Tip of the Spear: Difference between revisions

→‎Miscellaneous: Reset loadout
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*There was an early bug in development where the gunner of the Warthog that falls into the chasm in the beginning cutscene will fire at Kat's hips as the Warthogs crashes into the cliff.<ref name="CamPre"/>
*There was an early bug in development where the gunner of the Warthog that falls into the chasm in the beginning cutscene will fire at Kat's hips as the Warthogs crashes into the cliff.<ref name="CamPre"/>
*This is the third of four levels, (the others being [[Winter Contingency (level)|Winter Contingency]], [[ONI: Sword Base]], and [[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]), where the [[MA37 Individual Combat Weapon System|assault rifle]] the player begins with has more than the usual 288 rounds. In this case, it carries 568 rounds (in [[Cooperative Play]] only).
*This is the third of four levels, (the others being [[Winter Contingency (level)|Winter Contingency]], [[ONI: Sword Base]], and [[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]), where the [[MA37 Individual Combat Weapon System|assault rifle]] the player begins with has more than the usual 288 rounds. In this case, it carries 568 rounds (in [[Cooperative Play]] only).
**However unlike other levels, this loadout started after Falcon is down and not started at the beginning of level.
*It is possible to use the grenade launcher's secondary fire to disable a Banshee at the beginning of the level. However, these Banshees cannot be hijacked and it is possible that their momentum when EMPed will cause them to fall forward and ram into the player.
*It is possible to use the grenade launcher's secondary fire to disable a Banshee at the beginning of the level. However, these Banshees cannot be hijacked and it is possible that their momentum when EMPed will cause them to fall forward and ram into the player.
*The musical track that plays when the player travels to the first Tyrant is not present in the [[Halo: Reach Original Soundtrack]]. The track itself has the same percussion beat as the [[Halo Theme]], and [[Martin O'Donnell]] humorously called it the "Halo Driving Music".<ref name="CamPre">'''[[Halo: Reach]]''' - ''Campaign Preview with [[Bungie]]'s Audio Gurus'' </ref>
*The musical track that plays when the player travels to the first Tyrant is not present in the [[Halo: Reach Original Soundtrack]]. The track itself has the same percussion beat as the [[Halo Theme]], and [[Martin O'Donnell]] humorously called it the "Halo Driving Music".<ref name="CamPre">'''[[Halo: Reach]]''' - ''Campaign Preview with [[Bungie]]'s Audio Gurus'' </ref>
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*The Spires in the distance are actually merged bitmaps and are only a quarter as tall as Spire One's in-game geometry. Similarly, a player that escapes the map can discover that they are not solid and the projected shields do not block any shots, inside or out.
*The Spires in the distance are actually merged bitmaps and are only a quarter as tall as Spire One's in-game geometry. Similarly, a player that escapes the map can discover that they are not solid and the projected shields do not block any shots, inside or out.
*In the final cutscene, all of the Falcons, with exception of the one NOBLE Team is riding on, are used with the rough models used in background battles.
*In the final cutscene, all of the Falcons, with exception of the one NOBLE Team is riding on, are used with the rough models used in background battles.
*Noble Six's loadout will be resetted to [[MA37 Individual Combat Weapon System|assault rifle]] and [[Designated Marksman Rifle|DMR]] when the Falcon goes down no matter what ordinances Noble Six carry.


==Gallery==
==Gallery==
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