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==Summary== | ==Summary== | ||
Normal is not too hard, but not too easy. The enemies will not cower as much, and a few [[Unggoy|Grunts]] will throw [[Plasma Grenades]]. Normal mode has the most realistic strength for [[John-117|Master Chief]], [[Sangheili|Elites]] and all other [[Covenant Empire|Covenant]] and [[UNSC Marine Corps|Marines]], though intelligence, enemy accuracy, and enemy numbers are the most realistic in [[Heroic]]. Although the strength of the [[John-117|Master Chief]] is reasonable in [[Heroic]], the strength of the Master Chief is slightly stronger than the [[Sangheili|Elites]] in Normal; hence, Heroic is disputably the most realistic mode. | Normal is not too hard, but not too easy. The enemies will not cower as much, and a few [[Unggoy|Grunts]] will throw [[Plasma Grenades]]. Normal mode has the most realistic strength and health for [[John-117|Master Chief]], [[Sangheili|Elites]] and all other [[Covenant Empire|Covenant]] and [[UNSC Marine Corps|Marines]], though intelligence, enemy accuracy, and enemy numbers are the most realistic in [[Heroic]]. Although the strength of the [[John-117|Master Chief]] is reasonable in [[Heroic]], the strength of the Master Chief is slightly stronger than the [[Sangheili|Elites]] in Normal; hence, Heroic is disputably the most realistic mode. | ||
The icon for the Normal difficulty setting is represented with a shield that has the [[Marathon]] Logo encrusted into the center. Over the shield is a [[United Nations Space Command|UNSC]] [[Close Quarters Combat Weapon System]] from right to left. | The icon for the Normal difficulty setting is represented with a shield that has the [[Marathon]] Logo encrusted into the center. Over the shield is a [[United Nations Space Command|UNSC]] [[Close Quarters Combat Weapon System]] from right to left. |
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