The Covenant (level): Difference between revisions

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*'''Pelican Pilot (COM)''': "Citadel in sight! Brutes are mobilizing everything they've got."
*'''Pelican Pilot (COM)''': "Citadel in sight! Brutes are mobilizing everything they've got."


''The assault team advances across the cliff, facing infantry, Ghosts, Shade turrets, [[deployable lookout tower]]s, Prowlers, and a Wraith. Once the team breaks through the Covenant defenses, they meet up with two Hornet gunships near the route down into the clearing.''
''The assault team advances across the cliff, facing infantry, Ghosts, Shade turrets, [[Covenant watchtower]]s, Prowlers, and a Wraith. Once the team breaks through the Covenant defenses, they meet up with two Hornet gunships near the route down into the clearing.''


*'''Stacker (COM)''': "Hornets, inbound!"
*'''Stacker (COM)''': "Hornets, inbound!"
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*'''Sergeant Johnson''': ''(to Truth)'' "What's the matter, big shot? Can't start your own party?"
*'''Sergeant Johnson''': ''(to Truth)'' "What's the matter, big shot? Can't start your own party?"


[[File:Truth and Johnson.png|300px|thumb|right|Truth talking to Johnson as Keyes' Pelican charges into the Citadel.]]
[[File:Truth and Johnson.png|300px|thumb|Truth talking to Johnson as Keyes' Pelican charges into the Citadel.]]


''Truth leans forward so only Johnson can hear him.''
''Truth leans forward so only Johnson can hear him.''
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*'''Prophet of Truth''': "You were ''weak''. And gods must be ''strong''."
*'''Prophet of Truth''': "You were ''weak''. And gods must be ''strong''."


[[File:Infection Forms Covenant Level.png|300px|thumb|right|Pod infectors scurry past Thel 'Vadam and the Master Chief.]]
[[File:Infection Forms Covenant Level.png|300px|thumb|Pod infectors scurry past Thel 'Vadam and the Master Chief.]]
''He forces Johnson's hand down on the panel with a smug look. Johnson, still overcome with grief and shock, doesn't resist. Instantly, the Control Terminal begins to change and heighten. Truth raises his arms in triumph. The scene moves down the corridor, as six out of the seven holographic Halo rings light up one by one ([[Installation 04]] has not yet been replaced, so its ring does not light up). At the end of the corridor, the Master Chief and Thel 'Vadam emerge from the lift. Two Flood [[tank form]]s drop from above. The Master Chief draws his [[MA5C assault rifle|assault rifle]] and aims, and 'Vadam activates his [[Type-1 energy sword|energy sword]].''
''He forces Johnson's hand down on the panel with a smug look. Johnson, still overcome with grief and shock, doesn't resist. Instantly, the Control Terminal begins to change and heighten. Truth raises his arms in triumph. The scene moves down the corridor, as six out of the seven holographic Halo rings light up one by one ([[Installation 04]] has not yet been replaced, so its ring does not light up). At the end of the corridor, the Master Chief and Thel 'Vadam emerge from the lift. Two Flood [[tank form]]s drop from above. The Master Chief draws his [[MA5C assault rifle|assault rifle]] and aims, and 'Vadam activates his [[Type-1 energy sword|energy sword]].''


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*'''Thel 'Vadam''': "And so… you must be silenced."
*'''Thel 'Vadam''': "And so… you must be silenced."


[[File:TruthDeath-large.jpg|300px|thumb|right|The Arbiter kills the Prophet of Truth.]]
[[File:TruthDeath-large.jpg|300px|thumb|The Arbiter kills the Prophet of Truth.]]


'''Vadam stabs his sword through Truth's back. It goes clean through him; the two points of the energy sword pierce through his chest as he writhes and screams in pain. Flood spores shoot out of his mouth and the infection lets out a pitiful squeal as both it and its host die. The last of the [[Hierarchs]] is dead.''
'''Vadam stabs his sword through Truth's back. It goes clean through him; the two points of the energy sword pierce through his chest as he writhes and screams in pain. Flood spores shoot out of his mouth and the infection lets out a pitiful squeal as both it and its host die. The last of the [[Hierarchs]] is dead.''
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*'''Thel 'Vadam''': "A replacement. For the [[Installation 04|ring]] you destroyed."
*'''Thel 'Vadam''': "A replacement. For the [[Installation 04|ring]] you destroyed."


*'''John-117''': ''(to a blue glow behind him)'' "When did you know?"
*'''John-117''': "When did you know?"


