Mgalekgolo/Gameplay: Difference between revisions

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→‎Halo: Reach: Spelling, format, and grammar errors. Also, please try to follow the style of the rest of the article. Instead of talking about very specific scenarios like a specific mode on a specific map, give generally useful information.
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{{Cleanup}}
{{Cleanup}}
==Gameplay==
==Gameplay==
Not many traditional weapons work well on the Hunters. Assault Rifles and Battle Rifles only work if you can sneak behind them, but if you get close enough, melee attacks to the unarmored orange section are best, even though none of these methods are 1-hit kills. If you try to sneak behind it, be careful, because as soon as it realizes you're behind it, it will give you a good whack with its shield. Dodging a Hunter's shield swing is easy. Simply step to the side, then behind them when the Hunter begins the attack. From this position, you can proceed with melee attacks to the exposed orange back, or shoot them in the exposed area with your weapon. When the Hunter turns around to smack you, simply jump back, and bait it to charge you again. Rinse and repeat. Long range weaponry and vehicles don't work well (except for a sniper rifle shot straight to exposed flesh), because of the hunters' fuel rod cannon (Sniper Rifles or Beam Rifles don't work well otherwise in the front because of the shield for the most part). Scorpions are the exception (excluding ''[[Halo Wars]]'') and so are most explosives. Two Fuel Rod Cannons or Rocket Launchers or one Spartan Laser to any part of the body (besides the shield) will take down a Hunter. [[Gravity hammer|Gravity Hammers]] can also be used to attack a Hunter from either the front or rear, but this is risky because it can make you an easy target for the Hunter's melee. Trying to take down a Hunter by shooting him in the back is a last resort, as Hunters travel in pairs of two, giving the second Hunter an open shot at you. Another tactic against Hunters consists of getting close to them, and when the Hunter starts to chase you to hit you with it shields, you begin to fall back, all of this while firing continually with an Assault Rifle or Battle Rifle (not firing at the shield if you can). This tactic only works in closed areas and it requires a lot of bullets to kill a Hunter (approximately 90 rounds) if you don't hit the orange zone.
Not many traditional weapons work well on the Hunters. Assault Rifles and Battle Rifles only work if you can sneak behind them, but if you get close enough, melee attacks to the unarmored orange section are best, even though none of these methods are 1-hit kills. If you try to sneak behind it, be careful, because as soon as it realizes you're behind it, it will give you a good whack with its shield. Dodging a Hunter's shield swing is easy. Simply step to the side, then behind them when the Hunter begins the attack. From this position, you can proceed with melee attacks to the exposed orange back, or shoot them in the exposed area with your weapon. When the Hunter turns around to smack you, simply jump back, and bait it to charge you again. Rinse and repeat. Long range weaponry and vehicles don't work well (except for a sniper rifle shot straight to exposed flesh), because of the hunters' fuel rod cannon (Sniper Rifles or Beam Rifles don't work well otherwise in the front because of the shield for the most part). Scorpions are the exception (excluding ''[[Halo Wars]]'') and so are most explosives. Two Fuel Rod Cannons or Rocket Launchers or one Spartan Laser to any part of the body (besides the shield) will take down a Hunter. [[Gravity hammer (fiction)|Gravity Hammers]] can also be used to attack a Hunter from either the front or rear, but this is risky because it can make you an easy target for the Hunter's melee. Trying to take down a Hunter by shooting him in the back is a last resort, as Hunters travel in pairs of two, giving the second Hunter an open shot at you. Another tactic against Hunters consists of getting close to them, and when the Hunter starts to chase you to hit you with it shields, you begin to fall back, all of this while firing continually with an Assault Rifle or Battle Rifle (not firing at the shield if you can). This tactic only works in closed areas and it requires a lot of bullets to kill a Hunter (approximately 90 rounds) if you don't hit the orange zone.


