Halo Wars 2: Difference between revisions

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Undo revision 1184261 by Japeth555 (talk) For all we know it will last 48 hours or a single hour.
(Undo revision 1184261 by Japeth555 (talk) For all we know it will last 48 hours or a single hour.)
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==Gameplay==
==Gameplay==
''Halo Wars 2'' is a [[real-time strategy]] video game with two playable factions: the [[United Nations Space Command]] and the [[Banished]]. The game's [[campaign]] will consist of thirteen missions, lasting around 10-12 hours.<ref name="eurogamer">[http://www.eurogamer.net/articles/2016-06-13-halo-wars-2-release-date-set-for-february '''Eurogamer.net''': ''Halo Wars 2 release date set for February'']</ref>
''Halo Wars 2'' is a [[real-time strategy]] video game with two playable factions: the [[United Nations Space Command]] and the [[Banished]]. The game's [[campaign]] will consist of thirteen missions.<ref name="eurogamer">[http://www.eurogamer.net/articles/2016-06-13-halo-wars-2-release-date-set-for-february '''Eurogamer.net''': ''Halo Wars 2 release date set for February'']</ref>


The [[multiplayer]] mode will feature a number of gamemodes and will support up to six players,<ref name="eurogamer"/> one for each leader in the game; known leaders are [[Captain]] [[James Cutter]] and [[Atriox]]. [[Skirmish]] allows players, through solo or [[cooperative play]], to battle against AIs with a range of difficulty levels. [[Strongholds]] is a fast-paced, timed gamemode where players must control more bases than their opponent when the timer stops to win.<ref>[https://www.youtube.com/watch?v=Z-GFPrCarxU '''Youtube:''' ''15 Minutes of Halo Wars 2 Gameplay - E3 2016'']</ref> [[Domination]] centers around players building bases, armies, and battling for control of the map. [[Deathmatch]] will also involve players building up their own bases and armies, though players battle to eliminate one another rather than taking control of the map. [[Blitz]] will be a new gamemode with an unique approach to RTS gameplay.<ref name="waypoint hw2"/>
The [[multiplayer]] mode will feature a number of gamemodes and will support up to six players,<ref name="eurogamer"/> one for each leader in the game; known leaders are [[Captain]] [[James Cutter]] and [[Atriox]]. [[Skirmish]] allows players, through solo or [[cooperative play]], to battle against AIs with a range of difficulty levels. [[Strongholds]] is a fast-paced, timed gamemode where players must control more bases than their opponent when the timer stops to win.<ref>[https://www.youtube.com/watch?v=Z-GFPrCarxU '''Youtube:''' ''15 Minutes of Halo Wars 2 Gameplay - E3 2016'']</ref> [[Domination]] centers around players building bases, armies, and battling for control of the map. [[Deathmatch]] will also involve players building up their own bases and armies, though players battle to eliminate one another rather than taking control of the map. [[Blitz]] will be a new gamemode with an unique approach to RTS gameplay.<ref name="waypoint hw2"/>
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