Lockout: Difference between revisions

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Reverted edits by 76.90.148.131 (talk) to last revision by JackVibe
m (Link cleanup, replaced: Type-25 plasma rifle| → Okarda'phaa-pattern plasma rifle|)
m (Reverted edits by 76.90.148.131 (talk) to last revision by JackVibe)
Tag: Rollback
 
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|playernumber=2-8
|playernumber=2-8
|gametypes=*[[Slayer]]
|gametypes=*[[Slayer]]
*[[Capture the Flag]]
*[[1 Flag CTF]]
*[[Assault|1 Bomb Assault]]
*[[Juggernaut]]
*[[Juggernaut]]
|pagegamelabel=H2
|pagegamelabel=H2
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#[[SRS99C-S2 AM sniper rifle|Sniper rifle]]
#[[SRS99C-S2 AM sniper rifle|Sniper rifle]]
#[[Okarda'phaa-pattern plasma rifle|Plasma Rifle]]
#[[Okarda'phaa-pattern plasma rifle|Plasma Rifle]]
#[[Type-51 carbine|Carbine]]
#[[Vostu-pattern carbine|Carbine]]
#[[Type-1 energy sword|Energy sword]]
#[[Type-1 energy sword|Energy sword]]
#[[Type-33 needler|Needler]]
#[[Type-33 needler|Needler]]
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*If playing CTF, a [[Type-25 Brute Shot|Brute Shot]] jump will carry a player from the base at the top of the battle rifle tower to the Elbow; unless the player has uncommonly good aim with such jumps, the only way to avoid dying is to lunge at a player on the catwalk with an [[Type-1 energy sword|energy sword]].
*If playing CTF, a [[Type-25 Brute Shot|Brute Shot]] jump will carry a player from the base at the top of the battle rifle tower to the Elbow; unless the player has uncommonly good aim with such jumps, the only way to avoid dying is to lunge at a player on the catwalk with an [[Type-1 energy sword|energy sword]].
*There is a common [[Super bouncing]] on this map, used to get on top of the gravity lift tower. Be aware of its existence and predominance in the game. Snipers will use it ad infinitum, and are hard to pick off due to the natural cover that it provides.  
*There is a common [[Super bouncing]] on this map, used to get on top of the gravity lift tower. Be aware of its existence and predominance in the game. Snipers will use it ad infinitum, and are hard to pick off due to the natural cover that it provides.  
*There is also a lesser known Superbounce on this map, used to get on top of the Sniper Tower. Not everyone uses it, but make sure you know that it is easy and probable that you may run into someone who can snipe you from up there. Also, if hiding in the right spot, it is easy for anyone to avoid danger, so the best way to eliminate someone using this bounce is with a [[SRS99C-S2 AM sniper rifle|sniper rifle]], someone else or you super-bounce up there, or [[Type-1 plasma grenade|plasma grenades]]. It is easy to be a [[Juggernaut]] on the battlefield when up there. You can also [[Sword flying|butterfly]] to any high location.
*There is also a lesser known Superbounce on this map, used to get on top of the Sniper Tower. Not everyone uses it, but make sure you know that it is easy and probable that you may run into someone who can snipe you from up there. Also, if hiding in the right spot, it is easy for anyone to avoid danger, so the best way to eliminate someone using this bounce is with a [[SRS99C-S2 AM sniper rifle|sniper rifle]], someone else or you super-bounce up there, or [[Anskum-pattern plasma grenade|plasma grenades]]. It is easy to be a [[Juggernaut]] on the battlefield when up there. You can also [[Sword flying|butterfly]] to any high location.
*In the bottom floor, underneath the center panel of the top level, you can hide in the corners and remain stationary, and surprise and kill anyone whom walks in with a [[M90 shotgun|shotgun]].  This can be countered by clearing the room with a grenade before entering it; if anyone survives the blast, you will hear static from the player's shield.
*In the bottom floor, underneath the center panel of the top level, you can hide in the corners and remain stationary, and surprise and kill anyone whom walks in with a [[M90 shotgun|shotgun]].  This can be countered by clearing the room with a grenade before entering it; if anyone survives the blast, you will hear static from the player's shield.
*In Sniper matches, it is common practice to stand at the far end of the course, on the lower level, and snipe people across the level. Since the hall is continuous, there isn't much chance to react to a good sniper. This has given this hallway the nickname 'Sniper Alley'.
*In Sniper matches, it is common practice to stand at the far end of the course, on the lower level, and snipe people across the level. Since the hall is continuous, there isn't much chance to react to a good sniper. This has given this hallway the nickname 'Sniper Alley'.