Energy shielding: Difference between revisions

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(→‎Gameplay: Replacing a word number with the relevant symbol. I also reordered some bullet points.)
 
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{{Status|Canon}}
{{Status|Canon}}
[[File:Halo3 Snowbound-3rdperson-01.jpg|thumb|300px|The shields on a pair of [[MJOLNIR Powered Assault Armor/Mark VI|Mark VI MJOLNIR armor suits]] flare after taking damage.]]
[[File:HINF MjolnirShieldFlare.png|thumb|350px|The PANSPEC energy shielding on [[John-117]]'s [[MJOLNIR Powered Assault Armor (GEN3)|MJOLRNIR [GEN3]]] after taking several plasma bolts.]]


'''Energy shielding''' is an advanced defensive technology making use of a field of energized particles that wraps around a surface, which deflects objects that attempt to impact the surface. Most energy shields are able to deflect various forms of damage, from material projectiles to [[directed-energy weapon|directed energy streams]]. Several [[United Nations Space Command|UNSC]], [[Covenant]] and [[Forerunner]] [[:Category:Vehicles|vehicles]], [[:Category:Equipment|devices]], and [[armor]] systems make use of energy shielding to protect users from harm.
'''Energy shielding''' is an advanced defensive technology making use of a field of energized particles that wraps around a surface, which deflects objects that attempt to impact the surface. Most energy shields are able to deflect various forms of damage, from material projectiles to [[directed-energy weapon|directed energy streams]]. Several [[United Nations Space Command|UNSC]], [[Covenant]] and [[Forerunner]] [[:Category:Vehicles|vehicles]], [[:Category:Equipment|devices]], and [[armor]] systems make use of energy shielding to protect users from harm.
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==Gameplay==
==Gameplay==
*The placement of the player's shield meter has undergone a lot of changes over the years:
*The placement of the player's shield meter has undergone several changes over the years:
**In ''Halo: Combat Evolved'', the status of the energy shield is shown at the top-right corner of the screen above the health bar.  
**In ''Halo: Combat Evolved'', the status of the energy shield is shown at the top-right corner of the screen above the health bar.  
**In ''Halo 2'', it is in the bottom-left above the motion tracker.  
**In ''Halo 2'', the shield meter is in the bottom-left above the motion tracker.  
**In ''Halo 3'', it is in the top-center of the screen.  
**In ''Halo 3'', the shield meter is in the top-center of the screen.  
**In ''Halo: Reach'', it is shown in the top-center of the screen above the health bar.
**In ''Halo: Reach'', the shield meter is shown in the top-center of the screen above the health bar.
**In ''Halo 4'', it is again shown in the top-center of the screen, but there is no visible health bar.
**In ''Halo 4'', the shield meter is again shown in the top-center of the screen, but there is no visible health bar.
**In ''Halo 5: Guardians'' and ''Halo Infinite'', the health bar is visible again. Therefore, it is now above a health bar again.
**In ''Halo 5: Guardians'' and ''Halo Infinite'', the health bar is visible and the shield meter appears above it once more.
*In [[multiplayer]], players can have 50%, 100%, 200%, 300%, 400%, 500%, 1000%, or 2000% shield strength, or none at all. In ''Halo 2'' and ''Halo 3'', both Elites and Spartans have the same amount of shielding; in ''Halo: Reach'', Elites have more shielding (but less health) than Spartans. A player's shields can be further augmented if they pick up an overshield.
*In [[multiplayer]], players can have 50%, 100%, 200%, 300%, 400%, 500%, 1000%, or 2000% shield strength, or none at all--this can be further augmented if they pick up an overshield.  
*In ''Halo 2'' and ''Halo 3'', both Elites and Spartans have the same amount of shielding; in ''Halo: Reach'', Elites have more shielding (but less health) than Spartans.
*In ''Halo: Combat Evolved'', during the level [[Two Betrayals]], energy shielding was used to overload [[Installation 04]]'s pulse generators.
