Halo: Combat Evolved Anniversary: Difference between revisions

This doesn't really need an appearance list since it's identical to the original game (sans the shotgun). Same with the plot synopsis - HPC and H2V don't have one either.
(This doesn't really need an appearance list since it's identical to the original game (sans the shotgun). Same with the plot synopsis - HPC and H2V don't have one either.)
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Along with ''[[Halo 2 Anniversary]]'', ''Halo 3'' and ''[[Halo 4]]'', ''Halo Anniversary'' will be released on [[Xbox One]] as part of the ''[[Halo: The Master Chief Collection]]'' on November 11, [[2014]].
Along with ''[[Halo 2 Anniversary]]'', ''Halo 3'' and ''[[Halo 4]]'', ''Halo Anniversary'' will be released on [[Xbox One]] as part of the ''[[Halo: The Master Chief Collection]]'' on November 11, [[2014]].
==Plot synopsis==
 
{{:Halo: Combat Evolved#Plot synopsis}}
==Features==
==Features==
{{Featurelist|secondcolumn=title-5
|title-1=Characters|
*[[03-049 Abject Testament|049 Abject Testament]] {{1st}}
*[[343 Guilty Spark]]
*[[05-2401 Penitent Tangent|2401 Penitent Tangent]]
*[[Linda-058]] {{Mo}}
*[[John-117]]
*[[Cortana]]
*[[Truth and Reconciliation's AI]] {{1st}}
*[[The Librarian]]
*[[The Didact]] {{Mo}}
*[[Jacob Keyes]]
*[[Miranda Keyes]]
*[[Gravemind]]
*[[Catherine Halsey]]
*[[Sesa 'Refumee]]
|title-2=Locations|
*[[Installation 04]]
**[[Sector 1215]]
**[[Flood containment facility]]
*[[Intergalactic space]]
**[[Installation 00]]
*[[Threshold]]
**[[Threshold gas mine]]
*[[Earth]]
**[[Australia]]
***[[Sydney]]
|title-3=Organizations|
*[[Covenant Empire]]
**[[Covenant Army]]
**[[Covenant Navy]]
***[[Fleet of Particular Justice]]
*[[United Nations Space Command]]
**[[UNSC High Command]]
***[[UNSC Marine Corps]]
***[[UNSC Navy]]
****[[UNSC Home Fleet]]
****[[SPARTAN-II Program]]
*[[Ecumene Council]] {{Mo}}
**[[Lifeworker]]
**[[Promethean]] {{Mo}}
|title-4=Species|
*[[Human]]
*[[Forerunner]]
*[[Sangheili]]
*[[Flood]]
*[[Mgalekgolo]]
*[[Unggoy]]
*[[Kig-yar]]
|title-5=Vehicles|
*{{Class|Halcyon|Cruiser}}
**{{UNSCShip|Pillar of Autumn}}
*{{Class|CCS|Battlecruiser}}
**''[[Truth and Reconciliation]]''
*[[Unidentified alien vessel]] {{1st}}
*[[GA-TL1 Longsword]]
*[[Class-3 Enclosed Heavy Lifeboat, Controlled]]
*[[M12 Light Reconnaissance Vehicle]]
*[[M808B Main Battle Tank]]
*[[Type-26 Ground Support Aircraft]]
*[[D77-TC Pelican]]
*[[CSO-class supercarrier]]
**''[[Ascendant Justice]]''
|title-6=Weapons|
*[[102mm Shaped Charge-High Explosive Rocket Turret|102mm SC-HE Rocket Turret]]
*[[MA5B Individual Combat Weapon System]]
*[[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon]]
*[[M41 Light Anti-Aircraft Gun]]
*[[M45 Tactical Shotgun|M45E Tactical Shotgun]]
*[[M6D Personal Defense Weapon System]]
*[[M9 High-Explosive Dual-Purpose Grenade]]
*[[Sniper Rifle System 99C-S2 Anti-Matériel]]
*[[Type-1 Antipersonnel Grenade]]
*[[Type-1 Energy Weapon/Sword]]
*[[Type-25 Directed Energy Pistol]]
*[[Type-25 Directed Energy Rifle]]
*[[Type-29 Anti-Infantry Stationary Gun|Type-29 "Shade" Anti-Infantry Stationary Gun]]
*[[Type-33 Guided Munitions Launcher]]
*[[Type-33 Light Anti-Armor Weapon]]
*[[Type-51 Carbine]]
|title-7=Equipment|
*[[MJOLNIR Powered Assault Armor/Mark V]]
*[[Forerunner body armor]]
*[[Active camouflage]]
*[[Overshield]]
*[[Covenant communication node]]
*[[Self-destruct]]
*[[Spoofer]]
*[[Data crystal chip]]
*[[M4 field disk]]
*[[Health pack]]
|title-8=Events|
*[[Battle of Installation 04]]
}}
==Additional features==
[[File:Halo CEandCEA comparrison.jpg|thumb|right|250px|A graphical comparison of ''Halo: Combat Evolved Anniversary'' and ''[[Halo: Combat Evolved]]''.]]
[[File:Halo CEandCEA comparrison.jpg|thumb|right|250px|A graphical comparison of ''Halo: Combat Evolved Anniversary'' and ''[[Halo: Combat Evolved]]''.]]
The game features a graphics layer running on top of the exact ''Halo: Combat Evolved'' physics and gameplay engine.<ref>[http://www.gametrailers.com/video/e3-2011-halo-4/714845| '''GameTrailers''': ''E3 2011: Halo Returns Interview (Stream)'']</ref> As such, gameplay mechanics from the original game, such as the [[M6D Personal Defense Weapon System|M6D Pistol's]] three-shot kill, are all present. The game also features the ability to play the campaign cooperatively over [[Xbox LIVE]] with another player. Pressing the 'Back' button allows the player to switch seamlessly between the graphics of the original 2001 title and the 2011 remake.
The game features a graphics layer running on top of the exact ''Halo: Combat Evolved'' physics and gameplay engine.<ref>[http://www.gametrailers.com/video/e3-2011-halo-4/714845| '''GameTrailers''': ''E3 2011: Halo Returns Interview (Stream)'']</ref> As such, gameplay mechanics from the original game, such as the [[M6D Personal Defense Weapon System|M6D Pistol's]] three-shot kill, are all present. The game also features the ability to play the campaign cooperatively over [[Xbox LIVE]] with another player. Pressing the 'Back' button allows the player to switch seamlessly between the graphics of the original 2001 title and the 2011 remake. In the original 2011 version, this switch involves a fade to black; the toggle is instantaneous in the ''[[Halo: The Master Chief Collection]]'' version of the game, similar to ''[[Halo 2 Anniversary]]''.<ref name="pax">[https://www.youtube.com/watch?v=PGn4YXXZyDo '''YouTube''': ''Halo and the Journey of the Master Chief- PAX Prime 2014'']</ref>