== Combat ==
== Combat ==
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{{main|Halo: Combat Evolved}}
{{main|Halo: Combat Evolved}}
   
   
[[File:HCE CoOp Hunters.jpg|thumb|right|200px|[[SPARTAN-II program|SPARTAN-IIs]] about to exploit the Mgalekholo's main weak spot, their unprotected backs, in ''[[Halo: Combat Evolved]]''.]]
[[File:HCE CoOp Hunters.jpg|thumb|200px|[[SPARTAN-II program|SPARTAN-IIs]] about to exploit the Mgalekholo's main weak spot, their unprotected backs, in ''[[Halo: Combat Evolved]]''.]]
* Hunters fire heavy, exploding plasma projectiles that travel in an arc, similar to the shots fired from the [[Fuel rod gun]].
* Hunters fire heavy, exploding plasma projectiles that travel in an arc, similar to the shots fired from the [[Fuel rod gun]].
* They can be killed in one shot from the [[M6D|M6D pistol]] or [[Sniper rifle]] if hit in their orange, weak spot.
* They can be killed in one shot from the [[M6D|M6D pistol]] or [[Sniper rifle]] if hit in their orange, weak spot.
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=== ''Halo 2'' ===
=== ''Halo 2'' ===
  {{main|Halo 2}}
  {{main|Halo 2}}
[[File:Dgodt Visr Foltz.PNG|thumb|200px|right|A Mgalekgolo on the final ''[[Halo 2]]'' level, [[The Great Journey (Level)|''The Great Journey'']].]]
[[File:Dgodt Visr Foltz.PNG|thumb|200px|A Mgalekgolo on the final ''[[Halo 2]]'' level, [[The Great Journey (Level)|''The Great Journey'']].]]
'''Changes from ''Halo: Combat Evolved'' to ''Halo 2'''''
'''Changes from ''Halo: Combat Evolved'' to ''Halo 2'''''
* Their Assault cannon has been changed from firing single large exploding plasma bolts to firing a continuous energy beam.
* Their Assault cannon has been changed from firing single large exploding plasma bolts to firing a continuous energy beam.
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{{main|Halo 3}}
{{main|Halo 3}}
   
   
[[File:20668064-Full.jpg|thumb|right|200px|Two Mgalekgolo on the level, [[The Storm (Level)|The Storm]].]]  
[[File:20668064-Full.jpg|thumb|200px|Two Mgalekgolo on the level, [[The Storm (Level)|The Storm]].]]  
[[File:1216053015 Hunter.jpg|thumb|right|A Mgalekgolo preparing its Assault cannon.]]
[[File:1216053015 Hunter.jpg|thumb|A Mgalekgolo preparing its Assault cannon.]]
'''Changes from ''Halo 2'' to ''Halo 3'''''
'''Changes from ''Halo 2'' to ''Halo 3'''''
* Hunters have even more health, and can no longer be killed with a single shot from any weapon. On [[Normal]] and [[Heroic]] difficulty it takes at least 2 shots to the weak spot from the [[Type-50 particle beam rifle]] or [[Sniper Rifle]] to kill one. Likewise, they can withstand at least a full clip and a half of assault rifle fire to the weak spot before falling.
* Hunters have even more health, and can no longer be killed with a single shot from any weapon. On [[Normal]] and [[Heroic]] difficulty it takes at least 2 shots to the weak spot from the [[Type-50 particle beam rifle]] or [[Sniper Rifle]] to kill one. Likewise, they can withstand at least a full clip and a half of assault rifle fire to the weak spot before falling.
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Their armor is now more interactive, making it possible to remove portions of the hunters armor through combat. If back plating is removed, there will be a bigger target to shoot at. When the spikes fall off, small stubs of Lekgolo are left where the spike used to be. Hunters are also able to be killed by melee attacks again, as in [[Halo: CE]]. However it seems that Hunters are more vulnerable to melee attacks in [[Halo 3]]. Their Assault cannons do slightly less damage, while it appears that [[grenades]] and explosives seem to do more damage to them compared to the other two games and can kill instantly if stuck on the back or neck on Heroic or a lower difficulty. Gravity Hammers can also do a great deal of damage if hit in the exposed part of their back. Meleeing them with a Brute Shot in the back usually blows off its covering armor plating, but hitting the unprotected part instantly kills it, and strangely sends the Hunter flying 30 feet in the air. This may be a glitch or just something Bungie mistakenly left in ''Halo 3'' after development, this can be done with other species too. Theoretically, they could be killed from the front using a very precise slice to their neck from the [[Energy Sword]].
Their armor is now more interactive, making it possible to remove portions of the hunters armor through combat. If back plating is removed, there will be a bigger target to shoot at. When the spikes fall off, small stubs of Lekgolo are left where the spike used to be. Hunters are also able to be killed by melee attacks again, as in [[Halo: CE]]. However it seems that Hunters are more vulnerable to melee attacks in [[Halo 3]]. Their Assault cannons do slightly less damage, while it appears that [[grenades]] and explosives seem to do more damage to them compared to the other two games and can kill instantly if stuck on the back or neck on Heroic or a lower difficulty. Gravity Hammers can also do a great deal of damage if hit in the exposed part of their back. Meleeing them with a Brute Shot in the back usually blows off its covering armor plating, but hitting the unprotected part instantly kills it, and strangely sends the Hunter flying 30 feet in the air. This may be a glitch or just something Bungie mistakenly left in ''Halo 3'' after development, this can be done with other species too. Theoretically, they could be killed from the front using a very precise slice to their neck from the [[Energy Sword]].


