Shade: Difference between revisions

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Reverted edits by Admiral Phantom (Talk) to last version by Nicmavr
m (Reverted edits by Admiral Phantom (Talk) to last version by Nicmavr)
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== Design and Operation ==
== Design and Operation ==
[[Image:Halo3shadeshot.jpg|thumb|left|A close up of a Shade's [[Plasma]] bolts in mid-flight.]]
[[Image:Halo3shadeshot.jpg|thumb|left|A close up of a Shade's [[Plasma]] bolts in mid-flight.]]
The Shade gun fires two (three in ''[[Halo: Combat Evolved]]'') slow moving, high powered bolts of plasma encased in magnetic fields. The accuracy of a Shade's weapon is fairly low, as the bolts of plasma fired can hit anywhere within the aiming reticule. Since it's designed with infantry combat in mind it is highly effective against [[Grunts]] and [[Jackals]], and has exhibited limited effectiveness against [[Elites]] (especially at dropping their shields). However, due to their high intelligence, [[Elites]] will often find cover and escape the Shade's range of fire.  Although the bolts are slow, they can be can be very deadly to those it hits.  On this same note, its shots lack the required punch to damage [[Hunters]], whose [[armor]] and combat shield which can withstand most [[Covenant]] and [[UNSC]] small arms which causes the plasma bolts to have little or no effect on them. It is also fairly ineffective against the [[Flood]], like most other [[plasma]] based weaponry.  
The Shade gun fires two (three in ''[[Halo: Combat Evolved]]'') slow moving, high powered bolts of plasma encased in magnetic fields. The accuracy of a Shade's weapon is fairly low, as the bolts of plasma fired can hit anywhere within the aiming reticule. Since it's designed with infantry combat in mind it is highly effective against [[Grunts]] and [[Jackals]], and has exhibited limited effectiveness against [[Elites]] (especially at dropping their shields). However, due to their high intelligence, [[Elites]] will often find cover and escape the Shade's range of fire.  Although the bolts are slow, they can be can be very deadly to those it hits.  On this same note, its' shots lack the required punch to damage [[Hunters]], whose [[armor]] and combat shield which can withstand most [[Covenant]] and [[UNSC]] small arms which causes the plasma bolts to have little or no effect on them. It is also fairly ineffective against the [[Flood]], like most other [[plasma]] based weaponry.  


The Shade offers a wide field of fire and a 360 degree traversal mount. It is highly effective at combating light infantry, has shown a good ability against light vehicles such as the [[Ghost]] and in desperate situations can serve as anti-aircraft defense (a few direct hits is all it needs to destroy a [[Banshee]]). The [[Covenant]] use the Shades nice fields of fire to their advantage and place them at strategic points, where they can do the most damage. They have changed in [[Halo 3]] from [[Halo:CE]].
The Shade offers a wide field of fire and a 360 degree traversal mount. It is highly effective at combating light infantry, has shown a good ability against light vehicles such as the [[Ghost]] and in desperate situations can serve as anti-aircraft defense (a few direct hits is all it needs to destroy a [[Banshee]]). The [[Covenant]] use the Shades nice fields of fire to their advantage and place them at strategic points, where they can do the most damage. They have changed in [[Halo 3]] from [[Halo:CE]].
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*The Shade doesn't appear in any [[Halo 3]] Multiplayer map.
*The Shade doesn't appear in any [[Halo 3]] Multiplayer map.
*The Halo 3 Shade variant's nearly spherical shape is vaguely similar to the [[w:c:starwars:Destroyer_Droids|Destroyer Droids]] from the Star Wars trilogy.
*The Halo 3 Shade variant's nearly spherical shape is vaguely similar to the [[w:c:starwars:Destroyer_Droids|Destroyer Droids]] from the Star Wars trilogy.
*In the [[Halo CE]] campaign, if the Shade is controlled by an enemy then they can kill you simply by turning the gun part to face you if you are touching the stand of the Shade.


==Links==
==Links==
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