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{{Era|FOR|H1|TF|H3}}
{{Status|Canon}}
{{rename|Type-26 Anti-infantry Stationary Gun|This is a likely name for the gun, given that Bungie's description (on player stats) of it is "Covenant stationary anti-infantry guns"}}
{{New content|a Halo Waypoint article}}
{{Weapon
[[File:H2A - Grunt on Shade.jpg|thumb|300px|An [[Unggoy Minor]] manning a {{Pattern|Eeo'Pimu|Shade}} on [[Installation 05]].]]
| image=[[Image:Halo 3 Shade.jpg|300px]]
'''Shade''' is a common name given to the [[Covenant]]'s manned stationary gun turrets.<ref>'''[[Halo: Reach]]''', ''Bungie.net game stats''</ref><ref name="vis">'''[[Halo: The Essential Visual Guide]]''', ''page 171''</ref> These weapons platforms vary in shape and role, but are similar enough in function and purpose to be grouped into the same category. Specifically designated types of Shade include the [[Rizsheda-pattern Shade|Type-26]], [[Eeo'Pimu-pattern Shade|Type-27]], [[Mamua'uda-pattern Shade|Type-29]],{{Ref/Reuse|vis}} and [[Sho'riru-pattern Shade|Type-55]] Anti-Infantry Stationary Guns.<ref name="universe">[https://www.halowaypoint.com/en-us/universe/weapons/shade '''Halo Waypoint''': ''Shade Turret'']</ref>
| name=Shade
| manufacturer= Covenant
| model=Type-26 ASG
| type=Turret
| cost=
| size=
*Length: 4.4 meters (14.4 feet)
*Width: 3.1 meters (10.2 feet)
*Height: 3.2 meters (10.5 feet)
| damage per hit= High
| magazine=Infinite
| maxammo=N/A
| fire=
| ammotype= Superheated plasma
| operation=
| rate of fire=
| accuracy= Depends on user
| range= Far
| era= Halo, Halo 3
| counterpart= M41 LAAG
| counterwep= Spartan Laser, Grenades, M19 Launcher, Fuel Rod Cannon
| affiliation= Covenant
}}


The '''Type-26 ASG''', otherwise known as the '''"Shade"''' is the [[Covenant]]'s standard stationary gun turret and anti-infantry weapons platform.
Shade turrets were once exclusively designed and manufactured by the [[Assembly Forges]] of ''[[High Charity]]''. After the holy city [[Fall of High Charity|fell]] to the [[Flood]] and was later [[Raid on High Charity|destroyed]] by [[John-117]], [[Achoem Weapons]]—based in [[Tolvuus]], [[Sanghelios]]—maintains the long-standing tradition of manufacturing the Shade turret.{{Ref/Reuse|universe}}


== Overview ==
==Design details==
===Design details and operation===
[[File:HCE-T29ShadeASG-Screen.jpg|thumb|250px|A pair of {{Pattern|Mamua'uda|Shade}}s operated by [[Unggoy]] on [[Installation 04]].]]
The Shades serve as the Covenant's primary stationary gun turrets and are commonly operated by [[Unggoy]]. Virtually all models of the Shade offer a wide field of fire by virtue of their mobile turret chassis nestled on a 360-degree traversal anti-gravity mount. The Covenant use this to their advantage and place Shades at strategic points where they can do the most damage, often around their outposts or [[Military base|bases]]; more permanent facilities are usually also equipped with heavier {{Pattern|Kewu Umppi'pa'|citadel turret}}s. Though most of the Shade models fill an anti-infantry role, anti-vehicle and anti-air variants of the Shade turrets also exist.