The game features [[Halo: Combat Evolved Anniversary Skulls|skulls]], including five that have never appeared in previous ''Halo'' games. [[List of Achievements for Halo: Combat Evolved Anniversary|Achievements]] are also available.  As the multiplayer component is actually running on the ''[[Halo: Reach]]'' engine, [[Theater|Theater mode]] is available there, but not for the remastered single-player.<ref>'''OXM Special Edition - Halo: The Game That Changed The World''', ''page 116''</ref>
The game features [[Halo: Combat Evolved Anniversary Skulls|skulls]], including five that have never appeared in previous ''Halo'' games. [[List of Achievements for Halo: Combat Evolved Anniversary|Achievements]] are also available.  As the multiplayer component is actually running on the ''[[Halo: Reach]]'' engine, [[Theater|Theater mode]] is available there, but not for the remastered single-player.<ref>'''OXM Special Edition - Halo: The Game That Changed The World''', ''page 116''</ref>
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The multiplayer maps are remakes of maps originally featured in ''Halo: Combat Evolved'' and ''[[Halo 2]]''. Each map has both an exact remake (minus visual aesthetic details) and a "remastered" version that takes advantage of ''Reach''-era gameplay options. [[Forge]] and [[Theater]] support is available.<ref>[http://halo.xbox.com/Content/assets/en-us/Podcast/343Sparkast_005.mp3 '''Halo Waypoint''': ''343 Sparkcast <nowiki>#5</nowiki>'']</ref> The [[M6G Personal Defense Weapon System|M6G magnum]] can be modified to function like the M6D magnum from the campaign.<ref>[http://halo.xbox.com/en-us/intel/media/latestvideos/video/bts-anniversary-multiplayer/22c7b7e6-8106-4ac9-a5cd-c53660d02434 '''Halo Waypoint''': ''BTS: Anniversary Multiplayer'']</ref>
The multiplayer maps are remakes of maps originally featured in ''Halo: Combat Evolved'' and ''[[Halo 2]]''. Each map has both an exact remake (minus visual aesthetic details) and a "remastered" version that takes advantage of ''Reach''-era gameplay options. [[Forge]] and [[Theater]] support is available.<ref>[http://halo.xbox.com/Content/assets/en-us/Podcast/343Sparkast_005.mp3 '''Halo Waypoint''': ''343 Sparkcast <nowiki>#5</nowiki>'']</ref> The [[M6G Personal Defense Weapon System|M6G magnum]] can be modified to function like the M6D magnum from the campaign.<ref>[http://halo.xbox.com/en-us/intel/media/latestvideos/video/bts-anniversary-multiplayer/22c7b7e6-8106-4ac9-a5cd-c53660d02434 '''Halo Waypoint''': ''BTS: Anniversary Multiplayer'']</ref>


