Lockout: Difference between revisions

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'''Lockout''' is an asymmetrical ''[[Halo 2]]'' multiplayer map. It was remade as [[Blackout]] in ''[[Halo 3]]'', Shutout using [[Forge]] in ''[[Halo 4]]'', and as [[Lockdown]] in ''[[Halo 2: Anniversary]]''.
'''Lockout''' is an asymmetrical ''[[Halo 2]]'' multiplayer map. It was remade as [[Blackout]] in ''[[Halo 3]]'', Shutout using [[Forge]] in ''[[Halo 4]]'', and as [[Lockdown]] in ''[[Halo 2: Anniversary]]''.


==Description==
==Setting==
Fictionally, Lockout is a [[Flood research facility|research laboratory]] designed by the [[Forerunner]]s in the icy mountains of [[Installation 05]].
Although the {{UNSCShip|In Amber Clad}} was destroyed during [[Installation 05|Delta Halo]]’s [[Flood]] outbreak, the [[Stalwart-class light frigate|frigate’s]] data nodes had already transmitted extensive details of various sites on the ring’s surface to the Master Chief. One of these – a derelict structure fixed to the ledge of a distant mountain - was the source of considerable scientific debate after his return. Subsequent analysis indicates it may have been a Forerunner [[Flood research facility|research site]] used to research the parasite, but the findings remain inconclusive.<ref name="HU"/>


===Gameplay===
===Design===
This map is heavily favored by [[MLG]] professionals and skilled snipers. The superbounces on this map make for interesting gameplay and tactics.
Lockout consists of three levels. The focus of the map is a central square platform, with four buildings surrounding the platform. Through the use of connecting ramps and bridges, two buildings on each end of the platform connect together to form a rough figure eight shape. Each building, including the central platform, contains three levels, interconnected through gravity lifts and ramps.


It is usually played solely as a close quarters map because of the nature of the course and map default spawns. It is no less uncommon to have three-man matches than to have ten-man matches; it is simply guaranteed to be more chaotic as more members enter the game.
Most of the fighting occurs around the center of the map, either the upper or lower level. A small room exists on the bottom floor with small, damaged, green-glowing chambers and at the end there is a [[gravity lift]] back to the upper deck near the center. The towers abutting the center arena are used to get a better view of the upper level, as well as surprise attacks for people beneath them.
 
Lockout consists of three levels. Most of the fighting occurs around the center of the map, either the upper or lower level. A small room exists on the bottom floor with small, damaged, green-glowing chambers and at the end there is a [[gravity lift]] back to the upper deck near the center. The towers abutting the center arena are used to get a better view of the upper level, as well as surprise attacks for people beneath them.


Lockout is, overall, a very straightforward map hence its popularity among MLG players, and the map default weapons are generally close-quarters minded with longer range weapons acting as power selections, if used correctly.
Lockout is, overall, a very straightforward map hence its popularity among MLG players, and the map default weapons are generally close-quarters minded with longer range weapons acting as power selections, if used correctly.
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*Center/underneath Center
*Center/underneath Center
*[[Sniper]] Tower (right side when coming up gravity lift)
*[[Sniper]] Tower (right side when coming up gravity lift)
*[[BR55 battle rifle|Battle rifle]] tower (left side when coming up gravity lift)
*Battle rifle tower (left side when coming up gravity lift)
*Elbow (connects the lower lift room to Sniper Tower)
*Elbow (connects the lower lift room to Sniper Tower)


==Weapons on map==
===Weapons on map===
#Battle rifle
#[[BR55 battle rifle|Battle rifle]]
#SMG
#[[M7 SMG|SMG]]
#Magnum
#[[M6C magnum|Magnum]]
#Shotgun
#[[M90 Shotgun|Shotgun]]
#Sniper rifle
#[[SRS99C-S2 AM sniper rifle|Sniper rifle]]
#Plasma Rifle
#[[Type-25 plasma rifle|Plasma Rifle]]
#Carbine
#[[Type-51 carbine|Carbine]]
#Energy sword
#[[Type-1 energy sword|Energy sword]]
#Needler
#[[Type-33 needler|Needler]]


