Armor customization: Difference between revisions

m
no edit summary
(Better summation of the points in the original paragraph.)
mNo edit summary
Line 1: Line 1:
{{Center|For the similar, but distinct player customization options seen in ''[[Halo 4]]'', ''[[Halo: The Master Chief Collection]]'', and ''[[Halo 5: Guardians]]'', see [[Skins|skins]].}}
{{Center|For the similar, but distinct player customization options seen in ''[[Halo 4]]'', ''[[Halo: The Master Chief Collection]]'', and ''[[Halo 5: Guardians]]'', see [[Skins|skins]].}}
'''Armor permutations''' are features in ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''Halo 4'', ''[[Halo 2: Anniversary]]'', and ''Halo 5: Guardians'', that allow players to customize their [[multiplayer]] character's [[MJOLNIR Powered Assault Armor|armor]] to their liking. Almost every game featuring this aspect of customization allowed players to change various pieces of armor worn by their multiplayer character. In ''Halo 3: ODST'' specifically, the player was allowed to choose members of [[Alpha-Nine]] to play as for the game's [[Firefight]] component. The player was still given color choices, and the option to play with or without a helmet was available.  
'''Armor permutations''' are features in ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''Halo 4'', ''[[Halo 2: Anniversary]]'', ''Halo 5: Guardians'', and ''[[Halo Infinite]]'' that allow players to customize their [[multiplayer]] character's [[MJOLNIR Powered Assault Armor|armor]] to their liking. Almost every game featuring this aspect of customization allowed players to change various pieces of armor worn by their multiplayer character. In ''Halo 3: ODST'' specifically, the player was allowed to choose members of [[Alpha-Nine]] to play as for the game's [[Firefight]] component. The player was still given color choices, and the option to play with or without a helmet was available.  


In ''Halo 3'', options were limited to helmets, shoulders, and chest plates, ''Reach'' added onto this selection and offered various helmet attachments, along with newly implemented wrist, utility, knee pad, and visor color options. ''Halo 4'' would continue this trend, but instead of wrist attachments and leg utilities, offered full customization of both wrists and legs. ''Halo 5: Guardians'' regressed and only allowed players to swap full body armor sets and helmets.
In ''Halo 3'', options were limited to helmets, shoulders, and chest plates, ''Reach'' added onto this selection and offered various helmet attachments, along with newly implemented wrist, utility, knee pad, and visor color options. ''Halo 4'' would continue this trend, but instead of wrist attachments and leg utilities, offered full customization of both wrists and legs. ''Halo 5: Guardians'' regressed and only allowed players to swap full body armor sets and helmets.
Line 17: Line 17:
*[[Armor permutations (Halo 2: Anniversary)|Armor permutations (''Halo 2: Anniversary'')]]
*[[Armor permutations (Halo 2: Anniversary)|Armor permutations (''Halo 2: Anniversary'')]]
*[[Armor permutations (Halo 5: Guardians)|Armor permutations (''Halo 5: Guardians'')]]
*[[Armor permutations (Halo 5: Guardians)|Armor permutations (''Halo 5: Guardians'')]]
*[[Armor permutations (Halo Infinite)|Armor permutations (''Halo Infinite'')]]


For a list of all cut permutations see:
For a list of all cut permutations see: