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| ==Gameplay== | | ==Gameplay== |
| {{Linkbox|gameplay=yes}} | | {{Main|Sniper Rifle}} |
| {{:SRS99 series/Gameplay|In multiplayer, the SRS99-S5 can be highly effective at close range in the hands of a skilled operator, as the highly damaging round is just as powerful at close range; a single round followed by a melee strike will kill a hostile almost instantly.|Rounds fired by the SRS99-S5 leave a trail that could be traced back to the sniper's location.}}
| | The Sniper Rifle is a [[Precision weapon|precision]] [[power weapon]], which fires highly damaging projectiles at near instantaneous speeds. It features two levels of zoom, and a magazine of 4 rounds. This makes it a powerhouse at long ranges, capable of killing most enemies, including enemy players in multiplayer, with one headshot, and outranging other weapons like the [[Battle Rifle]] significantly. To compensate for its power, it is a relatively rare weapon, and ammo for it is difficult to find. |
| ===''Halo: Spartan Assault'' and ''Halo: Spartan Strike''===
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| * The weapon can be purchased exclusively for 500 XP or 500 Credits.
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| * The default loadout is 35 rounds.
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| * Can pierce all units in the line of fire except for allies, shielded units, and metallic units ([[Promethean Crawler]]s, etc.)
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| * Can destroy Shade Turrets in two shots and deal heavy damage to [[Karo'etba-pattern Ghost|Ghost]]s in one shot.
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| ===Changes from Sniper Rifle System 99 Anti-Matériel in ''Halo: Reach''===
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| * Spare ammunition reduced from 20 rounds to 16 (without ammo).
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| * Reticle bloom reduced marginally.
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| * Reloads slightly slower.
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| ===Changes from ''Halo 4'' to ''Halo 5: Guardians''===
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| * Zoom reduced to 4× and 9×.
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| * In third person, while scoped in, the weapon's scope will glimmer bright white, giving away the user's position.
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| * Noticeably higher bullet magnetism, increasing ease of use.
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| * Anti-vehicle properties reduced.
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| ==Trivia== | | ==Trivia== |