Orbital: Difference between revisions

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|game=''[[Halo 3]]''
|game=''[[Halo 3]]''
|map=War Games Map_Set/: 420-6<ref>[https://www.halowaypoint.com/en-us/universe/locations/earth '''Halo Waypoint''': ''Earth'']</ref>
|map=War Games Map_Set/: 420-6<ref>[https://www.halowaypoint.com/en-us/universe/locations/earth '''Halo Waypoint''': ''Earth'']</ref>
|location=[[Quito Space Tether]]
|location=[[Quito Terminus]], [[Quito Space Tether]]
|terrain=Metal [[United Nations Space Command|UNSC]] walkways
|terrain=Metal [[human]] walkways
|weapons=
|weapons=
*[[BR55HB SR Battle Rifle|Battle Rifle]]
*[[BR55HB SR Battle Rifle|Battle Rifle]]
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==Design==
==Design==
Orbital takes place inside the docking-station for the [[Quito Space Tether]], a [[Space elevator]] above South America that transports cargo and people in and out of the [[Earth]]'s atmosphere easily.
Orbital takes place inside the docking-station for the [[Quito Space Tether]], a [[space elevator]] above South America that transports cargo and people in and out of the [[Earth]]'s atmosphere easily.


It is said to be best for asymmetrical objective games, like [[Capture the Flag]] and [[Assault]], but also has some natural deadlocks that makes [[Slayer]] interesting and [[Infection]] "terrifying". It's essentially two overlapping hallways in horseshoe shaped levels, so each team can see the other one's spawn through a window above or below them, but they are separated. Both bases of the map have operable doors that are important for objective games.<ref>Game Informer December 2008</ref> It's a two-story map, and one base is located at the end of the 2nd level hallway. The middle of the connecting horseshoes features a chasm which separates both sides, effectively forming a choke point that is crucial to hold.
It is said to be best for asymmetrical objective games, like [[Capture the Flag]] and [[Assault]], but also has some natural deadlocks that makes [[Slayer]] interesting and [[Infection]] "terrifying". It's essentially two overlapping hallways in horseshoe shaped levels, so each team can see the other one's spawn through a window above or below them, but they are separated. Both bases of the map have operable doors that are important for objective games.<ref>Game Informer December 2008</ref> It's a two-story map, and one base is located at the end of the 2nd level hallway. The middle of the connecting horseshoes features a chasm which separates both sides, effectively forming a choke point that is crucial to hold.