== Tactics ==
== Tactics ==
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===Production notes===
===Production notes===
*Lockout was originally named "The Cage" and was intended to be released with ''[[Halo: Combat Evolved]]''. However, it didn't make the cut and instead made its debut in ''[[Halo 2]]'', albeit with some significant changes since initial development. The original version of [[The Cage]] appears in ''[[Halo: Reach]]'' as a [[Forge World]] map variant shipped with the game.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_072310 '''Bungie.net''': ''Bungie Weekly Update 07.23.10'']</ref> Lockout was the smallest map of the original set of nine small-scale "arena" maps designed for ''Halo 2'' by [[Max Hoberman]] and [[Chris Carney]] and was originally envisioned as a one-on-one map for players without [[Xbox LIVE]].<ref name="pax">[https://www.youtube.com/watch?v=PGn4YXXZyDo '''YouTube''': ''Halo and the Journey of the Master Chief- PAX Prime 2014'']</ref><ref>[https://twitter.com/MaxHoberman/status/1074631642088701952 Max Hoberman on Twitter] - ''If you enjoyed Lockout from Halo 2 you might also enjoy seeing our original design doc for it. I'd forgotten that this was initially intended as our 1x1 level, designed for poor split screen souls without Internet access or a LAN party to call home.''</ref>
*Lockout was originally named "The Cage" and was intended to be released with ''[[Halo: Combat Evolved]]''. However, it didn't make the cut and instead made its debut in ''[[Halo 2]]'', albeit with some significant changes since initial development. The original version of [[The Cage]] appears in ''[[Halo: Reach]]'' as a [[Forge World]] map variant shipped with the game.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_072310 '''Bungie.net''': ''Bungie Weekly Update 07.23.10'']</ref> Lockout was the smallest map of the original set of nine small-scale "arena" maps designed for ''Halo 2'' by [[Max Hoberman]] and [[Chris Carney]] and was originally envisioned as a one-on-one map for players without [[Xbox LIVE]].<ref name="pax">[https://www.youtube.com/watch?v=PGn4YXXZyDo '''YouTube''': ''Halo and the Journey of the Master Chief- PAX Prime 2014'']</ref><ref>[https://twitter.com/MaxHoberman/status/1074631642088701952 Max Hoberman on Twitter] - ''If you enjoyed Lockout from Halo 2 you might also enjoy seeing our original design doc for it. I'd forgotten that this was initially intended as our 1x1 level, designed for poor split screen souls without Internet access or a LAN party to call home.''</ref>
**Lockout was designed in 3D and never had any 2D paper layout sketches, unlike other maps in ''Halo 2''. The map was designed by [[Chris Carney]].<ref>[https://twitter.com/MaxHoberman/status/1072497011046400000 Max Hoberman on Twitter]</ref>
**Lockout was designed in 3D and never had any 2D paper layout sketches (with the exception of some layout work done for ''Combat Evolved''), unlike other maps in ''Halo 2''. The map was designed by [[Chris Carney]].<ref>[https://twitter.com/MaxHoberman/status/1072497011046400000 Max Hoberman on Twitter]</ref>
*The hallway with the shotgun and the green pods was inspired by a section of the ''[[Marathon]]'' multiplayer map {{Plain|[http://marathon.bungie.org/spoiler/m1/27.shtml Mars Needs Women]}}.<ref name="pax"/>
*The hallway with the shotgun and the green pods was inspired by a section of the ''[[Marathon]]'' multiplayer map {{Plain|[http://marathon.bungie.org/spoiler/m1/27.shtml Mars Needs Women]}}.<ref name="pax"/>
*The ''[[Halo 3]]'' map [[Guardian (level)|Guardian]] is similar to Lockout in terms of design because they both share the 'green Shotgun hallway', two main central levels of the map and four bases branching off of the main section. They also both have a main large gravity lift. These similarities have been confirmed by [[Bungie]] to be purposely put in the game.
*The ''[[Halo 3]]'' map [[Guardian (level)|Guardian]] is similar to Lockout in terms of design because they both share the 'green Shotgun hallway', two main central levels of the map and four bases branching off of the main section. They also both have a main large gravity lift. These similarities have been confirmed by [[Bungie]] to be purposely put in the game.