The Shade is a [[Covenant]] stationary gun turret and anti-infantry weapons platform, manned in third person like a vehicle. It consists of a sturdy base and a floating, mobile, turret-like seat with control systems for its gun. In [[Halo 2]], the Shade was replaced with a new [[Shielded Plasma Cannon]], which has [[energy shield]]s around it, similar to a [[Jackal]]'s. A similar gun to the Shade can be found as a defensive weapon on [[Spirit]] and [[Phantom]] dropships. It returned in [[Halo 3]], this time the base is now firmer, and the shade has a much heavier reinforced front to protect the gunner.
Anti-infantry Shade guns fire bolts of slow moving, high-powered plasma encased in magnetic fields. The accuracy of a Shade's weapon is fairly low, as the bolts of plasma fired can hit anywhere within the aiming reticle. The anti-infantry Shade is effective against most infantry. However, due to their high intelligence, [[Sangheili]] will often find cover and escape the Shade's range of fire. On this same note, the bolts fired lack the required punch to damage [[Mgalekgolo]], whose armor and combat shield can withstand most Covenant and UNSC small firearms, causing the plasma bolts to have little to no effect on them. It has shown good defense against light vehicles such as the [[Type-32 Rapid Assault Vehicle|Ghost]], and in desperate situations, can serve as anti-aircraft defense, requiring only a few direct hits to destroy a [[Banshee]].


The first known encounter with Shades was in [[2535]] during the [[Battle of Jericho VII]].
As with its recognizable human counterpart, the [[M41 Light Anti-Aircraft Gun]], the anti-infantry Shade is very effective against both enemy ground forces and light vehicles. Some of its advantages over its human counterpart are that the plasma bolts are accurate and effective at longer distances and it is easier to see where shots are actually going than it is with the M41's rounds, although this might also affect the ability of the target to dodge them. As a disadvantage, the operator will be exposed to enemy fire. While it is useful against enemies in light vehicles, this is not a weapon of choice when facing an enemy armored vehicle. Also, as is the case with the M41, the gunner is unprotected from the rear and particularly vulnerable to [[grenade]]s.


== Operation ==
==Variants==
===Covenant Shade===
*[[Type-25 Shade]]
The T-25 Shade is a rare iteration of the turret. According to [[Office of Naval Intelligence|ONI]] analysis, the {{Pattern|Dextro Xur|Spirit}}'s [[Heavy plasma cannon|plasma cannon]] appears to be a slightly older variation of the weapon installed on the T-25 Shade turret.<ref>[https://www.halowaypoint.com/en-us/universe/vehicles/spirit '''Halo Waypoint''': ''Spirit'']</ref>


The Shade gun fires three (two in Halo 3) slow moving, high powered bolts of plasma encased in magnetic fields. The accuracy of a Shades weapon is fairly low, as the bolts of plasma fired can hit anywhere within the aiming reticule. Since it is designed with infantry combat in mind it is highly effective against [[Grunts]] and Jackals, and has exhibited limited effectiveness against [[Elites]] (especially at dropping their shields). But due to their intelligence Elites can often find cover and escape the Shade's field of fire. Its shots lack the required punch to damage [[Hunters]], whose [[armor]] and combat shield are immune to it. Lekgolo can easily knock the Shade over with the gunner still inside (Halo: Combat Evolved only.Halo 3's shade cannot be knocked over). It is also fairly ineffective against the Flood, like most other plasma based weaponry.  
*{{Pattern|Preksheda|Shade}}
<gallery>
File:T26 ASG.png|''Preksheda''-pattern Shade
</gallery>
The ''Preksheda''-pattern Shade is the most widely used version of the Shade turret, and is generally regarded as the most effective one. This is in no small part due to its versatility; the components of the ''Preksheda''-pattern Shade are interchangeable, allowing for different weapon configurations to suit a variety of roles, including anti-armor fuel rods or more powerful plasma bolts and additional energy shielding for anti-air defense.


The Shade offers a wide field of fire and a 360 degree traversable mount. It is highly effective at combating light infantry, has shown a good ability against light vehicles such as the [[Ghost]] and in desperate situations can serve as anti-aircraft defense (a few direct hits is all it needs to destroy a [[Banshee]]).
The ''Preksheda'' variant is made up of a main turret component, which rests on a circular anti-gravity cradle which allows for 360° movement. Though several different configurations of the gun have appeared, the chassis of the basic version offers little protection for the gunner other than two flaps of armor on the side flanks.<ref>'''Halo: Reach'''</ref> A heavier armored version of the weapon also exists; this variant provides excellent front and side protection for the gunner.


