Karo'etba-pattern Ghost: Difference between revisions

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{{Title|''Karo'etba''-pattern Ghost}}
{{Title|''Karo'etba''-pattern Ghost}}
{{Status|Canon}}
{{Status|Canon}}
{{Center|This article is about the Covenant vehicle. For the post-war Ghost model, see [[Type-54 Ghost]]. For other uses, see [[Ghost (disambiguation)]].}}
{{Center|This article is about the Covenant vehicle. For the post-war Ghost model, see {{Pattern|Karo'wark|Ghost}}. For other uses, see [[Ghost (disambiguation)]].}}
{{Vehicle infobox
{{Vehicle infobox
|name=''Karo'etba''-pattern Scout Bike
|name=''Karo'etba''-pattern Scout Bike
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The Ghost is a one-man [[anti-gravity technology|gravity-effect]] vehicle, primarily used in a reconnaissance and close infantry support or rapid attack role.<ref name="bung">[http://halo.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=25443 '''T32 RAV Bungie.net Ordnance Guide''']</ref> Known for its speed and maneuverability as well as its near silent anti-gravity propulsion system the Type-32's use in the field by the Covenant is varied but can adjust very quickly and easily for any role required at any moment.{{Ref/Reuse|ENC}} From a design standpoint the Type-32's design is a sleek winged vehicle design more akin to an insect or an aircraft than a ground vehicle. The Ghost is composed of two major components, the fuselage, which contains the Type-32's hardware including its energy weapon system, its anti-gravity propulsion system, imaging, control and guidance systems and fuel as well as its two stabilizing fins. The second part of the vehicle is the seating and guidance section, this multi-joint piece of the vehicle is connected to the pilot's seat and is connected to the fuselage by a ball joint, this aids the pilot in controlling, as the vehicle is controlled as much by weight distribution as it is by steering by use of two joysticks.{{Ref/Reuse|ENC}} The pilot is seated in front of a large holographic display console, this console displays the status of the vehicle and controls. Because the Ghost lacks any type of actual viewing window, the largest display on the display console is the video display screen, which shows a wide angle view of what is in front of the vehicle as well as display a targeting heads-up-display. The [[Office of Naval Intelligence]] believes that the exposed cockpit was an intentional design by the [[Sangheili]] in an effort to display their fearlessness.{{Ref/Reuse|universe}}
The Ghost is a one-man [[anti-gravity technology|gravity-effect]] vehicle, primarily used in a reconnaissance and close infantry support or rapid attack role.<ref name="bung">[http://halo.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=25443 '''T32 RAV Bungie.net Ordnance Guide''']</ref> Known for its speed and maneuverability as well as its near silent anti-gravity propulsion system the Type-32's use in the field by the Covenant is varied but can adjust very quickly and easily for any role required at any moment.{{Ref/Reuse|ENC}} From a design standpoint the Type-32's design is a sleek winged vehicle design more akin to an insect or an aircraft than a ground vehicle. The Ghost is composed of two major components, the fuselage, which contains the Type-32's hardware including its energy weapon system, its anti-gravity propulsion system, imaging, control and guidance systems and fuel as well as its two stabilizing fins. The second part of the vehicle is the seating and guidance section, this multi-joint piece of the vehicle is connected to the pilot's seat and is connected to the fuselage by a ball joint, this aids the pilot in controlling, as the vehicle is controlled as much by weight distribution as it is by steering by use of two joysticks.{{Ref/Reuse|ENC}} The pilot is seated in front of a large holographic display console, this console displays the status of the vehicle and controls. Because the Ghost lacks any type of actual viewing window, the largest display on the display console is the video display screen, which shows a wide angle view of what is in front of the vehicle as well as display a targeting heads-up-display. The [[Office of Naval Intelligence]] believes that the exposed cockpit was an intentional design by the [[Sangheili]] in an effort to display their fearlessness.{{Ref/Reuse|universe}}


The Type-32 RAV is used by the Covenant for a number of different roles, such as patrolling large areas in short amount of time, and to combat infantry when needed. The Ghost can be deployed almost anywhere and can follow Covenant ground troops with ease. The Ghost is propelled by a form of anti-gravity engine known as a [[boosted gravity propulsion drive]],{{Ref/Reuse|man}} allowing the Ghost to skim above the ground while it is activated. This drive is visible as a bright, fluorescent area of blue energy emanating from the underside of the Ghost. This form of propulsion can accelerate the vehicle very rapidly, reaching speeds of up to 60 kilometers per hour, and up to 90 kilometers per hour when using the boost. By running on its power source and fuel, the Ghost can travel a distance of approximately 950&nbsp;km or 590 miles,{{Ref/Reuse|ENC}} before needing to be refueled. Ghosts have been the vehicle of choice for the Sangheili, though [[Unggoy]] can also be seen piloting Ghosts on occasion. [[Jiralhanae]], meanwhile, do not use the vehicle as much, preferring to rely on their own vehicle the [[Type-25 Rapid Assault Vehicle|Type-25 RAV]], but will use a Ghost if needed to.