{{col-begin}}
{{col-2}}
;Multiplayer
;Multiplayer
*''[[Battle Canyon]]''
*''[[Battle Canyon]]''
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*''[[Breakneck]]''
*''[[Breakneck]]''
**''[[Headlong]]''
**''[[Headlong]]''
{{col-2}}
 
;Firefight
;Firefight
*''[[Installation 04 (level)|Installation 04]]''
*''[[Installation 04 (level)|Installation 04]]''
{{col-end}}


==Development==
==Development==
===Audio===
===Audio===
{{Main|Halo: Combat Evolved Anniversary: Original Soundtrack}}
{{Main|Halo: Combat Evolved Anniversary: Original Soundtrack}}
{{Container|width=300px|style-tmp=float:right; clear:right; margin-left: 4px; padding: 1px; border-radius: .5em; -moz-border-radius: .5em; -webkit-border-radius: .5em; -ms-border-radius: .5em; -o-border-radius: .5em; background: #333333; font-family:Trebuchet MS, Tahoma, Verdana, Arial;|style-content=padding: 2px 0px 2px 0px;|title=<span style="font-size:11px;">Terminal cutscenes by Sequence</span>
|<vimeo width="300" height="170">37334671</vimeo>
}}
All non-vocal audio for the game has been been re-recorded by [[Skywalker Sound]],<ref>[http://www.ign.com/videos/2011/08/27/halo-fest-halo-anniversary-campaign-discussion '''IGN.com''': ''Halo Fest: Halo Anniversary Campaign Discussion'']</ref> while the original voice-acting remains untouched.<ref name="waypoint01"/> The soundtrack has both a normal CD release and a 5,000-edition vinyl limited release.<ref>[http://www.xbox360achievements.org/news/news-9754-343-Industries%E2%80%99-Frank-O%E2%80%99Connor--%E2%80%9C3D-Will-Always-Be-Like-5-1%E2%80%9D.html?utm_source=dlvr.it&utm_medium=twitter '''Xbox360Achievements.org''' - Frank O'Connor Interview]</ref> Both editions were released on [[2011|November 15, 2011]].<ref>[http://www.gamestop.com/toys/movies-tv/halo-combat-evolved-anniversary-original-soundtrack-cd-2-disc-set/97534 '''Gamestop.com''' - ''Halo: Anniversary'' soundtrack]</ref><ref>[http://www.gamestop.com/toys/movies-tv/halo-combat-evolved-anniversary-original-soundtrack-limited-edition-vinyl-with-download-card/97533 '''Gamestop.com''' - ''Halo: Anniversary'' soundtrack, limited Vinyl Edition]</ref> Players have the option to choose between the original and the remastered score in the Options menu when pausing a campaign game.<ref name="BTS: Music">[http://youtu.be/quk-fTMvE-w '''YouTube:''' ''BTS: Anniversary Music'']</ref>
All non-vocal audio for the game has been been re-recorded by [[Skywalker Sound]],<ref>[http://www.ign.com/videos/2011/08/27/halo-fest-halo-anniversary-campaign-discussion '''IGN.com''': ''Halo Fest: Halo Anniversary Campaign Discussion'']</ref> while the original voice-acting remains untouched.<ref name="waypoint01"/> The soundtrack has both a normal CD release and a 5,000-edition vinyl limited release.<ref>[http://www.xbox360achievements.org/news/news-9754-343-Industries%E2%80%99-Frank-O%E2%80%99Connor--%E2%80%9C3D-Will-Always-Be-Like-5-1%E2%80%9D.html?utm_source=dlvr.it&utm_medium=twitter '''Xbox360Achievements.org''' - Frank O'Connor Interview]</ref> Both editions were released on [[2011|November 15, 2011]].<ref>[http://www.gamestop.com/toys/movies-tv/halo-combat-evolved-anniversary-original-soundtrack-cd-2-disc-set/97534 '''Gamestop.com''' - ''Halo: Anniversary'' soundtrack]</ref><ref>[http://www.gamestop.com/toys/movies-tv/halo-combat-evolved-anniversary-original-soundtrack-limited-edition-vinyl-with-download-card/97533 '''Gamestop.com''' - ''Halo: Anniversary'' soundtrack, limited Vinyl Edition]</ref> Players have the option to choose between the original and the remastered score in the Options menu when pausing a campaign game.<ref name="BTS: Music">[http://youtu.be/quk-fTMvE-w '''YouTube:''' ''BTS: Anniversary Music'']</ref>


