Cut Halo 3 levels: Difference between revisions

Made some adjustments; prepping for new Cut level page.
(Found another level.)
(Made some adjustments; prepping for new Cut level page.)
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==Cut campaign levels==
==Cut campaign levels==
===Floodship===
===Flood Ship===
'''Floodship''', also known as <code>060_floodship</code> was a cut level set after ''[[Floodgate]]'' and taking place in the crashed [[Indulgence of Conviction|Flood ship]] in [[Voi]]. The original objective of the level was to detonate the ship's reactor and escape. However, due to time constraints and other development issues, much of this was cut and reworked into the final version of ''[[Cortana (level)|Cortana]]''.{{Ref/Reuse|GDC1}}{{Ref/Reuse|GDC2}}{{Ref/Twitter|dmiller360|1113434705133625344|Dan Miller|Quote=In floodgate you went into the covenant cruiser at the end, correct? Well that was the Cortana geometry. The Floodgate mission was much, much longer. There was original High Charity geometry made for the Cortana mission that was cut due to lack of time.|D=10|M=10|Y=2021}}{{Ref/Twitter|dmiller360|533780831513624576|Dan Miller|Quote=the old original geometry for cortana was cut- that was high charity geometry.|D=10|M=10|Y=2021}} Though it was present as a selectable level in the ''[[Halo 3 Alpha]]''. More detailed information about the level can be found [[Cortana (level)#Production notes|here]] and [[Floodgate#Production notes|here]].
'''Flood Ship''', also known as <code>060_floodship</code> was a cut level set after ''[[Floodgate]]'' and taking place in the crashed [[Indulgence of Conviction|Flood ship]] in [[Voi]]. The original objective of the level was to detonate the ship's reactor and escape. However, due to time constraints and other development issues, much of this was cut and reworked into the final version of ''[[Cortana (level)|Cortana]]''.{{Ref/Reuse|GDC1}}{{Ref/Reuse|GDC2}}{{Ref/Twitter|dmiller360|1113434705133625344|Dan Miller|Quote=In floodgate you went into the covenant cruiser at the end, correct? Well that was the Cortana geometry. The Floodgate mission was much, much longer. There was original High Charity geometry made for the Cortana mission that was cut due to lack of time.|D=10|M=10|Y=2021}}{{Ref/Twitter|dmiller360|533780831513624576|Dan Miller|Quote=the old original geometry for cortana was cut- that was high charity geometry.|D=10|M=10|Y=2021}} Though it was present as a selectable level in the ''[[Halo 3 Alpha]]''. More detailed information about the level can be found [[Cortana (level)#Production notes|here]] and [[Floodgate#Production notes|here]].


In the end, in the idea of the playable Floodship space was conjoined onto ''Floodgate''; Objects used in that section of the level can still be found in the <code>060_floodship</code> folder in the ''[[Halo 3 Mod Tools]]''. The original objective of the level is still mentioned in the final version of ''Floodgate'' despite there being a different one: ''"Find the crashed Flood ship; overload its engine core."'' as stated by [[Miranda Keyes]].
In the end, in the idea of the playable Floodship space was conjoined onto ''Floodgate''; Objects used in that section of the level can still be found in the <code>060_floodship</code> folder in the ''[[Halo 3 Mod Tools]]''. The original objective of the level is still mentioned in the final version of ''Floodgate'' despite there being a different one: ''"Find the crashed Flood ship; overload its engine core."'' as stated by [[Miranda Keyes]].
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The level in the Mod Tools files referred to as <code>100_forecity</code> likely corresponds with [[The Lost City]], a map developed by [[Paul Russel]] for the purposes of experimenting with [[Forerunner]] architectural design. Although described by Russell and [[Vic DeLeon]] as a map primarily used to demonstrate new technologies for the [[Xbox 360]] and [[Halo 3 Engine|new engine]], designer [[Dan Miller]] is also on record as mentioning that he was assigned as a designer on this level - indicating it was at one point intended to be a playable level space.{{Ref/Site|Id=NeoGAFDan1|URL=https://www.neogaf.com/threads/halo-ot14-they-call-it-halo.507989/page-356#post-47803018|Site=NeoGAF|Page=Halo - OT14 - They call it Halo|Quote=Developer Insight #9 Everyone here remembers the concept art for Forerunner City, right? Bungie cut that in part because, when they went through the concept art, they felt like they would have to give away too much about the Forerunners. Dan was originally assigned to this level and Guardian Forest.|Quotee=Dan Miller|D=10|M=10|Y=2021}}
The level in the Mod Tools files referred to as <code>100_forecity</code> likely corresponds with [[The Lost City]], a map developed by [[Paul Russel]] for the purposes of experimenting with [[Forerunner]] architectural design. Although described by Russell and [[Vic DeLeon]] as a map primarily used to demonstrate new technologies for the [[Xbox 360]] and [[Halo 3 Engine|new engine]], designer [[Dan Miller]] is also on record as mentioning that he was assigned as a designer on this level - indicating it was at one point intended to be a playable level space.{{Ref/Site|Id=NeoGAFDan1|URL=https://www.neogaf.com/threads/halo-ot14-they-call-it-halo.507989/page-356#post-47803018|Site=NeoGAF|Page=Halo - OT14 - They call it Halo|Quote=Developer Insight #9 Everyone here remembers the concept art for Forerunner City, right? Bungie cut that in part because, when they went through the concept art, they felt like they would have to give away too much about the Forerunners. Dan was originally assigned to this level and Guardian Forest.|Quotee=Dan Miller|D=10|M=10|Y=2021}}


===110_hc_old===
===''High Charity''===
The level known as <code>110_hc_old</code> comprises the original layout of the mission Cortana, prior to the level being cut-down and replaced with portions of the map designed for [[Floodgate]]. A full recount of this cut map can be found [[Cortana (level)#Production notes|here]].{{Ref/Site|Id=GDC1|URL=https://www.bungie.net/en/aboutus#page=publications&publication=12662|Site=Bungie Publications|Page=Halo 3 Flood Alien Level Autopsy|D=10|M=10|Y=2021}}{{Ref/Site|Id=GDC2|URL=http://www.bungie.net//images/Inside/publications/presentations/!Halo3_Flood_Alien_Level_Autopsy.zip|Site=Bungie.net|Page=Halo 3 Flood Alien Level Autopsy|Detail=Original presentation download link|D=03|M=5|Y=2012}}
{{Main|highcharity}}
'''''High Charity''''', also known as <code>110_hc_old</code>, comprises the original layout of the mission Cortana, prior to the level being cut-down and replaced with portions of the map designed for [[#Flood Ship|Flood Ship]].{{Ref/Site|Id=GDC1|URL=https://www.bungie.net/en/aboutus#page=publications&publication=12662|Site=Bungie Publications|Page=Halo 3 Flood Alien Level Autopsy|D=10|M=10|Y=2021}}{{Ref/Site|Id=GDC2|URL=http://www.bungie.net//images/Inside/publications/presentations/!Halo3_Flood_Alien_Level_Autopsy.zip|Site=Bungie.net|Page=Halo 3 Flood Alien Level Autopsy|Detail=Original presentation download link|D=03|M=5|Y=2012}}


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