Citadel: Difference between revisions

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*It is possible to jump to the other team's base off of the rocket platform; this is especially good for Capture the Flag matches and Assault.
*It is possible to jump to the other team's base off of the rocket platform; this is especially good for Capture the Flag matches and Assault.
*This map focuses incredibly on teamwork due to its tight corridors and open bases. Moving in groups provides a substantial advantage.
*This map focuses incredibly on teamwork due to its tight corridors and open bases. Moving in groups provides a substantial advantage.
==Achievements==
The following [[achievement]]s can be unlocked on Citadel across the [[Xbox 360]] and ''[[Halo: The Master Chief Collection]]'' editions of ''Halo 3''.
{| class="wikitable"
|-
! scope="col" style="text-align:center;" |'''''Halo: Reach'' (Xbox 360)'''
! scope="col" style="text-align:center;" |'''''Halo: MCC'' (Xbox One)'''
! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Steam)'''
! scope="col" style="width:175px;height:20px;text-align:center;" |'''Title'''
! scope="col" style="width:350px;height:20px;text-align:center;" |'''Unlock requirement'''
! scope="col" style="width:200px;height:20px;text-align:center;" |'''Games'''
|-
|[[File:H3 Achievement Pull.png|center|64px]]
|N/A
|N/A
|<center>'''[[Pull!]]'''</center>
|Get a [[Shotgun Spree]] medal on Citadel.
|<center>''[[Halo 3]]''</center>
|-
|[[File:H3 Achievement Citadel Skull.png|center|64px]]
|[[File:Citadel Skull.jpg|center|114px]]
|[[File:HTMCC H3 Achievement Steam CitadelSkull.jpg|center|64px]]
|<center>'''[[Citadel Skull (achievement)|Citadel Skull]]'''</center>
|Find the hidden [[Halo 3 Skulls|Skull]] on Citadel.
|<center>''[[Halo 3]]''<br/>''[[Halo: The Master Chief Collection]]''</center>
|}


==Miscellaneous==
==Miscellaneous==
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**This may have been a simple level design oversight. Using [[Panoramic Camera Mode|Pan Cam]] reveals that the developers completely removed the tower's exterior (such that in terms of the Citadel's 3D, the area is effectively a set of hallways floating in midair). They may not have noticed the resulting discrepancy.
**This may have been a simple level design oversight. Using [[Panoramic Camera Mode|Pan Cam]] reveals that the developers completely removed the tower's exterior (such that in terms of the Citadel's 3D, the area is effectively a set of hallways floating in midair). They may not have noticed the resulting discrepancy.
**Citadel seems to be set at the top of the tower, if the player looks upward while standing on the elevated area in the center of the map, the player will see sky. However, when on Epitaph and looking upward, Citadel cannot be seen. This disproves the idea that Citadel is at the top of the tower.
**Citadel seems to be set at the top of the tower, if the player looks upward while standing on the elevated area in the center of the map, the player will see sky. However, when on Epitaph and looking upward, Citadel cannot be seen. This disproves the idea that Citadel is at the top of the tower.
*The achievement, [[Pull!]] is attainable on this map.
*Like in Cold Storage, Citadel's teleporters are blue instead of green.
*One of the maps designers jokingly said that this map was a "Forerunner daycare facility."


==Gallery==
==Gallery==