===Design===
===Design===
{{Container|width=300px|style-tmp=float:right; clear:right; margin-left: 4px; padding: 1px; border-radius: .5em; -moz-border-radius: .5em; -webkit-border-radius: .5em; -ms-border-radius: .5em; -o-border-radius: .5em; background: #333333; font-family:Trebuchet MS, Tahoma, Verdana, Arial;|style-content=padding: 2px 0px 2px 0px;|title=<span style="font-size:11px;">Terminal cutscenes by Sequence</span>
|<vimeo width="300" height="170">37334671</vimeo>
}}
The game's ability to alternate between classic and remastered graphics in the Campaign was made possible thanks to a rendering engine developed by [[Wikipedia:Saber Interactive|Saber Interactive]].<ref name="render">[http://www.computerandvideogames.com/321507/interviews/the-man-whos-rebuilding-halo-combat-evolved/ '''Computer and Video Games''': ''The man who's rebuilding Halo: Combat Evolved'']</ref> The technology allowed the developers to update ''[[Halo: Combat Evolved]]''<nowiki>'</nowiki>s visuals while preserving the original gameplay at the same time.<ref name="render"/>  
The game's ability to alternate between classic and remastered graphics in the Campaign was made possible thanks to a rendering engine developed by [[Wikipedia:Saber Interactive|Saber Interactive]].<ref name="render">[http://www.computerandvideogames.com/321507/interviews/the-man-whos-rebuilding-halo-combat-evolved/ '''Computer and Video Games''': ''The man who's rebuilding Halo: Combat Evolved'']</ref> The technology allowed the developers to update ''[[Halo: Combat Evolved]]''<nowiki>'</nowiki>s visuals while preserving the original gameplay at the same time.<ref name="render"/>  


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==Trivia==
==Trivia==
{{Linkbox|gallery=yes|gallerypage=Images of Halo: Combat Evolved Anniversary}}
{{Linkbox|gallery=yes|gallerypage=Halo: Combat Evolved Anniversary Images}}
*The game was internally referred to as "''Spark''" during development.<ref>[http://halo.xbox.com/Content/assets/en-us/Podcast/343Sparkast_004.mp3 '''Halo Waypoint''': ''343 Sparkcast <nowiki>#4</nowiki>'']</ref>
*The game was internally referred to as "''Spark''" during development.<ref>[http://halo.xbox.com/Content/assets/en-us/Podcast/343Sparkast_004.mp3 '''Halo Waypoint''': ''343 Sparkcast <nowiki>#4</nowiki>'']</ref>
*The ''[[Marathon]]'' logo is removed from the original ''Halo: Combat Evolved'' logo and is replaced by the outline of a Forerunner monitor. This is because the ''Marathon'' intellectual property is owned by Bungie, not by Microsoft Studios or 343 Industries.
*The ''[[Marathon]]'' logo is removed from the original ''Halo: Combat Evolved'' logo and is replaced by the outline of a Forerunner monitor. This is because the ''Marathon'' intellectual property is owned by Bungie, not by Microsoft Studios or 343 Industries.