GUNGNIR-class Mjolnir: Difference between revisions

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'''GUNGNIR-class Mjolnir''', also designated as the '''MJOLNIR Powered Assault Armor/G variant''' on the [[MJOLNIR Powered Assault Armor/Mark V|Mark V platform]], is a [[MJOLNIR Powered Assault Armor|MJOLNIR armor]] variant originally designed by [[Misriah Armory]],{{Ref/Reuse|EVG}} with the [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] version being manufactured by [[Hannibal Weapon Systems]].{{Ref/Game|Id=H4|Game=H4|Section=Armor permutations (Halo 4)|SectionLinkText=Spartan Armor Customization|Detail=GUNGNIR Description}}
'''GUNGNIR-class Mjolnir''', also designated as the '''MJOLNIR Powered Assault Armor/G variant''' on the [[MJOLNIR Powered Assault Armor/Mark V|Mark V platform]], is a [[MJOLNIR Powered Assault Armor|MJOLNIR armor]] variant originally designed by [[Misriah Armory]],{{Ref/Reuse|EVG}} with the [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] version being manufactured by [[Hannibal Weapon Systems]].{{Ref/Game|Id=H4|H4|Armor permutations (Halo 4)|Spartan Armor Customization|Detail=GUNGNIR Description}}
   
   
==GEN1 overview==
==GEN1 overview==
===Specifications===
===Specifications===
The GUNGNIR helmet's visor is a "blast visor",{{Ref/Reuse|EVG}} which is boxy and comes with more facial protection than any other helmet as it fully covers the front of the head and it replaces the usage of a visor with a small camera on the left that displays the outside to the user. It bears a white stripe running down the right side with the Norse symbol for Gungnir in the center.{{Ref/Game|Id=Armory|Game=HR|Section=Armor permutations (Halo: Reach)|SectionLinkText=Armory|Detail=GUNGNIR Description}} The helmet also has [[Wyrd III]] synchronized optimization which seamlessly connects the helmet to an [[M6 Spartan Laser]] to allow full access to the weapon.{{Ref/Reuse|EVG}} Project GUNGNIR also developed supplementary armor systems, including shoulder pauldrons and knee guards.{{Ref/Reuse|Armory}}
The GUNGNIR helmet's visor is a "blast visor",{{Ref/Reuse|EVG}} which is boxy and comes with more facial protection than any other helmet as it fully covers the front of the head and it replaces the usage of a visor with a small camera on the left that displays the outside to the user. It bears a white stripe running down the right side with the Norse symbol for Gungnir in the center.{{Ref/Game|Id=Armory|HR|Armor permutations (Halo: Reach)|Armory|Detail=GUNGNIR Description}} The helmet also has [[Wyrd III]] synchronized optimization which seamlessly connects the helmet to an [[M6 Spartan Laser]] to allow full access to the weapon.{{Ref/Reuse|EVG}} Project GUNGNIR also developed supplementary armor systems, including shoulder pauldrons and knee guards.{{Ref/Reuse|Armory}}


===Development history===
===Development history===
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===Usage===
===Usage===
The shoulder pauldrons and knee guards were employed on the cross-branch Battle Dress Uniform, which was adapted into the [[UNSC Army]] [[UNSC Army Battle Dress Uniform|BDU]], the [[UNSC Marine Corps]] [[UNSC Marine Corps Battle Dress Uniform|BDU]], and a variant of the [[Orbital Drop Shock Trooper|ODST]] [[ODST armor|armor]].{{Ref/Level|HR|Exodus}}{{Ref/Level|HR|The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn}}{{Ref/Game|Id=Campaign|Game=HR|Section=Campaign|SectionLinkText=Campaign models}}
The shoulder pauldrons and knee guards were employed on the cross-branch Battle Dress Uniform, which was adapted into the [[UNSC Army]] [[UNSC Army Battle Dress Uniform|BDU]], the [[UNSC Marine Corps]] [[UNSC Marine Corps Battle Dress Uniform|BDU]], and a variant of the [[Orbital Drop Shock Trooper|ODST]] [[ODST armor|armor]].{{Ref/Level|HR|Exodus}}{{Ref/Level|HR|The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn}}{{Ref/Game|Id=Campaign|HR|Campaign|Campaign models}}
<gallery class=center>
<gallery class=center>
File:Armour - GUNGNIR.jpg|Mark V GUNGNIR variant.
File:Armour - GUNGNIR.jpg|Mark V GUNGNIR variant.
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Despite being considered an exclusive armor set, many Spartans have adopted GUNGNIR regardless of their weapon loadouts due to its isolated video optics, Wyrd III sensory optimization, and enhanced cranial plating. This was especially useful when operating at or near Covenant manufacturing sites, as it protected against intense flare radiometric conditions.{{Ref/Reuse|H4EVG}}
Despite being considered an exclusive armor set, many Spartans have adopted GUNGNIR regardless of their weapon loadouts due to its isolated video optics, Wyrd III sensory optimization, and enhanced cranial plating. This was especially useful when operating at or near Covenant manufacturing sites, as it protected against intense flare radiometric conditions.{{Ref/Reuse|H4EVG}}


The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems.{{Ref/Game|Game=H5G|Section=Armor permutations (Halo 5: Guardians)|SectionLinkText=Armor Permutations|Detail=GUNGNIR - Helmet Description}}
The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems.{{Ref/Game|H5G|Armor permutations (Halo 5: Guardians)|Armor Permutations|Detail=GUNGNIR - Helmet Description}}


==In-game information==
==In-game information==