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{{Status|Gameplay}}
{{Era|RW}}
{{Multiplayer map infobox
{{Multiplayer Map Infobox
|pagegamelabel=H3
|name=Narrows
|name=Narrows
|image=[[File:Narrows env 09.jpg|300px]]
|image=[[File:Narrows env 09.jpg|300px]]
|game=''[[Halo 3]]''
|game=''[[Halo 3]]''
|devname=<code>chill</code>
|map=
|map=
|location=[[Installation 00]]
|location=[[Installation 00]]
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{{Article quote|Without cooling systems such as these, excess heat from the Ark's forges would render the construct uninhabitable.}}
{{Article quote|Without cooling systems such as these, excess heat from the Ark's forges would render the construct uninhabitable.}}


'''Narrows''' is a [[multiplayer]] map created for ''[[Halo 3]]'', and also featured in ''[[Halo Online]]'', where it is known as '''Bridge'''.
'''Narrows''' is a [[multiplayer]] map in ''[[Halo 3]]''.


==Universe and lore==
==Layout==
The 'conveyor belt' brings the chilly water from beneath the level to an as of yet unknown place where it is used for cooling down the Ark.
[[File:Narrows-HeatMap.jpeg|left|thumb|200px|A birds-eye view of Narrows.]]
"Narrows", is a fully symmetrical map, with two opposing bases on each end connected by a [[Bridge (structure)#Forerunner|Forerunner Causeway]]. The weapons in each base are identical, with a few minor changes. A [[man cannon]] exists on one side of each base, and propels the player to the opposing base on the other side of the canyon. If players are to enter opposing man cannons at roughly at the same time they will collide in mid-air and both fall to their death. The main bridge features two different levels for players to combat each other. The upper level is vaster, allowing players to be hit from multiple sides and angles. The lower level, connected by a "lean" [[light bridge]] is more discreet, and often less hazardous.


==Overview==
===Layout===
"Narrows", is a fully symmetrical map, with two opposing bases on each end connected by a [[Bridge (structure)#Forerunner|Forerunner Causeway]]. The weapons in each base are identical, with a few minor changes. A [[man cannon]] exists on one side of each base, and propels the player to the opposing base on the other side of the canyon. If players are to enter opposing man cannons at roughly at the same time they will collide in mid-air and both fall to their death. The main bridge features two different levels for players to combat each other. The upper level is vaster, allowing players to be hit from multiple sides and angles. The lower level, connected by a "lean" [[light bridge]] is more discreet, and often less hazardous.
<gallery>
File:HMCC H3 Narrows Map.png|Narrows Map.
File:Narrows-HeatMap.jpeg|A birds-eye view of Narrows.
</gallery>
====Base Spawns====
====Base Spawns====
Each team spawns at opposite sides of the map, and must cross the bridge or jump through the man cannon to engage the enemy team. The two bases have been nicknamed "Blue Base" and "Yellow Base" by players, due to the blue and yellow tinting of each base. From Blue Base, players can access the man cannon to their right, while Yellow Base players will find the man cannon to their left.
Each team spawns at opposite sides of the map, and must cross the bridge or jump through the man cannon to engage the enemy team. The two bases have been nicknamed "Blue Base" and "Yellow Base" by players, due to the blue and yellow tinting of each base. From Blue Base, players can access the man cannon to their right, while Yellow Base players will find the man cannon to their left.
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====Lower Bridge====
====Lower Bridge====
This lower bridge offers more protection than the upper level. A rocket launcher replaced the [[M90 shotgun|shotgun spawn]] in the center of the light bridge, which connects the two bases. Players can also find the [[SRS99D-S2 AM sniper rifle|sniper rifle]] on each side of the bridge. Taking the lower bridge may be a safer and quicker route to each base, but can leave the player vulnerable to rocket or sniper fire. It is also possible to fall off the bridge and land on the cooling core below, though you will be killed by [[The Guardians]] after 5 seconds. Careful players can jump down onto a covered ledge and hide on this cooling core without dying.
This lower bridge offers more protection than the upper level. A rocket launcher replaced the [[M90 shotgun|shotgun spawn]] in the center of the light bridge, which connects the two bases. Players can also find the [[SRS99D-S2 AM sniper rifle|sniper rifle]] on each side of the bridge. Taking the lower bridge may be a safer and quicker route to each base, but can leave the player vulnerable to rocket or sniper fire. It is also possible to fall off the bridge and land on the cooling core below, though you will be killed by the [[Guardians]] after 5 seconds. Careful players can jump down onto a covered ledge and hide on this cooling core without dying.