The Type-32 RAV is used by the Covenant for a number of different roles, such as patrolling large areas in short amount of time, and to combat infantry when needed. The Ghost can be deployed almost anywhere and can follow Covenant ground troops with ease. The Ghost is propelled by a form of anti-gravity engine known as a [[boosted gravity propulsion drive]],{{Ref/Reuse|man}} allowing the Ghost to skim above the ground while it is activated. This drive is visible as a bright, fluorescent area of blue energy emanating from the underside of the Ghost. This form of propulsion can accelerate the vehicle very rapidly, reaching speeds of up to 60 kilometers per hour, and up to 90 kilometers per hour when using the boost. By running on its power source and fuel, the Ghost can travel a distance of approximately 950&nbsp;km or 590 miles,{{Ref/Reuse|ENC}} before needing to be refueled. Ghosts have been the vehicle of choice for the Sangheili, though [[Unggoy]] can also be seen piloting Ghosts on occasion. [[Jiralhanae]], meanwhile, do not use the vehicle as much, preferring to rely on their own vehicle the [[Barukaza Workshop Chopper|Type-25 RAV]], but will use a Ghost if needed to.


===Armament===
===Armament===
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During the opening of the [[Battle of Earth|Battle for Earth]], [[Prophet of Regret|Regret's]] [[CAS-class assault carrier|carrier]] ''[[Solemn Penance]]'' managed to land in the city of [[New Mombasa]]. In the short but bloody campaign the Covenant was able to land armor and troops into the city, Ghosts were utilized in engaging UNSC armor attempting to prevent the Covenant from constructing plasma artillery on the beaches of [[Old Mombasa]], when the UNSC punched through with the assistance of SPARTAN-117, the Covenant tried to block off sections of the tunnels. {{Pattern|Ruwaa|Shadow}}s attempting to fortify Covenant defenses by bringing in Ghosts were ultimately destroyed by the Master Chief. With the UNSC entering the city and civilians cut off the Covenant began systematically destroying anything they could before the Prophet of Regret's ship jumped out of New Mombasa destroying parts the city.<ref name="H2">'''[[Halo 2]]'''</ref> In the aftermath of Regret's retreat, the full-scale invasion of Earth began, the Covenant laid waste to many parts of the planet and Ghosts were employed to aid the Covenant in their assault.
During the opening of the [[Battle of Earth|Battle for Earth]], [[Prophet of Regret|Regret's]] [[CAS-class assault carrier|carrier]] ''[[Solemn Penance]]'' managed to land in the city of [[New Mombasa]]. In the short but bloody campaign the Covenant was able to land armor and troops into the city, Ghosts were utilized in engaging UNSC armor attempting to prevent the Covenant from constructing plasma artillery on the beaches of [[Old Mombasa]], when the UNSC punched through with the assistance of SPARTAN-117, the Covenant tried to block off sections of the tunnels. {{Pattern|Ruwaa|Shadow}}s attempting to fortify Covenant defenses by bringing in Ghosts were ultimately destroyed by the Master Chief. With the UNSC entering the city and civilians cut off the Covenant began systematically destroying anything they could before the Prophet of Regret's ship jumped out of New Mombasa destroying parts the city.<ref name="H2">'''[[Halo 2]]'''</ref> In the aftermath of Regret's retreat, the full-scale invasion of Earth began, the Covenant laid waste to many parts of the planet and Ghosts were employed to aid the Covenant in their assault.