== Halo: Combat Evolved ==
*{{Pattern|Rizsheda|Shade}}
[[Image:Shade.jpg|250px|thumb|right|Shade in Halo: Combat Evolved]]
<gallery>
=== Shade in Combat ===
File:Type26 ASG.png|''Rizsheda''-pattern Shade
</gallery>
The ''Rizsheda''-pattern Shade was used by the [[Prophet of Truth]]'s forces in the final month of the Human-Covenant War until his death at the hands of the Arbiter [[Thel 'Vadam]].{{Ref/Game|Id=H3|[[Halo 3]]}} The ''Rizsheda'' variant is equipped with a 360° platform similar to the ''Preksheda'' variant and more protection to the the gunner.
*[[Eeo'Pimu-pattern Shade|''Eeo'pimu''-pattern Shade]]
<gallery>
File:H2 - T27 Shade ASG.png|''Eeo'pimu''-pattern Shade
</gallery>
The ''Eeo-pimu''-pattern Shade is one of the rarer variants of the Shade turret. Like the other variants, it is made up of a turret component resting on an anti-gravity mount. The ''Eeo'pimu'' variant is equipped with a frontal energy shield to protect the gunner. It is lighter in design than the other variants and thus far more portable.{{Ref/Reuse|vis}} It fires red plasma bolts similar to the [[heavy plasma cannon]] of the {{Pattern|Ru'swum|Phantom}}.<ref name="h2">'''Halo 2'''</ref>


It is possible to snipe a Shade gunner off its turret, but one must aim above the center (which the red reticule usually denotes) and at the user itself, since the Shade protects the user. In [[Halo: Combat Evolved]] it is possible to [[melee]] attack a foe off of a Shade. The gunner is highly exposed atop the Shade, with cover only available via the gun mechanism itself. This leaves the operator open to flanking maneuvers and attacks from multiple angles. This poses a serious disadvantage to the gunner. The turret is not permanently fixed to the ground, supposedly for movement/deployment purposes. As such, explosives are an ideal way of uprooting the Shade and ensuring it is subsequently out of action. If the Shade is turned over, then it is possible to flip it back upright.
The ''Eeo'pimu''-pattern Shade saw use by the [[Prophet of Regret]]'s occupation forces deployed from ''[[Solemn Penance]]'' to [[New Mombasa]] and [[Installation 05]] in [[2552]].{{Ref/Reuse|h2}}


== Halo 3 ==
*{{Pattern|Mamua'uda|Shade}}
In Halo 3, the shade was dubbed the "Ball Turret". It is often operated by the [[Grunt]] Race, specifically the Green-armored [[Gunner Grunt]]. Much like the Shade in [[Halo: Combat Evolved]], it uses a Gravity Field to lift the battery off the ground and giving it free 360 degree field of view and a better deadzone. The Shade is seen in the Halo 3 campaign missions [[The Ark]], [[Tsavo Highway]], and [[The Covenant]].
<gallery>
File:HCEA-T29ShadeASG.png|''Mamua'uda''-pattern Shade
</gallery>
The ''Mamua'uda''-pattern Shade consists of a sturdy base of three legs and a floating, mobile, turret-like seat with control systems for its plasma cannon. It fires three rounds of slow, purple plasma bolts at once, and has very limited precision and a medium rate of fire. It provides greater mobility than some of the other variants, at the expense of protection.{{Ref/Reuse|vis}}


However the torret was not usable in multiplayer..<ref>http://www.360wtf.com/2007/08/20/360wtf-exclusive-over-20-leaked-halo-3-epsilon-images/</ref>[[Image:Shade_turrets01.png|left|thumb|179px|Covenant Halo 3 shade in use by Elite soldier]]
*{{Pattern|Sho'riru|Shade}}
<gallery>
File:H4-T55ShadeASG.png|''Sho'riru''-pattern Shade
</gallery>
The ''Sho'riru''-pattern Shade is a more recently-encountered model, notably deployed by [[Jul 'Mdama's Covenant]] during the [[First Battle of Requiem|first]] and [[Requiem Campaign|second]] battles of [[Requiem]] in [[2557]] and [[2558]], respectively.<ref name="H4">'''Halo 4'''</ref>
*{{Pattern|Bmur'resh|Shade}}
<gallery>
File:H5G - Shade render.png|''Bmur'resh''-pattern Shade
</gallery>
The ''Bmur'resh''-pattern Shade was utilised by both the [[Swords of Sanghelios]] and [[Jul 'Mdama's Covenant]] during the [[Battle of Kamchatka]], [[Battle of Nuusra]] and the [[Battle of Sunaion]] in [[2558]].{{Ref/Game|Id=H5SoS|Halo 5: Guardians|Swords of Sanghelios (level)}}