===Strategies===
==Inspiration==
The map's design is similar to the outdoors bridges on the ''[[Halo: Combat Evolved]]'' [[campaign]] levels ''[[Assault on the Control Room]]'', ''[[Two Betrayals]]'' and the multiplayer map ''[[Gephyrophobia]]'', although Gephyrophobia was noticeably bigger. It also seems to borrow elements from the Halo: CE map, [[Longest]].
 
==Strategies==
<!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia above in the Trivia section-->
<!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia above in the Trivia section-->
*In Capture The Flag games, players can actually "throw" the flags with the man cannons and stay behind to defend them. This can be especially helpful because the cannons "throw" the flag very close to a player's return point.
*In Capture The Flag games, players can actually "throw" the flags with the man cannons and stay behind to defend them. This can be especially helpful because the cannons "throw" the flag very close to a player's return point.
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*On a Team Slayer match, have one group of people make their way up the middle on the top, and another on the bottom, and one last team at the man cannon to make sure no one can escape.
*On a Team Slayer match, have one group of people make their way up the middle on the top, and another on the bottom, and one last team at the man cannon to make sure no one can escape.
*Watch out for other man cannon users; if you get hit by them, the lower one will most likely perish. Meeleing others in mid-air also results in this.
*Watch out for other man cannon users; if you get hit by them, the lower one will most likely perish. Meeleing others in mid-air also results in this.
==Remakes==
===''Halo 4''===
The ''[[Halo 4]]'' map [[Solace]] is structurally similar to Narrows. Also, in May 20, 2013, Community Forge Island Test introduced Forge map called Confined (by Big Papa SaLoT), which is heavily inspired by Narrows.{{Ref/Site|URL=https://blogs.halowaypoint.com/en-us/blogs/headlines/posts/The-Halo-Bulletin-51513|Site=Halo Waypoint|Page=The Halo Bulletin: 5.1513|D=12|M=08|Y=2014}}


==Forge==
==Forge==
<!--This section is for Forge tips, do not put things like "Add a brute shot, its more fun"  Give good reasons WHY and WHERE to add the object(s), like "Adding shield doors in the main hallway will change the flow of battle to the sides of it, allowing for more heated firefights in the side allies." Thank you for keeping Halopedia neat-->
<!--This section is for Forge tips, do not put things like "Add a brute shot, its more fun"  Give good reasons WHY and WHERE to add the object(s), like "Adding shield doors in the main hallway will change the flow of battle to the sides of it, allowing for more heated firefights in the side allies." Thank you for keeping Halopedia neat-->
{{Main|Forge}}
*In [[Forge|monitor]] mode, you can get off the main bridge and go to a small "outcropping" ledge in the canyon wall, the space is large enough to Forge on, and have players fight there. The only way to have players reach it is to place a receiver node on the ledge, and a sender node on the main bridge.
*In monitor mode, you can get off the main bridge and go to a small "outcropping" ledge in the canyon wall, the space is large enough to Forge on, and have players fight there. The only way to have players reach it is to place a receiver node on the ledge, and a sender node on the main bridge.
*Forging boxes to help jump onto the little towers can help on a game of snipers.
*Forging boxes to help jump onto the little towers can help on a game of snipers.
*Forging a floating crate or teleporter (using the 2 player float strategy) can effectively block the man cannon.
*Forging a floating crate or teleporter (using the 2 player float strategy) can effectively block the man cannon.
*In Forge, you can overload the man cannons with [[TR/9 trip mine|trip mine]]s. If you do this, you can simply stand on them with no effect.
*It is possible to get outside the map. In Forge, you can place [[teleporter]]s on top of Narrows. You can't jump because you are too high. If you go too far forward, you won't be able to go back.


