Halo: Spartan Assault: Difference between revisions

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The campaign has two protagonists, Spartans [[Sarah Palmer]] and [[Edward Davis]], whose first meeting is depicted in the ''[[Halo: Initiation]]'' limited comic series.<ref name="Reed"/> Rather than the in-engine cutscenes used in most ''Halo'' games, ''Spartan Assault'' instead makes use of motion comic-style animations between missions, much like the [[Terminal/Halo: Combat Evolved Anniversary|Terminal]]s in ''[[Halo: Combat Evolved Anniversary]]'' and ''Halo 4''.<ref name="windows8only"/> [[Halo: Spartan Assault/Quotes|Various quotes]] are displayed in the game's mission loading screens, some acting as gameplay tips while others provide backstory for the events of the game.
The campaign has two protagonists, Spartans [[Sarah Palmer]] and [[Edward Davis]], whose first meeting is depicted in the ''[[Halo: Initiation]]'' limited comic series.<ref name="Reed"/> Rather than the in-engine cutscenes used in most ''Halo'' games, ''Spartan Assault'' instead makes use of motion comic-style animations between missions, much like the [[Terminal/Halo: Combat Evolved Anniversary|Terminal]]s in ''[[Halo: Combat Evolved Anniversary]]'' and ''Halo 4''.<ref name="windows8only"/> [[Halo: Spartan Assault/Quotes|Various quotes]] are displayed in the game's mission loading screens, some acting as gameplay tips while others provide backstory for the events of the game.
''Halo'' franchise writers [[Brian Reed]] and [[Jeremy Patenaude]] were responsible for the writing of ''Spartan Assault''.<ref>'''Halo: Spartan Assault credits'''</ref>


===Plot===
===Plot===
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With Merg Vol killed and the Covenant forces were defeated and the surviving colonists of Draetheus V were able to safely evacuate the system. After killing Vol, Palmer sabotaged the Forerunner device on X50.<ref>'''Halo: Spartan Assault''', ''[[Mission 25: Battle for the Moon|Battle for the Moon]]''</ref>
With Merg Vol killed and the Covenant forces were defeated and the surviving colonists of Draetheus V were able to safely evacuate the system. After killing Vol, Palmer sabotaged the Forerunner device on X50.<ref>'''Halo: Spartan Assault''', ''[[Mission 25: Battle for the Moon|Battle for the Moon]]''</ref>


Shortly after the battle, the UNSC discovered a looping transmission of low-frequency static from X50. Palmer and UNSC forces returned to the moon to investigate. However, the UNSC quickly realized that Covenant forces remained on the moon. After fighting through numerous Covenant soldiers, Palmer discovered that the message had originated from Spartan Davis, moments before his death, and that Davis' final impressions had been absorbed into a Forerunner device. She shut the device down in order to allow her friend to pass away peacefully.<ref>'''Halo: Spartan Assault''' - ''[[Operation F: Hydra]]''</ref>
Shortly after the battle, the UNSC discovered a looping transmission of low-frequency static from X50. Palmer and UNSC forces returned to the moon to investigate. However, the UNSC quickly realized that Covenant forces remained on the moon. After fighting through numerous Covenant soldiers, Palmer discovered that the message had originated from Spartan Davis, moments before his death, and that Davis' final impressions had been absorbed into a [[Durance|Forerunner device]]. She shut the device down in order to allow her friend to pass away peacefully.<ref>'''Halo: Spartan Assault''' - ''[[Operation F: Hydra]]''</ref>
{{Spoiler/end}}
{{Spoiler/end}}


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==Development==
==Development==
===Design===
===Design===
Vanguard Games began development of ''Halo: Spartan Assault'' around April 2012 for the Windows 8 platform, before the announcement of Windows Surface.<ref name="build">[http://www.wpcentral.com/halo-spartan-assault-coming-mid-july-will-include-future-game-updates '''Windows Phone Central''': ''Halo Spartan Assault coming mid-July, will include future game updates'']</ref> During initial development, Vanguard experimented with several prototypes by bringing the traditional ''Halo'' first-person shooter experience to the mobile platform and found out the gameplay is wholly unsuitable for the platform.<ref name="build"/> The game's AI system is managed by HAVOK, the same AI system management technology used in ''Halo 4''.<ref name="havokai">[http://www.havok.com/news-and-press/releases/halo-spartan-assault '''Havok''': ''Havok’s AI Technology Powering Halo: Spartan Assault on Windows 8 and Windows Phone 8'']</ref> The Microsoft Surface Pro version of the game runs at 60 frames-per-second; the Xbox One versions runs at the same frame rate with a native 1080p resolution.<ref name="Ellis"/> The Windows Phone 8 and PC versions are locked at 30 FPS.<ref name="build"/> The game's top-down view and stylization result in an aesthetic very similar to that of ''[[Halo Wars]]''.  
Vanguard Games began development of ''Halo: Spartan Assault'' around April 2012 for the Windows 8 platform, before the announcement of Windows Surface.<ref name="build">[http://www.wpcentral.com/halo-spartan-assault-coming-mid-july-will-include-future-game-updates '''Windows Phone Central''': ''Halo Spartan Assault coming mid-July, will include future game updates'']</ref> During initial development, Vanguard experimented with several prototypes by bringing the traditional ''Halo'' first-person shooter experience to mobile devices, only to find the gameplay wholly unsuitable for the platform.<ref name="build"/> The game's AI system is managed by HAVOK, the same AI system management technology used in ''Halo 4''.<ref name="havokai">[http://www.havok.com/news-and-press/releases/halo-spartan-assault '''Havok''': ''Havok’s AI Technology Powering Halo: Spartan Assault on Windows 8 and Windows Phone 8'']</ref> The Microsoft Surface Pro version of the game runs at 60 frames-per-second; the Xbox One versions runs at the same frame rate with a native 1080p resolution.<ref name="Ellis"/> The Windows Phone 8 and PC versions are locked at 30 FPS.<ref name="build"/> The game's top-down view and stylization result in an aesthetic very similar to that of ''[[Halo Wars]]''.


====Sandbox====
====Sandbox====