Loadout: Difference between revisions

474 bytes removed ,  6 years ago
Undo revision 1246121 by Ramero (talk) This page is about the multiplayer mechanics
(Added Halo 3: ODST default loadout on campaign.)
(Undo revision 1246121 by Ramero (talk) This page is about the multiplayer mechanics)
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{{Outofdate|Halo: Spartan Strike}}
{{Outofdate|Halo: Spartan Strike}}
[[File:Loadouts.png|thumb|A Loadout selection for Spartans.]]
[[File:Loadouts.png|thumb|A Loadout selection for Spartans.]]
'''Loadouts''' are a [[multiplayer]] feature first introduced in ''[[Halo: Reach]]''. They are classes that a player picks at both the beginning of a [[multiplayer]] match and during respawn in ''Halo: Reach''. They are personalized starting equipment in ''[[Halo 4]]''. In ''[[Halo: Spartan Assault]]'', they are to be customized each time before starting a [[campaign]] mission. In Halo 3: ODST, it features the specific default loadout for specific character.
'''Loadouts''' are a [[multiplayer]] feature first introduced in ''[[Halo: Reach]]''. They are classes that a player picks at both the beginning of a [[multiplayer]] match and during respawn in ''Halo: Reach''. They are personalized starting equipment in ''[[Halo 4]]''. In ''[[Halo: Spartan Assault]]'', they are to be customized each time before starting a [[campaign]] mission.


== Overview ==
== Overview ==
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In ''Halo: Spartan Assault'', loadouts are constituted of a primary and a secondary weapons, an armor ability and a booster. They are to be chosen each time before starting a campaign mission and many items are only availble through purchase via in-game or real-world currency.
In ''Halo: Spartan Assault'', loadouts are constituted of a primary and a secondary weapons, an armor ability and a booster. They are to be chosen each time before starting a campaign mission and many items are only availble through purchase via in-game or real-world currency.
In ''Halo 3: ODST'', each character got the base standard loadout as they are setting by certain weapon in default. Buck's default loadout is MA5B Assault Rifle and M6C/SOCOM, Romeo's default loadout is Sniper Rifle and M6C/SOCOM, Dutch's default loadout is Spartan Laser and M7 SMG, Mickey's default loadout is Rocket Launcher and SMG while Rookie's default loadout is M7SMG and M6C/SOCOM.
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