*In ''Halo: Combat Evolved'', during the level [[Two Betrayals]], energy shielding was used to overload [[Installation 04]]'s pulse generators.
*The amount of time it takes for the shields to regenerate in each Halo game has changed:
*The amount of time it takes for the shields to regenerate in each Halo game has changed:
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*In ''Halo 4'', during the level [[Shutdown]], energy shielding was used to generate an EMP which overloaded the communication network's carrier wave generator.
*In ''Halo 4'', during the level [[Shutdown]], energy shielding was used to generate an EMP which overloaded the communication network's carrier wave generator.
*In ''Halo 5: Guardians'', when a Spartan is revived after being downed, they and the reviver will be granted an [[Overshield]] that drains over time.
*In ''Halo 5: Guardians'', when a Spartan is revived after being downed, they and the reviver will be granted an [[Overshield]] that drains over time.
*In ''Halo Wars'', most of Covenant vehicles are equipped with energy shielding, while for the UNSC, it is exclusive for Red Team.
*In ''Halo Wars'', most of Covenant vehicles are equipped with energy shielding, while for the UNSC, it is exclusive for Spartan units, including [[Red Team]].
*In ''Halo Wars 2'', UNSC base defenses can be equipped with energy shield if player upgrades R&D leader power. Some vehicles are also equipped with energy shielding.
*In ''Halo Wars 2'', UNSC base defenses can be equipped with energy shield if player upgrades R&D leader power. Some vehicles are also equipped with energy shielding.


==Trivia==
==Trivia==
{{Linkbox|gallery=yes|gallerypage=Images of energy shields}}
{{Linkbox|gallery=yes|gallerypage=Images of energy shields}}
* The health and shield points in ''Halo: Combat Evolved'' are higher than those in the subsequent games. In ''Halo: Combat Evolved'', both health and shield are given 75 points. On the other hand, there are only 45 health points and 70 shield points in ''Halo 3''.{{citation needed}}
* The health and shield values have changed from game to game.
**The health and shield points in ''Halo: Combat Evolved'' are higher than those in the subsequent games. In ''Halo: Combat Evolved'', both health and shield are given 75 points.{{citation needed}}
**On the other hand, there are only 45 health points and 70 shield points in ''Halo 3''.{{citation needed}}
* Until ''Halo: Reach'', shields regenerating were depicted by a wave of energy traveling up the wearer's body. To better fit with the treatment of shields as an energy field, the animation was changed to bands of energy slowly wrapping around the wearer then fading away.
* Until ''Halo: Reach'', shields regenerating were depicted by a wave of energy traveling up the wearer's body. To better fit with the treatment of shields as an energy field, the animation was changed to bands of energy slowly wrapping around the wearer then fading away.
* In ''Halo Infinite'', energy shields underwent an artistic redesign. Spartan shields now feature a hexagonal pattering, while Brute energy shielding is made up of horizontal lines.
* In ''Halo Infinite'', energy shields underwent an artistic redesign. Spartan shields now feature a hexagonal pattering, while Brute energy shielding is made up of horizontal lines.
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File:HCE_SangheiliShield.jpg|A [[Sangheili Major|Major]] [[Sangheili]]'s shield protecting him from enemy fire in ''Halo: Combat Evolved''.
File:HCE_SangheiliShield.jpg|A [[Sangheili Major|Major]] [[Sangheili]]'s shield protecting him from enemy fire in ''Halo: Combat Evolved''.
File:HCE_ShieldStation.gif|[[John-117]], inside the [[UNSC Pillar of Autumn|UNSC ''Pillar of Autumn'']]'s [[energy shield test station]].
File:HCE_ShieldStation.gif|[[John-117]], inside the [[UNSC Pillar of Autumn|UNSC ''Pillar of Autumn'']]'s [[energy shield test station]].
File:H1 Library assault.jpg|John-117's shield protecting him from enemy fire in ''Halo:Combat Evolved''
File:H1 Library assault.jpg|John-117's shield protecting him from enemy fire in ''Halo: Combat Evolved''
File:Halo3 Snowbound-3rdperson-01.jpg|The shields on a twp [[MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR armors]] flare after taking damage in ''Halo 3''.
