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(Added Halo 3: ODST default loadout on campaign.) |
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{{Outofdate|Halo: Spartan Strike}} | {{Outofdate|Halo: Spartan Strike}} | ||
[[File:Loadouts.png|thumb|A Loadout selection for Spartans.]] | [[File:Loadouts.png|thumb|A Loadout selection for Spartans.]] | ||
'''Loadouts''' are a [[multiplayer]] feature first introduced in ''[[Halo: Reach]]''. They are classes that a player picks at both the beginning of a [[multiplayer]] match and during respawn in ''Halo: Reach''. They are personalized starting equipment in ''[[Halo 4]]''. In ''[[Halo: Spartan Assault]]'', they are to be customized each time before starting a [[campaign]] mission | '''Loadouts''' are a [[multiplayer]] feature first introduced in ''[[Halo: Reach]]''. They are classes that a player picks at both the beginning of a [[multiplayer]] match and during respawn in ''Halo: Reach''. They are personalized starting equipment in ''[[Halo 4]]''. In ''[[Halo: Spartan Assault]]'', they are to be customized each time before starting a [[campaign]] mission. | ||
== Overview == | == Overview == | ||
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In ''Halo: Spartan Assault'', loadouts are constituted of a primary and a secondary weapons, an armor ability and a booster. They are to be chosen each time before starting a campaign mission and many items are only availble through purchase via in-game or real-world currency. | In ''Halo: Spartan Assault'', loadouts are constituted of a primary and a secondary weapons, an armor ability and a booster. They are to be chosen each time before starting a campaign mission and many items are only availble through purchase via in-game or real-world currency. | ||
{{clear}} | {{clear}} | ||
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