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[[File:H4_Longbow_Dominion.jpg|thumb|350px|A Dominion game on Longbow.]] | [[File:H4_Longbow_Dominion.jpg|thumb|350px|A base being resupplied during a Dominion game on Longbow.]] | ||
{{Quote|Teams are pitted against each other to capture, fortify, and resupply bases to win. After infiltrating a base, a player can capture it for their team, whether it is a neutral base or a base previously claimed by the enemy. When a team has held a base for long enough, it will automatically fortify, defending itself with turret emplacements and energy shields. Holding a base earns teams points for each resupply, and provides teams with heavy ordnance drops and vehicles each supply cycle.|[[Halo 4 Interactive Guide|''Halo 4'' Interactive Guide]] description.}} | {{Quote|Teams are pitted against each other to capture, fortify, and resupply bases to win. After infiltrating a base, a player can capture it for their team, whether it is a neutral base or a base previously claimed by the enemy. When a team has held a base for long enough, it will automatically fortify, defending itself with turret emplacements and energy shields. Holding a base earns teams points for each resupply, and provides teams with heavy ordnance drops and vehicles each supply cycle.|[[Halo 4 Interactive Guide|''Halo 4'' Interactive Guide]] description.}} | ||
'''Dominion''' is a [[War Games|game mode]] in ''[[Halo 4]]'', in which players compete to capture, fortify, and hold bases from the opposite team. A team wins when they reach the score limit (400 points by default<ref name="THC">[http://www.youtube.com/watch?v=qMSo2XbDU6E&feature=related '''THC''' ''Halo 4 Longbow Dominion Gameplay 2 NYCC'']</ref>) or if they have the highest score when the time limit is reached. Teams can gain an early victory by capturing all of a map's bases and then killing all members of the opposing team.<ref name="IGN">[http://www.ign.com/videos/2012/09/21/halo-4-developer-commentary-dominion-multiplayer '''IGN''' ''Halo 4 Developer Commentary: Dominion Multiplayer'']</ref> Dominion is a 6v6 mode, not unlike the similar-in-concept [[Invasion]] from ''[[Halo: Reach]]''. | '''Dominion''' is a [[War Games|game mode]] in ''[[Halo 4]]'', in which players compete to capture, fortify, and hold bases from the opposite team. A team wins when they reach the score limit (400 points by default<ref name="THC">[http://www.youtube.com/watch?v=qMSo2XbDU6E&feature=related '''THC''' ''Halo 4 Longbow Dominion Gameplay 2 NYCC'']</ref>) or if they have the highest score when the time limit is reached. Teams can gain an early victory by capturing all of a map's bases and then killing all members of the opposing team.<ref name="IGN">[http://www.ign.com/videos/2012/09/21/halo-4-developer-commentary-dominion-multiplayer '''IGN''' ''Halo 4 Developer Commentary: Dominion Multiplayer'']</ref> Dominion is a 6v6 mode, not unlike the similar-in-concept [[Invasion]] from ''[[Halo: Reach]]''. | ||
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==Tips== | ==Tips== | ||
[[File:H4-Dominion on Vortex.jpg|thumb|300px|A Spartan and an autoturret defend a base entrance from an attacking Spartan in [[Vortex]].]] | |||
*A player's optimal choice of [[armor abilities]], [[Tactical Packages|tactical packages]] and [[support upgrades]] depends on whether they intend to attack enemy-held bases or defend their own. | *A player's optimal choice of [[armor abilities]], [[Tactical Packages|tactical packages]] and [[support upgrades]] depends on whether they intend to attack enemy-held bases or defend their own. | ||
*Mobility's unlimited sprint allows attackers to quickly assault enemy bases (or retreat from a battle thats turning against them), while Stealth and [[Active Camouflage]] allows them to flank and infiltrate unseen to eliminate defenders with ease. A [[Jet Pack]] will enable attackers to breach bases otherwise inaccessible angles, and to quickly return to the battle following a respawn. | *Mobility's unlimited sprint allows attackers to quickly assault enemy bases (or retreat from a battle thats turning against them), while Stealth and [[Active Camouflage]] allows them to flank and infiltrate unseen to eliminate defenders with ease. A [[Jet Pack]] will enable attackers to breach bases otherwise inaccessible angles, and to quickly return to the battle following a respawn. |