review - Console Gaming'']</ref>[[Wikipedia:Normal mapping|Normal]], [[Wikipedia:Bump mapping|bump]], and [[Wikipedia:Parallax mapping|parallax mapping]] were all used to increase surface and lighting detail without increasing models' polygon counts. Mostly-unused functionality for real-time reflections is also present.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=12834 '''Bungie.net''': ''Bungie Weekly Update: 10/05/07''] - '''BlatentB:''' "What happened to the real time reflections on Master Chiefs visor?" '''Frankie:''' "Nothing. They’re still in the game engine, but they’re not really much use, and are kind of a waste of CPU, so in many instances, MP for example, we save resources for more important stuff by using cube maps."</ref> The game has a [[Wikipedia:Draw distance|draw distance]] of roughly ten miles (sixteen kilometers).
Numerous advanced rendering technologies were employed with the new Xbox 360's processor. Within cutscenes, depth of field effects were utilized. [[Wikipedia:Motion blur|motion blurring]] effects, initially absent from the beta version of the game, were added in the release version.<ref>[http://www.atomicmpc.com.au/article.asp?CIID=97254 '''Atomic MPC''': ''Halo 3 - Review - Console Gaming'']</ref>[[Wikipedia:Normal mapping|Normal]], [[Wikipedia:Bump mapping|bump]], and [[Wikipedia:Parallax mapping|parallax mapping]] were all used to increase surface and lighting detail without increasing models' polygon counts. Mostly-unused functionality for real-time reflections is also present.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=12834 '''Bungie.net''': ''Bungie Weekly Update: 10/05/07''] - '''BlatentB:''' "What happened to the real time reflections on Master Chiefs visor?" '''Frankie:''' "Nothing. They’re still in the game engine, but they’re not really much use, and are kind of a waste of CPU, so in many instances, MP for example, we save resources for more important stuff by using cube maps."</ref> The game has a [[Wikipedia:Draw distance|draw distance]] of roughly ten miles (sixteen kilometers).


===Hall of mirrors effect===
===Hall of mirrors effect===
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