[[File:HTMCC-H2A Flood Combat Form on Ghost.jpg|thumb|right|A Sangheili combat form driving a ''Karo'etba''-pattern Ghost on Installation 05.|250px]]
[[File:HTMCC-H2A Flood Combat Form on Ghost.jpg|thumb|A Sangheili combat form driving a ''Karo'etba''-pattern Ghost on Installation 05.|250px]]
As the Battle for Earth raged on [[John-117|SPARTAN-117]], with the full support of the {{UNSCShip|In Amber Clad}}, launched a [[Battle of Installation 05|counter-strike]] against Regret who had jumped to [[Installation 05]]. Ghosts were deployed in the same manner as they were on Installation 04, however with the threat of the UNSC attempting to stop regret the Covenant relied on more aggressive tactics against their enemy, using Ghosts in tight areas in an attempt to stop the advance of SPARTAN-117. Many more Ghosts would be deployed onto the surface of the installation later in the conflict; many of them would be commandeered by the [[Flood]] in the [[quarantine zone]] and more would be used by both Sangheili and Jiralhanae forces during the outbreak of the [[Great Schism]].{{Ref/Reuse|H2}}
As the Battle for Earth raged on [[John-117|SPARTAN-117]], with the full support of the {{UNSCShip|In Amber Clad}}, launched a [[Battle of Installation 05|counter-strike]] against Regret who had jumped to [[Installation 05]]. Ghosts were deployed in the same manner as they were on Installation 04, however with the threat of the UNSC attempting to stop regret the Covenant relied on more aggressive tactics against their enemy, using Ghosts in tight areas in an attempt to stop the advance of SPARTAN-117. Many more Ghosts would be deployed onto the surface of the installation later in the conflict; many of them would be commandeered by the [[Flood]] in the [[Quarantine zone (location)|quarantine zone]] and more would be used by both Sangheili and Jiralhanae forces during the outbreak of the [[Great Schism]].{{Ref/Reuse|H2}}


With the uncovering of the [[Portal at Voi]] the Covenant moved all their troops and armor to [[Battle of Voi|prevent]] the UNSC military from getting close to it. They deployed Ghosts in the remnants of [[Voi]] to dispatch military forces attempting to break through their formation and even again attempted to squeeze Ghosts in to close quarters in hopes of stalling human forces. This task was ultimately accomplished. After the opening of the portal and the arrival at [[Installation 00]] the Covenant deployed all their assets in a last ditch [[Battle of Installation 00|effort]] to stop humanity and activate the remaining Halo installations. Ghosts were used wherever possible to halt the UNSC advance towards the [[Installation 00 Citadel|Citadel]]. The Ghosts failed to accomplish this mission and as a result, marked the end of the Covenant.<ref name="H3">'''[[Halo 3]]'''</ref>
With the uncovering of the [[Portal at Voi]] the Covenant moved all their troops and armor to [[Battle of Voi|prevent]] the UNSC military from getting close to it. They deployed Ghosts in the remnants of [[Voi]] to dispatch military forces attempting to break through their formation and even again attempted to squeeze Ghosts in to close quarters in hopes of stalling human forces. This task was ultimately accomplished. After the opening of the portal and the arrival at [[Installation 00]] the Covenant deployed all their assets in a last ditch [[Battle of Installation 00|effort]] to stop humanity and activate the remaining Halo installations. Ghosts were used wherever possible to halt the UNSC advance towards the [[Installation 00 Citadel|Citadel]]. The Ghosts failed to accomplish this mission and as a result, marked the end of the Covenant.<ref name="H3">'''[[Halo 3]]'''</ref>
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===Changes from ''Halo: Combat Evolved'' to ''Halo 2''===
===Changes from ''Halo: Combat Evolved'' to ''Halo 2''===
Numerous changes were made to all vehicles with the release of Halo 2, the Ghost being no exception. All vehicles, Ghost included, can be destroyed with or without a driver, a major change from Combat Evolved. Player/A.I. heath is "tied" to the vehicles, meaning if operated by a high ranking A.I., the Ghost can be troublesome to destroy. With this complete overhaul, a major new feature was added; boarding enemy vehicles. This allows you to either kick out or kill an enemy while simultaneously taking over the vehicle. Enemy A.I. are capable of doing this as well as all players. Instant splatter with all vehicles have been removed; you need significant inertia to splatter an enemy.
Numerous changes were made to all vehicles with the release of Halo 2, the Ghost being no exception. All vehicles, Ghost included, can be destroyed with or without a driver, a major change from Combat Evolved. Player/A.I. health is "tied" to the vehicles, meaning if operated by a high ranking A.I., the Ghost can be troublesome to destroy. With this complete overhaul, a major new feature was added; boarding enemy vehicles. This allows you to either kick out or kill an enemy while simultaneously taking over the vehicle. Enemy A.I. are capable of doing this as well as all players. Instant splatter with all vehicles have been removed; you need significant inertia to splatter an enemy.


