Health: Difference between revisions

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The following can cause a character to instantly die and become unrevivable until they respawn:
The following can cause a character to instantly die and become unrevivable until they respawn:
* [[M57 Pilum|Rocket Launcher]] (direct hits only)
* [[M57 Pilum|Rocket Launcher]] (direct hits only)
* [[Type-1 plasma grenade|Plasma Grenade]] (if it sticks)
* [[Type-1 plasma grenade|Plasma Grenade]] (only if it sticks)
* [[Type-58 fuel rod cannon|Fuel Rod Cannon]]
* [[Type-58 fuel rod cannon|Fuel Rod Cannon]]
* [[Type-58 Wraith|Wraith]] plasma mortar (except Ultra Wraith)
* [[Type-58 Wraith|Wraith]] plasma mortar (except Ultra Wraith)
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=== Fall damage ===
=== Fall damage ===
In the campaign and multiplayer modes of ''[[Halo: Combat Evolved]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', and ''[[Halo 5: Guardians]]'' (in the campaign, most often happens to AI-controlled teammates), players can take damage if they fall from too great a height. Such fall damage can kill players who fall from great heights, although fall damage is reduced in ''Halo 5: Guardians'' when compared to previous installments. Fall damage is not present in either ''Halo 2''<nowiki>'</nowiki>s or ''Halo 3''<nowiki>'</nowiki>s campaign or multiplayer, however, though falling deaths can still result from contact with a [[Invisible Walls|kill barrier]]. Fall damage has a fixed amount of damage, depends on how far you fall regardless of any difficulty. Speed of falling is also contribute as a part of the factor. The faster you fall, the more health you will deplete regardless of any height you traverse. In a rare occassion, you can prevent fall damage by using certain weapons such as Gravity Hammer and with correct timing, negating or decreasing the fall damage.
In the campaign and multiplayer modes of ''[[Halo: Combat Evolved]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', and ''[[Halo 5: Guardians]]'' (in the campaign, most often happens to AI-controlled teammates), players can take damage if they fall from too great a height. Such fall damage can kill players who fall from great heights, although fall damage is reduced in ''Halo 5: Guardians'' when compared to previous installments. Fall damage is not present in either ''Halo 2''<nowiki>'</nowiki>s or ''Halo 3''<nowiki>'</nowiki>s campaign or multiplayer, however, though falling deaths can still result from contact with a [[Invisible Walls|kill barrier]]. Fall damage has a fixed amount of damage, dependent on how far the player falls regardless of any difficulty. Fall speed is also a contributing factor. The faster the player falls, the more health is lost regardless of the height from which the player falls. Rarely, it is possible to prevent fall damage by using certain weapons such as the [[Type-2 gravity hammer|Gravity Hammer]] and with the correct timing, negating or decreasing the fall damage.


== Sources ==
== Sources ==
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