Halo: Combat Evolved: Difference between revisions

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=== Damage Environment Mechanics ===
=== Damage Environment Mechanics ===
In ''Halo: Combat Evolved'', splattering kill becomes a very easy task for all vehicles. With a simple touch, the infantries include John-117 and [[Mgalekgolo|Hunters]] can died instantly. This also includes Shade Turret where if the Turret moves and hitting player, the victim will die instantly. The freefall damage also has limits if the speed of freefall exceeded the maximum shield and health cap, player can be killed regardless in any situation include touching the wall of the environment due to the impact speed to the solid object but the damage can be nullified if player using vehicles unless out of bounds. Scorpion Tank and Warthogs are invulnerable to any attack and they cannot be destroyed by any means necessary, the damage taken to both vehicles will be sustained by driver. Ghost and Banshee however can only be destroyed if the pilot is mounting it. Ghost and Warthog are the only vehicle that can be hijacked from range due to exposed field of view without harming vehicle and a well-placed shot from Sniper Rifle can kill drivers instantly.
In ''Halo: Combat Evolved'', splatter kills are an easy task for all vehicles. With a simple touch, most characters, including John-117 and [[Mgalekgolo|Hunters]] can died instantly. This also includes the Shade Turret; if the Turret moves and hits someone, the victim will die instantly. Fall damage also has limits; if falling speed exceeds the maximum shield and health cap, the player will be killed instantly, regardless of whether they are touching a wall in the environment, though the damage can be nullified if player is using vehicles, unless out of bounds. Scorpion tanks and Warthogs are invulnerable to any attack, with damage taken to both vehicles will be sustained by driver. Ghosts and Banshees, however, can be destroyed if the pilot is mounting it.


=== Campaign ===
=== Campaign ===
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