The most effective weapons against them are [[Support Weapons|support weapons]] and explosives. The [[Spartan Laser]] is the only weapon capable of scoring one shot kills on Legendary difficulty, and its accuracy makes it possibly the most useful anti-hunter weapon. It is also possible to kill a Hunter in one ram with a fast moving vehicle. The [[Missile Pod]] and [[Rocket Launcher]] can tear apart Hunters, as can dual plasma rifles if you hit them in their unprotected backs. A very effective, albeit difficult to use weapon is the energy sword, as one lunge at the unprotected back can kill it on Heroic. This is very hard to do because of the difficulty closing the distance, and the rareness of the energy sword in Halo 3's Campaign.
The most effective weapons against them are [[Weapon types#Turret|turret weapons]] and explosives. The [[Spartan Laser]] is the only weapon capable of scoring one shot kills on Legendary difficulty, and its accuracy makes it possibly the most useful anti-hunter weapon. It is also possible to kill a Hunter in one ram with a fast moving vehicle. The [[Missile Pod]] and [[Rocket Launcher]] can tear apart Hunters, as can dual plasma rifles if you hit them in their unprotected backs. A very effective, albeit difficult to use weapon is the energy sword, as one lunge at the unprotected back can kill it on Heroic. This is very hard to do because of the difficulty closing the distance, and the rareness of the energy sword in Halo 3's Campaign.


