Forge: Difference between revisions

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===''Halo: Reach'' Forge===
===''Halo: Reach'' Forge===
{{Main|Forge/Halo: Reach|l1=Halo: Reach Forge}}
{{Main|Forge/Halo: Reach|l1=Halo: Reach Forge}}
[[File:ForgeMenu.jpg|thumb|300px|right|The Forge Main menu from ''[[Halo: Reach]]''.]]
[[File:HR_Forge_Menu.jpg|thumb|300px|right|The Forge Main menu from ''[[Halo: Reach]]''.]]
Forge mode returned in ''[[Halo: Reach]]'' as Forge 2.0, with a variety of updated tools to allow players to more easily edit and create maps, and a larger Forge palette that was updated to include items from the ''Halo: Reach'' sandbox. A map designed for players to create their own Forge map variants named [[Forge World]] was shipped with the game.<ref>[http://xbox360.ign.com/dor/objects/14276699/halo-project/videos/halor_forge_vdp_072310.html/ '''IGN.com''': ''Halo: Reach Xbox 360 Preview - Forge Video Preview'']</ref> The mode was first shown off in the [[ViDoc]] "[[Halo: Reach ViDoc: Forge World|Forge World]]", showcasing a vast array of new tools and features, many inspired by community feedback and creations made in ''Halo 3''. Among the most notable were the introduction of object physics, allowing objects to be "Normal", "Fixed" and "Phased". When in normal physics, objects interact with the world as they did in ''Halo 3''. Fixed mode was similar, though objects would not fall when dropped; phased was the largest addition, allowing Forgers to disregard object collision entirely and place geometry inside other geometry. To suit the ability to create impractical structures, Forge World was set on a [[Halo Array|Halo]] ring and the item pallette was largely given a [[Forerunner]]-themed aesthetic. While Forge World was the then-largest map in ''Halo'' history, it was the only map on launch to be designed for Forging as a canvas, with most maps not supporting the vast majority of placeable items. Notable exceptions would include the map [[Tempest]] of the [[Noble Map Pack]] and the maps featured in the [[Anniversary Map Pack]], all of which supported a large complement of the objects placeable on Forge World.
Forge mode returned in ''[[Halo: Reach]]'' as Forge 2.0, with a variety of updated tools to allow players to more easily edit and create maps, and a larger Forge palette that was updated to include items from the ''Halo: Reach'' sandbox. A map designed for players to create their own Forge map variants named [[Forge World]] was shipped with the game.<ref>[http://xbox360.ign.com/dor/objects/14276699/halo-project/videos/halor_forge_vdp_072310.html/ '''IGN.com''': ''Halo: Reach Xbox 360 Preview - Forge Video Preview'']</ref> The mode was first shown off in the [[ViDoc]] "[[Halo: Reach ViDoc: Forge World|Forge World]]", showcasing a vast array of new tools and features, many inspired by community feedback and creations made in ''Halo 3''. Among the most notable were the introduction of object physics, allowing objects to be "Normal", "Fixed" and "Phased". When in normal physics, objects interact with the world as they did in ''Halo 3''. Fixed mode was similar, though objects would not fall when dropped; phased was the largest addition, allowing Forgers to disregard object collision entirely and place geometry inside other geometry. To suit the ability to create impractical structures, Forge World was set on a [[Halo Array|Halo]] ring and the item pallette was largely given a [[Forerunner]]-themed aesthetic. While Forge World was the then-largest map in ''Halo'' history, it was the only map on launch to be designed for Forging as a canvas, with most maps not supporting the vast majority of placeable items. Notable exceptions would include the map [[Tempest]] of the [[Noble Map Pack]] and the maps featured in the [[Anniversary Map Pack]], all of which supported a large complement of the objects placeable on Forge World.


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File:Forge6.jpg|Crates and an [[M12 Warthog LRV]] on Forge.
File:Forge6.jpg|Crates and an [[M12 Warthog LRV]] on Forge.
File:Forge3.jpg|Spawning an M808C Scorpion on High Ground.
File:Forge3.jpg|Spawning an M808C Scorpion on High Ground.
File:Halo Reach Forge Concept.jpg|Concept art of a Forge game in ''Halo: Reach.''
File:HR_Forge_Concept.jpg|Concept art of a Forge game in ''Halo: Reach.''
File:H4forgemap.jpg|A Forge creation in ''Halo 4''.
File:H4forgemap.jpg|A Forge creation in ''Halo 4''.
File:Halo 4 Forge Monitor.jpg|A Forge Monitor in ''Halo 4''.
File:Halo 4 Forge Monitor.jpg|A Forge Monitor in ''Halo 4''.