*Boarding the Ghost has different animations depending on a few factors; who is boarding the vehicle and where are they boarding at. Spartans and Elites who board the Ghost from the front will hop on the left wing and swing kick the driver out. If boarding from the driver seat, the Spartan or Elite with grab on the seat and punch the driver off the bike. Enemies such as the Flood or Drones will not kick out the driver; instead they will continuously melee until the driver is killed. It's best that you exit said vehicle if being boarded.
*Boarding the Ghost has different animations depending on a few factors; who is boarding the vehicle and where are they boarding at. Spartans and Elites who board the Ghost from the front will hop on the left wing and swing kick the driver out. If boarding from the driver seat, the Spartan or Elite with grab on the seat and punch the driver off the bike. Enemies such as the Flood or Drones will not kick out the driver; instead they will continuously melee until the driver is killed. It's best that you exit said vehicle if being boarded.
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*The fuel cell on the left hand side of the hover bike is no longer a weak spot. This is a major difference from Halo 2 as you can no longer "instantly destroy" a Ghost in this manner.
*The fuel cell on the left hand side of the hover bike is no longer a weak spot. This is a major difference from Halo 2 as you can no longer "instantly destroy" a Ghost in this manner.
*Thanks to the upgraded hardware from the Xbox 360, splattering has been made a bit more easier for the Ghost in Halo 3 compared to Halo 2. Boosting into an enemy is almost always an instant kill whereas in Halo 2, there was a chance of simply launching the enemy away from you instead of splattering them.
*Thanks to the upgraded hardware from the Xbox 360, splattering has been made a bit more easier for the Ghost in Halo 3 compared to Halo 2. Boosting into an enemy is almost always an instant kill whereas in Halo 2, there was a chance of simply launching the enemy away from you instead of splattering them.
*The speed of the Ghost or any object(s) impacting it now affects the amount of collision damage taken and a head-on ram with a [[Type-25 Chopper|Chopper]] can instantly kill the player.
*The speed of the Ghost or any object(s) impacting it now affects the amount of collision damage taken and a head-on ram with a [[Barukaza Workshop Chopper|Chopper]] can instantly kill the player.
*The airbrake feature returns from Halo CE and Halo 2. It's raised height is identical to Halo 2.
*The airbrake feature returns from Halo CE and Halo 2. It's raised height is identical to Halo 2.


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*When idle, one can hear electricity buzzing underneath the vehicle.
*When idle, one can hear electricity buzzing underneath the vehicle.
*Unlike the original Halo 2 multiplayer, this anniversary version retains the separate health from the driver that was reintroduced in Halo Reach. The Ghost can be destroyed if too much damage is accumulated despite driver health.
*Unlike the original Halo 2 multiplayer, this anniversary version retains the separate health from the driver that was reintroduced in Halo Reach. The Ghost can be destroyed if too much damage is accumulated despite driver health.
*The fuel cell on the left-hand side of the vehicle is extremely weak; taking almost 1-2 shots from ANY weapon in the game. This is weakest the it's been.
*The fuel cell on the left-hand side of the vehicle is extremely weak; taking almost 1-2 shots from ANY weapon in the game. This is weakest that it's been.
*Unlike Halo Reach and ''Halo 4'', the  Ghost once again has a secondary exploding animation similar to Halo 2 and Halo 3. However, the vehicle won't bounce around as much and the driver's seat stays attached after said explosion.
*Unlike Halo Reach and ''Halo 4'', the  Ghost once again has a secondary exploding animation similar to Halo 2 and Halo 3. However, the vehicle won't bounce around as much and the driver's seat stays attached after said explosion.
*Interestingly, the airbrake feature seems to be absent from Halo 2 Anniversary multiplayer. The nose of the Ghost will not lift upwards unlike every other iteration of the hoverbike.
*Interestingly, the airbrake feature seems to be absent from Halo 2 Anniversary multiplayer. The nose of the Ghost will not lift upwards unlike every other iteration of the hoverbike.


==Trivia==
==Trivia==
{{Linkbox|gameplay=yes|gallery=yes|gallerypage=Images of Type-32 Ghost}}
{{Linkbox|gameplay=yes|gallery=yes|gallerypage=Images of Karo'etba-pattern Ghost}}
*The Ghost is the only vehicle that Marines are able to pilot in ''[[Halo: Combat Evolved]]''. However, it should be noted that they are not the best Ghost drivers. If the player is not careful, they will repeatedly run you over with the Ghost. This is because the Marines are not scripted to enter Warthogs (as a driver) since their AI for driving the hog is somewhat rough, and the Marines will usually, if not always, just drive around the area. This is because Marines are not scripted to go to objectives, but only follow the player. Marines do, however, have the animations to drive the Warthog.
