Alphamoon: Difference between revisions

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==Analysis==
==Analysis==
[[File:H2_alphamoon.png|thumb|250px|Gameplay of the alphamoon level in the September 2003 build of ''Halo 2''.{{Ref/Reuse|stream}}]]
[[File:H2_alphamoon.png|thumb|250px|Gameplay of the alphamoon level in the September 2003 build of ''Halo 2''.{{Ref/Reuse|stream}}]]
alphamoon was first revealed in a stream of the [[Halo 2 E3 demo|''Halo 2'' E3 demo]], shown by [[Frank O'Connor]] and [[Brian Jarrard]] following Jarrard's chance finding of a ''Halo 2''-era [[Xbox]] devkit with the build on it in his home. alphamoon is one of a number of levels included in this build. The level as presented in the stream is based in the ''[[Halo: Combat Evolved]]'' game engine, using the ''Combat Evolved'' HUD, plasma rifle, and plasma pistol - though the [[Unggoy]] and [[Sangheili]] art assets featured are their ''Halo 2'' incarnations. The level is from early ''Halo 2'' development and is not optimised, resulting in a very low framerate while playing.{{Ref/Reuse|stream}} Level geometry found in an early prototype created by [[David Candland]] for ''Halo 2''{{'}}s cut [[Theater]] mode showcases a small section of level geometry - prominently including a [[Type-48 Weevil]] cannon intended as an objective for the player to destroy.{{Ref/Site|Id=Candland|URL=https://www.cand.land/halo2party|Site=David Candland|Page=Halo 2 Party Prototype|D=14|M=11|Y=2021}} Geometry developed for alphamoon was later reused in the final game in the end zone of [[Sacred Icon]] and the beginning area of [[Quarantine Zone]],{{Ref/YouTube|sBi_xx26ClM|Vikingo NO|Halo 2: Developer Commentary Playthrough (2007) 【1:21:15】|Time=2810|Detail=46:50|Quote=And this was the original... again, redone a lot, but the Alpha Moon, Alpha Moon sort of geometry.|Quotee=Joseph Staten}}
alphamoon was first revealed in a stream of the [[Halo 2 E3 demo|''Halo 2'' E3 demo]], shown by [[Frank O'Connor]] and [[Brian Jarrard]] following Jarrard's chance finding of a ''Halo 2''-era [[Xbox]] devkit with the build on it in his home. alphamoon is one of a number of levels included in this build. The level as presented in the stream is based in the ''[[Halo: Combat Evolved]]'' game engine, using the ''Combat Evolved'' HUD, plasma rifle, and plasma pistol - though the [[Unggoy]] and [[Sangheili]] art assets featured are their ''Halo 2'' incarnations. The level is from early ''Halo 2'' development and is not optimised, resulting in a very low framerate while playing.{{Ref/Reuse|stream}} Level geometry found in an early prototype created by [[David Candland]] for ''Halo 2''{{'}}s cut [[Theater]] mode showcases a small section of level geometry - prominently including a [[Type-48 Weevil]] cannon intended as an objective for the player to destroy.{{Ref/Site|Id=Candland|URL=https://www.cand.land/halo2party|Site=David Candland|Page=Halo 2 Party Prototype|D=14|M=11|Y=2021}} Roughly 20% of the geometry developed for alphamoon was later reused in the final game in the end zone of [[Sacred Icon]] and the later [[Quarantine Zone]],{{Ref/YouTube|sBi_xx26ClM|Vikingo NO|Halo 2: Developer Commentary Playthrough (2007) 【1:21:15】|Time=2810|Detail=46:50|Quote=And this was the original... again, redone a lot, but the Alpha Moon, Alpha Moon sort of geometry.|Quotee=Joseph Staten}} This original alphamoon geometry was later described by [[Chris Butcher]] as a "''gargantuan, sprawling level''" that could have never shipped.{{Ref/Site|Id=Eurogamer|URL=https://www.eurogamer.net/articles/bungie-halo-2-e3-demo-was-a-fake|Site=Eurogamer|Page=Halo 2 E3 demo was "smoke and mirrors"|Quote=If you look at the level with the Flood, inside the quarantine area - that is the remaining 20 per cent of a gargantuan, sprawling level that was meticulously built and hand-constructed, but that could never, ever have shipped in any engine.|Quotee=Chris Butcher|D=27|M=02|Y=2022}}


In the level dialogue, the Arbiter is referred to by the title of "Dervish".{{Ref/Reuse|stream}} This name was the original title for the Arbiter in ''Halo 2'' development, but was ultimately changed to avoid being unintentionally offensive to Muslims.
In the level dialogue, the Arbiter is referred to by the title of "Dervish".{{Ref/Reuse|stream}} This name was the original title for the Arbiter in ''Halo 2'' development, but was ultimately changed to avoid being unintentionally offensive to Muslims.