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The term '''active camouflage''' (often shortened to '''active camo''' or '''av-cam''') refers to various light-bending technologies, both [[United Nations Space Command|UNSC]]<ref name="goo">'''[[Halo: Ghosts of Onyx]]''', ''page 291''</ref> and [[Covenant Empire|Covenant]]. Most commonly, the term is applied to Covenant-developed cloaking equipment. | The term '''active camouflage''' (often shortened to '''active camo''' or '''av-cam''') refers to various light-bending technologies, both [[United Nations Space Command|UNSC]]<ref name="goo">'''[[Halo: Ghosts of Onyx]]''', ''page 291''</ref> and [[Covenant Empire|Covenant]]. Most commonly, the term is applied to Covenant-developed cloaking equipment. | ||
==Description== | ==Description== | ||
Technically, active camouflage is not quite invisibility, though it is very similar. Rather, it is the term that is used to describe a broad range of technologies that allows a wearer or object to blend in with its terrain, mimicking the environment around it perfectly, though in two dimensions. There are a variety of ways to do this, though the UNSC uses [[photoreactive panel]]s on its [[Semi-Powered Infiltration Armor]] and [[UNSC prowler|Prowler]] stealth ships for optical camouflage, adapting to account for movement. | Technically, active camouflage is not quite invisibility, though it is very similar. Rather, it is the term that is used to describe a broad range of technologies that allows a wearer or object to blend in with its terrain, mimicking the environment around it perfectly, though in two dimensions. There are a variety of ways to do this, though the UNSC uses [[photoreactive panel]]s on its [[Semi-Powered Infiltration Armor]] and [[UNSC prowler|Prowler]] stealth ships for optical camouflage, adapting to account for movement. | ||
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When playing as the Arbiter, using any attack will cause the active camouflage to deactivate, and the player must wait for it to recharge before using it again.<ref>'''[[Halo 2]]'''</ref> | When playing as the Arbiter, using any attack will cause the active camouflage to deactivate, and the player must wait for it to recharge before using it again.<ref>'''[[Halo 2]]'''</ref> | ||
===Halo 3=== | ===Halo 3=== | ||
{{Main|Cloaking}} | {{Main|Cloaking}} | ||
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==Gallery== | ==Gallery== | ||
<gallery widths="150 | <gallery widths="150"> | ||
File:AC flame head.jpg|[[Bungie Armor]] and Active Camouflage in ''[[Halo 3]]''. | File:AC flame head.jpg|[[Bungie Armor]] and Active Camouflage in ''[[Halo 3]]''. | ||
File:Activecamoflauge.jpg|A [[Stealth Sangheili|Stealth Elite]] using active camouflage. | File:Activecamoflauge.jpg|A [[Stealth Sangheili|Stealth Elite]] using active camouflage. |