*The Ghost is the only vehicle that Marines are able to pilot in ''[[Halo: Combat Evolved]]''. However, it should be noted that they are not the best Ghost drivers. If the player is not careful, they will repeatedly run you over with the Ghost. This is because the Marines are not scripted to enter Warthogs (as a driver) since their AI for driving the hog is somewhat rough, and the Marines will usually, if not always, just drive around the area. This is because Marines are not scripted to go to objectives, but only follow the player. Marines do, however, have the animations to drive the Warthog.
*In Halo 2, due to vehicle health also being tied to the driver's health, a Ghost can survive a tank round on Legendary when operated by an Elite Ultra.
*In Halo 2, due to vehicle health also being tied to the driver's health, a Ghost can survive a tank round on Legendary when operated by an Elite Ultra.
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File:Ghost-1.jpg|A Ghost being boarded by a Spartan on [[High Ground]].
File:Ghost-1.jpg|A Ghost being boarded by a Spartan on [[High Ground]].
File:H3 Ghost using its boost drive.jpg|A Ghost using its boost drive.
File:H3 Ghost using its boost drive.jpg|A Ghost using its boost drive.
File:Covenant ghost.gif|The Ghost in ''[[Halo Wars]]''. Note that the in-game version is not as detailed.
File:HW Ghost Render.jpg|The Ghost in ''[[Halo Wars]]''. Note that the in-game version is not as detailed.
File:HW Ghost HiPoly.jpg|Hi-poly render of the Ghost from ''Halo Wars''.
File:HW Ghost HiPoly.jpg|Hi-poly render of the Ghost from ''Halo Wars''.
File:HW Ghost LowPoly.jpg|A low-poly view of the in-game model of the Ghost.
File:HW Ghost LowPoly.jpg|A low-poly view of the in-game model of the Ghost.
File:HW-EarlyCovenantVehicles.jpg|Several Ghosts from early in the development of ''Halo Wars'', alongside other vehicles.
File:HW-EarlyCovenantVehicles.jpg|Several Ghosts from early in the development of ''Halo Wars'', alongside other vehicles.
File:HW Ghost.png|Close up of the Ghost in the final version of ''Halo Wars''.
File:HTMCC-H3ODST-FloodGhost.png|A human combat form driving a Ghost in the ''[[Halo: The Master Chief Collection]]'' version of ''[[Halo 3: ODST]]'' [[Firefight]].
File:HTMCC-H3ODST-FloodGhost.png|A human combat form driving a Ghost in the ''[[Halo: The Master Chief Collection]]'' version of ''[[Halo 3: ODST]]'' [[Firefight]].
File:Type-32 RAV Study HR.jpg|A study of the Ghost in ''Halo: Reach''.
File:Type-32 RAV Study HR.jpg|A study of the Ghost in ''Halo: Reach''.
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File:H2AMP-T32HUD.png|HUD of the Ghost in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP-T32HUD.png|HUD of the Ghost in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP-T32.png|A Spartan driving a Ghost on [[Stonetown]].
File:H2AMP-T32.png|A Spartan driving a Ghost on [[Stonetown]].
File:Ghosts Comparison.jpg|The more recent [[Type-54 Ghost]] from ''[[Halo 5: Guardians]]'' compared to its T-32 Ghost predecessors from ''Halo: CE'' and ''Halo 3''.
File:Ghosts Comparison.jpg|The more recent {{Pattern|Karo'wark|Ghost}} from ''[[Halo 5: Guardians]]'' compared to its T-32 Ghost predecessors from ''Halo: CE'' and ''Halo 3''.
File:HGC-T32Ghosts.jpg|T-32 Ghosts in ''[[Halo: Ground Command]]''.
File:HGC-T32Ghosts.jpg|T-32 Ghosts in ''[[Halo: Ground Command]]''.
File:HFR_Ghost_Render_1.jpg|A render of the Ghost from ''[[Halo: Fireteam Raven]]''.
File:HFR_Ghost_Render_1.jpg|A render of the Ghost from ''[[Halo: Fireteam Raven]]''.
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*''[[Halo: Oblivion]]''
*''[[Halo: Oblivion]]''
*''[[Halo: Divine Wind]]''
*''[[Halo: Divine Wind]]''
*''[[Halo: Winter Contention]]''
{{Col-end}}
{{Col-end}}