===Design===
===Banished Shade===
In contrast to the [[Shielded Plasma Cannon]] from [[Halo 2]], the Halo 3 shade seems much better defended, with physical armor encompassing the turret's user. While the cannon hovers on a small gravity lift like the Shade from Halo:Combat Evolved, the base looks entrenched, and so the device may not be mobile. However, much like the Shade in [[Halo: Combat Evolved]] it is also probably highly vulnerable to grenade or explosive strikes due to its stationary nature.
*[[Banished Shade|Shade (Halo Wars 2)]]
<gallery>
File:HW2 Artwork ShadeDrop.jpg
</gallery>
During the occupation of [[Installation 00]] in [[2559]], [[Yapyap]] used an unidentified variant of the Banished Shade turret during his rebellion against the Banished.<ref name="HW2">'''Halo Wars 2'''</ref>


The foreign leak and EGM's pictures of the turret are slightly different, and in the EGM photo the Grunt manning the turret seems to barely reach the firing controls, suggesting that it may be designed specifically for the larger species like the Brutes.  
*[[Bolroci Workshop Shade]]
<gallery>
File:HINF XGS2020 Shade 3.png|Bolroci Workshop Shade
</gallery>
During the [[Battle for Zeta Halo]], Escharum's forces used a variant similar to the ''Preksheda'' variant with energy shielding in place of armor plating used in the ''Rizsheda'' variant.{{Ref/Game|id=HINF|[[Halo Infinite]]}}


===Comparison===
==In-game==
The Halo 3 shade, in comparison to the shade in Halo: Combat Evolved, is similar and different in a few ways:
The Shade was first seen in the E3 demo atop a {{Pattern|Wuzum|Spectre}} and made its first gameplay appearance in ''Halo: Combat Evolved''<nowiki />'s level, [[The Truth and Reconciliation]].  The campaign version of the gun is almost twice as fast as the multiplayer version.


Both are used against [[Vehicles|vehicles]] and personnel.
In ''Halo 3'', the Shade's aiming reticule was similar to a [[Needler]]'s, except with a circle of lines at the center. The Shade was in multiplayer only in ''[[Halo 3 Epsilon]]'', as it was removed from the final version, even in [[Forge]]. Shades were later made available, free of modding, on some Forge maps.
Both are turrets designed by the Covenant. Both turrets float on an anti-gravity "cushion" projected by their bases.


The Halo 3 shade seems as if it does not need to be protected from the back and sides, unlike the Shade from Halo:Combat Evolved, but the Halo 3 shade protects the gunner from direct headshots with a large panel on the front of the gunner seat. You can however, attempt to score a headshot from the side of the Shade, but usually only if it is a [[Grunt]]. Really, your best bet is an explosive of some kind, as that will destroy the turret, rendering it useless.
Neither the [[Power Drain]] nor an overcharged [[Plasma Pistol]] shot can disable the Shade's firing mechanisms, though either of these will temporarily disable its ability to rotate, this applies to all EMP weapons.


== Character Compatibility ==
The Shade makes an appearance in ''[[Halo Wars]]'' and is identical to the Type-29 Shade from ''Halo: Combat Evolved''. Anti-air and anti-vehicle variants of the Type-26 Shade are also introduced in ''Halo: Reach''.


