Anchor Point: Difference between revisions

added some info about the map as of 2019
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(added some info about the map as of 2019)
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==Production notes==
==Production notes==
Anchor Point was developed for ''Halo 2'', cobbled together in about a week.<ref name="vic1"/> The map only reached one step after the initial block-out, with temporary textures, UV unwraps and lighting but no proper art pass.<ref name="UV"/> It was intended as a small map for only four players. This 2v2 map would focus primarily on [[Type-26 Banshee|Banshee]] dogfighting rather than conventional vehicle and infantry gameplay<ref name="2v2"/>, though larger scale was tried out.<ref>[https://twitter.com/vicdeleon/status/1193378707525652480 ''Vic DeLeon on Twitter:''] ''2v2, 4 banshees. We tried bigger but eeeesh not good.''</ref> The map was cut before release as it "played like crap", and the developers at [[Bungie]] found the level to not be very fun, as the game's Banshee combat was "messy".<ref name="vic1"/><ref name="vic5">[https://twitter.com/vicdeleon/status/1193361790312124417 ''Vic DeLeon on Twitter:''] ''It wasn’t a lot of fun for most people in the studio. Also, multiple banshee combat in MP was messy.''</ref> The map was later revealed by artist [[Vic DeLeon]] on Twitter on November 10, [[2019]].
Anchor Point was developed for ''Halo 2'', cobbled together in about a week.<ref name="vic1"/> The map only reached one step after the initial block-out, with temporary textures, UV unwraps and lighting but no proper art pass.<ref name="UV"/> It was intended as a small map for only four players. This 2v2 map would focus primarily on [[Type-26 Banshee|Banshee]] dogfighting rather than conventional vehicle and infantry gameplay<ref name="2v2"/>, though larger scale was tried out.<ref>[https://twitter.com/vicdeleon/status/1193378707525652480 ''Vic DeLeon on Twitter:''] ''2v2, 4 banshees. We tried bigger but eeeesh not good.''</ref> The map was cut before release as it "played like crap", and the developers at [[Bungie]] found the level to not be very fun, as the game's Banshee combat was "messy".<ref name="vic1"/><ref name="vic5">[https://twitter.com/vicdeleon/status/1193361790312124417 ''Vic DeLeon on Twitter:''] ''It wasn’t a lot of fun for most people in the studio. Also, multiple banshee combat in MP was messy.''</ref> The map was later revealed by artist [[Vic DeLeon]] on Twitter on November 10, [[2019]] for the 15th anniversary of ''Halo 2''.
 
The map and its files are still playable, with [[343 Industries]]' [[Jeff Easterling]] having played on the level fairly recently (as of November 2019).<ref>[https://twitter.com/GrimBrotherOne/status/1193445095674011648 ''Jeff Easterling on Twitter:''] ''I actually played this not too long ago lol.''</ref> DeLeon also has at least several test maps including a jungle, [[Old Mombasa]] and an abandoned Forerunner city.<ref>[https://twitter.com/vicdeleon/status/1193445605109972992 ''Vic DeLeon on Twitter:''] ''It’s still in the archive, along with all my Old Mombasa and Jungle tests!''</ref><ref>[https://twitter.com/vicdeleon/status/1193445872027045888 ''Vic DeLeon on Twitter:''] ''and the abandoned Forerunner City''</ref>


==Gallery==
==Gallery==