''Spark hovers up from behind and comes up to the Chief.''
''Spark hovers up from behind and comes up to the Chief.''
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*'''343 Guilty Spark''': "Though it will take time to fabricate an [[Activation Index]], I will see to the letter that..." ''(he flies too far away)''
*'''343 Guilty Spark''': "Though it will take time to fabricate an [[Activation Index]], I will see to the letter that..." ''(he flies too far away)''


[[File:HighCharityView.jpg|thumb|300px|John-117 and the Arbiter look towards High Charity.]]
[[File:H3 HighCharityView.jpg|thumb|300px|John-117 and the Arbiter look towards High Charity.]]
''The Arbiter turns to the Chief.''
''The Arbiter turns to the Chief.''


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''Level ends.''
''Level ends.''
==Achievements==
The following [[achievement]]s can be unlocked on this mission on the [[Xbox 360]] edition of ''Halo 3''.
{|class="wikitable"
|-align="center"
!Icon
!Name
!Description
!{{Gamerscore|Gamerscore}}
|-align="center"
|[[File:H3 Achievement Last Stand.png]]
|[[Last Stand (achievement)|Last Stand]]
|Finish the seventh mission of the [[Campaign]] on [[Normal]], [[Heroic]], or [[Legendary]].
|{{Gamerscore|40}}
|-align="center"
|[[File:H3 Achievement Thunderstorm.png]]
|[[Thunderstorm (Achievement)|Thunderstorm]]
|Find and claim this skull.
|{{Gamerscore|10}}
|}


==Trivia==
==Trivia==
===Glitches===
===Glitches===
{{Main|Glitches}}
{{Main|Glitches}}
[[File:DJC-Mismatch.jpg|thumb|right|A dead Brute with a [[BR55HB SR Battle Rifle|Battle Rifle]].]]
[[File:DJC-Mismatch.jpg|thumb|A dead Brute with a [[BR55HB SR Battle Rifle|Battle Rifle]].]]
*If a weapon is dropped on either side of the two elevators the player will be unable to pick it up again, however ammunition can be retrieved from the weapon. However, if the player fires the weapon, the player can retrieve it by quickly holding the RB button when they sees the prompt.
*If a weapon is dropped on either side of the two elevators the player will be unable to pick it up again, however ammunition can be retrieved from the weapon. However, if the player fires the weapon, the player can retrieve it by quickly holding the RB button when they sees the prompt.
*If one starts at Rally Point Alpha, and head back to the first tower, the elevator controls will be separated from the platform, and if one goes up, one will be stuck, because the controls remain at the bottom of the lift. If one does not go up the lift, the Hornets the player needs to continue the level with will disappear. If one destroys the two Hornets the Marine Pilots offer, the third Hornet will fly down to the player. One can get him out and drive this particular Hornet to the first tower and reach incredible heights. If one goes near the first tower entrance, the Hornet will disappear.
*If one starts at Rally Point Alpha, and head back to the first tower, the elevator controls will be separated from the platform, and if one goes up, one will be stuck, because the controls remain at the bottom of the lift. If one does not go up the lift, the Hornets the player needs to continue the level with will disappear. If one destroys the two Hornets the Marine Pilots offer, the third Hornet will fly down to the player. One can get him out and drive this particular Hornet to the first tower and reach incredible heights. If one goes near the first tower entrance, the Hornet will disappear.
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*After the cutscene where [[Thel 'Vadam|Arbiter]] has killed [[Prophet of Truth|Truth]], if the player melees the Prophet, the dead body will fall through the platform.
*After the cutscene where [[Thel 'Vadam|Arbiter]] has killed [[Prophet of Truth|Truth]], if the player melees the Prophet, the dead body will fall through the platform.
*It is possible to board the Phantom the Arbiter goes into by jumping in quickly before he goes in. Afterwards, the player will fall of and die, or, if they are holding a turret, the Phantom will stay invisible and immobile.
*It is possible to board the Phantom the Arbiter goes into by jumping in quickly before he goes in. Afterwards, the player will fall of and die, or, if they are holding a turret, the Phantom will stay invisible and immobile.
*If the player happens to use Acrophobia Skull and not using the elevator to the control tower, the Brute Chieftain and Brutes at the first tower will not attack or move if the player flies above. When at the third tower, however, the War Chieftain and Stalker Brutes will shoot the player but will not move. The Stalker Brutes will also not turn invisible at that point.


===Mistakes===
===Mistakes===