BTS: Anniversary Multiplayer: Difference between revisions

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===[[Installation 04 (level)|Installation 04]]===
===[[Installation 04 (level)|Installation 04]]===
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This location we chose is kind of where the genesis of Firefight began.
 
It's a place where you stop and you defend.
 
Traditionally, Firefight you've never really had the Marines fighting with you, and that's something we were able to do and we thought, well if we could pull this off, this is going to be a nice new take on Firefight.
 
Now it's you, your friends and some buddies, or if you're playing by yourself, now you actually have some help.
 
Honestly, there's nothing better than hopping online with a buddy, getting in a Warthog, and just killing some Grunts. That's fun.
 
Normally with a title update what happens is you download the title update and your world is changed forever.
 
Since we couldn't really give them the existing ''Halo: CE'' gameplay with an online component, this was the next best thing.
 
A lot of the fun of ''Halo 1'' is being to use the [[M6D Personal Defense Weapon System|magnum]] again, and we wanted to allow you to use that in multiplayer.
 
We were able to replicate the look and feel of the ''[[Halo 1]]'' pistol with the standard pistol from ''Reach''. Three headshots, anywhere on the map you're going to take an enemy down.
 
We've made sure that we can implement these changes on a gametype level, which means that we can have a version of Slayer that is exactly as it's always been and a version of Slayer with our title update changes.
 
We're going to be releasing Beta Hoppers before the launch of ''Halo: Anniversary'' and we're going to utilize all of the feedback we get from the millions of players that participate that will ultimately shape this title update.
 
If people take away one thing from the ''Halo: Anniversary'' DLC, it's the realization that those old classic maps still feel really modern.
 
It's like a brand new map all over again once you get the armor abilities in there.
 
The soul of all of all of these maps are still very present, and in fact in many ways they're enhanced now.
 
Overall, the campaign and the multiplayer, it just hasn't aged in the way that we expected it to feel, and when I switch to Classic mode in campaign or when I play Beaver Creek in multiplayer it feels new and it still feels nostalgic, and that's a strange mixture of feelings.
 
<code>HALO ANNIVERSARY 11.15.2011</code>


==Sources==
==Sources==