File:Shield wave 1.jpg|A [[SPARTAN Program|Spartan's]] and Elite's shield recharging in ''Halo 3''.
File:Shield wave 1.jpg|A [[SPARTAN Program|Spartan's]] and Elite's shield recharging in ''Halo 3''.
File:H3 - Elite Energy Shield.jpg|A Sangheili's shields flickering from melee damage in ''Halo 3''.
File:H3 - Elite Energy Shield.jpg|A Sangheili's shields flickering from melee damage in ''Halo 3''.
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File:HLW-Block.png|[[Linda-058]]'s [[ARGUS-class Mjolnir]]'s energy shielding absorbing turret rounds in ''[[Halo: Lone Wolf]]''.
File:HLW-Block.png|[[Linda-058]]'s [[ARGUS-class Mjolnir]]'s energy shielding absorbing turret rounds in ''[[Halo: Lone Wolf]]''.
File:HINF Concept JohnDefendingInfinity.jpg|Concept art of John-117's [[GEN3]] Mark VI PANSPEC energy shields for ''[[Halo Infinite]]''.
File:HINF Concept JohnDefendingInfinity.jpg|Concept art of John-117's [[GEN3]] Mark VI PANSPEC energy shields for ''[[Halo Infinite]]''.
File:HINF MarkVIEnergyShield.jpg|John-117's energy shields in ''Halo Infinite''.
File:HINF EliteOfficer.png|A [[Sangheili Enforcer]] and [[Sangheili Mercenary|Mercenary]] with energy shields in ''Halo Infinite''.
File:HINF EliteOfficer.png|A [[Sangheili Enforcer]] and [[Sangheili Mercenary|Mercenary]] with energy shields in ''Halo Infinite''.
File:HINF Ultras.png|A Banished [[Sangheili Ultra]] and an [[Unggoy Bouncer]] with energy shielding on [[Installation 07]].
File:HINF Ultras.png|A Banished [[Sangheili Ultra]] and an [[Unggoy Bouncer]] with energy shielding in ''Halo Infinite''.
File:HINF shielded brute warrior melee.png|A [[Jiralhanae Warrior]] with energy shielding in ''Halo Infinite''.
File:HINF shielded brute warrior melee.png|A [[Jiralhanae Warrior]] with energy shielding in ''Halo Infinite''.
File:HINF Escharum Shield.png|[[Escharum]] protected by a specialized energy shield at the [[House of Reckoning (location)|House of Reckoning]].
File:HINF Escharum Shield.png|[[Escharum]] protected by a specialized energy shield at the [[House of Reckoning (location)|House of Reckoning]].
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**''[[The Impossible Life and the Possible Death of Preston J. Cole]]''
**''[[The Impossible Life and the Possible Death of Preston J. Cole]]''
**''[[The Return]]''
**''[[The Return]]''
{{Col-2}}
*''[[Halo: Blood Line]]''
*''[[Halo: Blood Line]]''
*''[[Remember Reach]]''
*''[[Remember Reach]]''
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**''[[Halo: Fall of Reach - Covenant|Covenant]]''
**''[[Halo: Fall of Reach - Covenant|Covenant]]''
**''[[Halo: Fall of Reach - Invasion|Invasion]]''
**''[[Halo: Fall of Reach - Invasion|Invasion]]''
{{Col-2}}
*''[[Halo: Cryptum]]''
*''[[Halo: Cryptum]]''
*''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo: Combat Evolved Anniversary]]''
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*''[[Halo: The Television Series]]''
*''[[Halo: The Television Series]]''
*''[[Halo: The Rubicon Protocol]]''
*''[[Halo: The Rubicon Protocol]]''
*''[[Winter Contention]]''
*''[[Halo: Winter Contention]]''
*''[[Halo: Outcasts]]''
*''[[Halo: Hippocratica]]'' {{Mo}}
{{Col-end}}
{{Col-end}}