If a Hunter is unaware of the player or his allies, it will usually stand still. This is the perfect chance for the player to use a powerful scoped weapon such as the [[Sniper Rifle]] or an explosive weapon with slow projectiles and arc effects such as the [[Fuel Rod Gun]], [[Plasma|Plasma Grenade]] or [[Spike Grenade]]. If the player is in front of or on the side of the Hunter, he can use the explosive weapon on it, which will keep it from attacking you while you attack it. If he is on its rear, the best choice would be the scoped weapon, keeping a distance and shooting it in its exposed back. Of course, if he has the [[Rocket Launcher]] or the [[Spartan Laser]] with him, he should face the Hunter and destroy it with one shot. One way to get to a Hunters back is to have one teammate shoot the hunter in the front, (wasting ammo so use a plasma pistol, or an [[SMG]]) while the other player sneaks around the back and sticks it.
If a Hunter is unaware of the player or his allies, it will usually stand still. This is the perfect chance for the player to use a powerful scoped weapon such as the [[Sniper Rifle]] or an explosive weapon with slow projectiles and arc effects such as the [[Fuel Rod Gun]], [[Plasma|Plasma Grenade]] or [[Spike Grenade]]. If the player is in front of or on the side of the Hunter, he can use the explosive weapon on it, which will keep it from attacking you while you attack it. If he is on its rear, the best choice would be the scoped weapon, keeping a distance and shooting it in its exposed back. Of course, if he has the [[Rocket Launcher]] or the [[Spartan Laser]] with him, he should face the Hunter and destroy it with one shot. One way to get to a Hunters back is to have one teammate shoot the hunter in the front, (wasting ammo so use a plasma pistol, or an [[SMG]]) while the other player sneaks around the back and sticks it.
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=== ''Halo 3: ODST'' ===
=== ''Halo 3: ODST'' ===
{{main|Halo 3: ODST}}
{{main|Halo 3: ODST}}
[[File:H3ODST Golden hunter firing.jpg|thumb|right|200px|A golden Mgalekgolo fires his Assault cannon at night.]]
[[File:H3ODST Golden hunter firing.jpg|thumb|200px|A golden Mgalekgolo fires his Assault cannon at night.]]
'''Changes from ''Halo 3'' to ''Halo 3: ODST'''''
'''Changes from ''Halo 3'' to ''Halo 3: ODST'''''
* A new class of Hunter with gold armor has been added in ''ODST''. Instead of a continuous energy beam, this gold hunter fires powerful, fast-moving, exploding plasma projectiles similar to [[Fuel Rod Cannon]]s.
* A new class of Hunter with gold armor has been added in ''ODST''. Instead of a continuous energy beam, this gold hunter fires powerful, fast-moving, exploding plasma projectiles similar to [[Fuel Rod Cannon]]s.
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=== ''Halo: Reach''===
=== ''Halo: Reach''===
{{main|Halo: Reach}}
{{main|Halo: Reach}}
  [[File:HunterFirefight.jpg|thumb|right|200px|A [[SPARTAN-III]] fighting a single Mgalekgolo in [[Firefight]].]]
  [[File:HunterFirefight.jpg|thumb|200px|A [[SPARTAN-III]] fighting a single Mgalekgolo in [[Firefight]].]]
'''Changes from Halo 3: ODST to Halo: Reach'''  
'''Changes from Halo 3: ODST to Halo: Reach'''  
*Hunters receive a considerable boost in health and armor and cannot be killed in a single shot with any weapon.
*Hunters receive a considerable boost in health and armor and cannot be killed in a single shot with any weapon.
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*The [[M6/V Spartan Laser]] is a very effective weapon, scoring a one-hit kill if aimed correctly.
*The [[M6/V Spartan Laser]] is a very effective weapon, scoring a one-hit kill if aimed correctly.
*The Energy Sword is highly effective against Hunters, as each slash will stun them and a slash to the back kills them instantly on any difficulty.
*The Energy Sword is highly effective against Hunters, as each slash will stun them and a slash to the back kills them instantly on any difficulty.
*The [[M45 shotgun]] can be used effectively against single Hunters in close quarters situations if the player circles around them while aiming for their weak spots.
Hunters are even more dangerous than in previous games. Their Assault cannon is similar to the one for Halo: Combat Evolved. They will rarely aim directly at the player, instead shooting at their feet, relying more on the splash damage then the actual projectile. Melee attacks by Hunters are much faster and more powerful, making them much more difficult to engage in close quarters. In addition Armor Lock is disabled if struck by a Hunter. Hunters will also use their shields more efficiently than in previous games. They will often use their shield to protect their exposed midsection and necks when attacked, making attacks on the back section the only viable option to kill them. However attacks on their backs are difficult to accomplish if detected by the Hunter due to their high speed. Their increased health makes successful attacks on their back less damaging. They display much greater resistance to most forms of damage, capable of surviving rockets and Spartan Laser hits head-on on Heroic difficulty and higher. They are encountered rarely, but they are extremely dangerous on any difficulty. Furthermore, with Reach's revamped physics system, splattering them is near impossible, unlike in previous games.
Hunters are even more dangerous than in previous games. Their Assault cannon is similar to the one for Halo: Combat Evolved. They will rarely aim directly at the player, instead shooting at their feet, relying more on the splash damage then the actual projectile. Melee attacks by Hunters are much faster and more powerful, making them much more difficult to engage in close quarters. In addition Armor Lock is disabled if struck by a Hunter. Hunters will also use their shields more efficiently than in previous games. They will often use their shield to protect their exposed midsection and necks when attacked, making attacks on the back section the only viable option to kill them. However attacks on their backs are difficult to accomplish if detected by the Hunter due to their high speed. Their increased health makes successful attacks on their back less damaging. They display much greater resistance to most forms of damage, capable of surviving rockets and Spartan Laser hits head-on on Heroic difficulty and higher. They are encountered rarely, but they are extremely dangerous on any difficulty. Furthermore, with Reach's revamped physics system, splattering them is near impossible, unlike in previous games.


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*Hunters now come in two ranks: Standard and [[Ardent Mgalekgolo|Ardent]].
*Hunters now come in two ranks: Standard and [[Ardent Mgalekgolo|Ardent]].
*Ardent Hunters are stronger and deadlier than standard Hunters, and are some of the toughest non-boss enemies in the game.
*Ardent Hunters are stronger and deadlier than standard Hunters, and are some of the toughest non-boss enemies in the game.
*If the subtitles are on, the otherwise unintelligible noises Hunters appear as ''[Aggressive groan]'', ''[Idle groaning]'', ''[Proud growls]'', ''[Excited threatening growl]'', ''[Angry threatening roar]'', etc.
*If the subtitles are on, the otherwise unintelligible noises Hunters make appear as ''[Aggressive groan]'', ''[Idle groaning]'', ''[Proud growls]'', ''[Excited threatening growl]'', ''[Angry threatening roar]'', etc.
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{{Expand-section}}