Unggoy/Gameplay: Difference between revisions

m
Link cleanup + misc fixes, replaced: Plasma cannon → {{Pattern|Pek|plasma cannon}}
m (→‎Changes from ''Halo 4'' to ''Halo 5 Guardians'': Link cleanup, replaced: Goblin → {{Pattern|Pnap|Goblin}})
m (Link cleanup + misc fixes, replaced: Plasma cannon → {{Pattern|Pek|plasma cannon}})
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Grunts are near always armed with the ubiquitous [[Plasma Pistol]], although they can be seen wielding [[Needlers]] or other one handed weapons. All Grunts are equipped with, and often use, [[Plasma Grenades]], although higher-ranking Grunts such as [[Ultra Grunts]] and [[Special Operations Grunts]] throw grenades in combat more often and with better accuracy. With the Catch skull enabled, Grunt Heavies have been observed throwing upwards of six plasma grenades. They have been known to "spam" Plasma Grenades on the Legendary difficulty, which means that in a group of 10 Grunts, as many as eight of them will throw Plasma Grenades, one after the other, in an attempt to easily dispatch their foes.
Grunts are near always armed with the ubiquitous [[Plasma Pistol]], although they can be seen wielding [[Needlers]] or other one handed weapons. All Grunts are equipped with, and often use, [[Plasma Grenades]], although higher-ranking Grunts such as [[Ultra Grunts]] and [[Special Operations Grunts]] throw grenades in combat more often and with better accuracy. With the Catch skull enabled, Grunt Heavies have been observed throwing upwards of six plasma grenades. They have been known to "spam" Plasma Grenades on the Legendary difficulty, which means that in a group of 10 Grunts, as many as eight of them will throw Plasma Grenades, one after the other, in an attempt to easily dispatch their foes.


The most dangerous grunts are [[Special Operations Unggoy|Special Operations Grunts]] and [[Unggoy Heavy|Grunt Heavies]], by virtue of bearing heavy weapons such as the [[Fuel Rod Gun]] and [[Plasma cannon]] or a piloting [[Ghost]] or [[Wraith]] turrets. These enemies should be priority targets, as they can deal immense damage while at the same time being relatively easy to kill. Starting from [[Halo: Reach]] and onwards, high ranking grunts also overcharge their plasma pistols, becoming potentially dangerous to vehicles.
The most dangerous grunts are [[Special Operations Unggoy|Special Operations Grunts]] and [[Unggoy Heavy|Grunt Heavies]], by virtue of bearing heavy weapons such as the [[Fuel Rod Gun]] and {{Pattern|Pek|plasma cannon}} or a piloting [[Ghost]] or [[Wraith]] turrets. These enemies should be priority targets, as they can deal immense damage while at the same time being relatively easy to kill. Starting from [[Halo: Reach]] and onwards, high ranking grunts also overcharge their plasma pistols, becoming potentially dangerous to vehicles.


[[File:H3 Suicide Grunt Minor.png|200px|right|thumb|A Kamikaze Grunt charging at his foes.]]
[[File:H3 Suicide Grunt Minor.png|200px|right|thumb|A Kamikaze Grunt charging at his foes.]]
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*Grunts no longer use active camo.
*Grunts no longer use active camo.
*Heavies often man the turrets of Phantoms.
*Heavies often man the turrets of Phantoms.
*They can now pilot [[Ghost|Ghosts]].
*They can now pilot [[Ghost]]s.
*When their leader dies, they have a chance to go [[Suicide Unggoy|suicidal]].
*When their leader dies, they have a chance to go [[Suicide Unggoy|suicidal]].
*Grunt backpacks can be destroyed, and their masks can be shot off.
*Grunt backpacks can be destroyed, and their masks can be shot off.
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*When his backpack is shot off, a grunt will go flying wildly before bursting in a weak explosion.
*When his backpack is shot off, a grunt will go flying wildly before bursting in a weak explosion.
*Grunts can now man Wraith turrets.
*Grunts can now man Wraith turrets.
*[[Assassination|Assassinations]] can be performed on grunts.
*[[Assassination]]s can be performed on grunts.


===Changes from  ''Halo Reach'' to ''Halo 4''===
===Changes from  ''Halo Reach'' to ''Halo 4''===