*[[Elites]]
*In [[Forge/Halo: Reach|Halo: Reach's Forge]], the shade turret is the only Covenant vehicle that can be colored based on the team, only changing the base of the turret
*[[Spartans]]
===Campaign tactics===
*[[Grunts]]
*Heavy weapons, vehicles or grenades are perfect to destroy Shades.
*[[Marines]] (Have animation, but not used in-game).
*In ''Halo Combat Evolved'', if you get close to a Shade and try to push it, the operator can turn the turret and splatter you with the gun.
**You can also force them to dismount by using explosives to cause the turret to flip.
*In ''Halo 3: ODST'', Automags and snipers ''can'' be used to kill the gunner if no heavy weapons can be found.
*Ramming it with any vehicle at speed is an instant kill except in ''Halo: Combat Evolved'' and ''Halo Wars''.
**Warthogs and Choppers can ram the turret without injuring the drivers, while Ghosts have a risk of damaging the drivers when ramming.
*In ''Halo 3'' if you shoot a Shade from a distance and in the middle between the two pieces that jut out, the operator might jump out, making them an easier target.
*In ''Halo 3'', if the player stand right in front of the turret, in between the guns, the operator will not turn the turret to make the player slide in front of it, making you a harder target.
*In ''Halo: Reach'', enemies on Legendary can fire the Shade turret at an extreme rate.
*In ''Halo: Reach'', if the player get close to the turret, the operator will jump out of it.
*In ''Halo: Spartan Assault'' and ''Halo: Spartan Strike'' when a Shade reaches 66% damage, the enemy will dismount from it.
**Note that you cannot score a double kill when you destroy the Shade Turret along with a mounted gunner.


== Related Links ==
==Gallery==
*[[Plasma Cannon]]
<gallery>
*[[Shielded Plasma Cannon]]
File:HCE Shade.png|A ''Mamua'uda''-pattern Shade in ''Halo: Combat Evolved''.
File:H2-T27ShadeASG.png|An ''Eeo'pimu''-pattern Shade in ''Halo 2''.
File:HTMCC-H3-Generalshadewalker.jpg|A [[Cut Halo 3 vehicles|cut]] mobile Shade for ''Halo 3''.
File:Type26 ASG.png|The ''Rizsheda''-patttern Shade in ''Halo 3''.
File:HW shadeturret.jpg|''Mamua'uda''-pattern Shade in ''Halo Wars''
File:T26 ASG.png|The standard variant of the ''Preksheda''-pattern Shade in ''Halo: Reach''.
File:AA Shade.png|The AA variant of the ''Preksheda''-pattern Shade in ''Halo: Reach''.
File:Fuel rod Shade.png|The fuel rod variant of the ''Preksheda''-pattern Shade in ''Halo: Reach''.
File:HCEA-T29ShadeASG.png|A ''Mamua'uda''-pattern Shade in ''Halo: Combat Evolved Anniversary''.
File:H4-T55ShadeASG.png|A ''Sho'riru''-pattern Shade in ''Halo 4''.
File:H5G - Shade render.png|A standard variant of the ''Bmur'resh''-pattern Shade in ''Halo 5: Guardians''.
File:Halo 5 Anti-air shade.png| A fuel rod variant of the ''Bmur'resh''-pattern Shade in ''Halo 5: Guardians''.
File:HW2 Artwork ShadeDrop.jpg|[[Blitz]] card of a Banished Shade in ''Halo Wars 2''.
File:HW2-Shades.png|Banished Shades in ''Halo Wars 2''.
File:HINF ShadeTurret.jpg|A Bolroci Workshop Shade in ''Halo Infinite''.
</gallery>


{{WepList}}
==List of appearances==
*''[[Halo: The Fall of Reach]]'' {{1st}}
*''[[Halo: Combat Evolved]]''
*''[[Halo: The Flood]]''
*''[[Halo: First Strike]]''
*''[[Halo 2]]''
*''[[Halo: Ghosts of Onyx]]''
*''[[Halo 3]]''
*''[[Halo Wars]]''
*''[[Halo 3: ODST]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
**''[[Palace Hotel]]''
*''[[Halo: Reach]]''
*''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo 4]]''
**''[[Spartan Ops]]''
*''[[Halo: Spartan Assault]]''
*''[[Halo 2: Anniversary]]''
*''[[Halo: Spartan Strike]]''
*''[[Halo 5: Guardians]]''
*''[[Halo Wars 2]]''
*''[[Halo: Legacy of Onyx]]'' {{Mo}}
*''[[Halo Infinite]]''


==Sources==
{{Ref/Sources}}


[[Category:Weapons]]
{{Covenant heavy weapons}}
 
[[Category:Covenant weapons]]
[[Category:The Covenant]]
[[Category:Artillery]]
 
[[Category:Plasma weapons]]
[[Category:Covenant Weapons]]
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