==Production notes==
==Matchmaking Adjustments==
===Matchmaking adjustments===
For reasons not yet disclosed by [[Bungie]], this map has been slightly altered when playing in [[Matchmaking]] playlists.   
For reasons not yet disclosed by [[Bungie]], this map has been slightly altered when playing in [[Matchmaking]] playlists.   


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As of August 22, 2008, the shotgun and the active camo were also removed and the rocket launcher has been moved to the location where the shotgun was. The bubble shield is now on the top where the rocket launcher was, and there are two overshields in the same location.
As of August 22, 2008, the shotgun and the active camo were also removed and the rocket launcher has been moved to the location where the shotgun was. The bubble shield is now on the top where the rocket launcher was, and there are two overshields in the same location.
[[File:H4 Narrows Hangar Concept.jpg|thumb|250px|Concept of one of the bases, reimagined as a hangar for [[Pelican]] dropships.]]
 
===Official remake===
==Production notes==
{{Main|Cut Halo 4 levels#Narrows remake}}
A remake of Narrows was concepted for an unreleased ''[[Halo 4]]'' map pack, which would have redecorated the map with a human aesthetic and a [[Pelican]] in the background, as opposed to the Forerunner style of this map. Other maps in the unreleased map pack would have included "[[Arrowhead]]" and "[[ONI Bog]]".<ref>[https://www.artstation.com/artwork/LavJK '''ArtStation''': ''HALO - Narrows reimagined structural studies''] - ''"Narrows (a HALO 3 favourite) reimagined for an unfortunately unrealized HALO 4 multiplayer DLC."''</ref><ref>[https://www.artstation.com/artwork/1LYae '''ArtStation''': ''HALO - Narrows reimagined under-pass'']</ref><ref>[https://www.artstation.com/artwork/lE8ao '''ArtStation''': ''HALO - Narrows reimagined hangar interior'']</ref>
A remake of Narrows was concepted for an unreleased ''[[Halo 4]]'' map pack, which would have redecorated the map with a human aesthetic and a [[Pelican]] in the background, as opposed to the Forerunner style of this map. Other maps in the unreleased map pack would have included "[[Cut Halo 4 levels#Arrowhead|Arrowhead]]" and "[[Cut Halo 4 levels#ONI Bog|ONI Bog]]".<ref>[https://www.artstation.com/artwork/LavJK '''ArtStation''': ''HALO - Narrows reimagined structural studies''] - ''"Narrows (a HALO 3 favourite) reimagined for an unfortunately unrealized HALO 4 multiplayer DLC."''</ref><ref>[https://www.artstation.com/artwork/1LYae '''ArtStation''': ''HALO - Narrows reimagined under-pass'']</ref><ref>[https://www.artstation.com/artwork/lE8ao '''ArtStation''': ''HALO - Narrows reimagined hangar interior'']</ref> The map was pitched to [[343 Industries]] but was ultimately never produced.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.deviantart.com/sbigham/art/Halo-4-DLC-Bridge-Lower-Level-Concept-410852979|Site=Deviant Art|Page=Halo 4: DLC Bridge Lower Level Concept|Quote=This only went as far as a pitch to 343.}}
 
{{Clear}}
==Trivia==
==Trivia==
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies below in the Strategies section-->  
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies below in the Strategies section-->  
*The icicles on the tops of the doorways that lead underneath the bridge on the blue team's side can be shot and meleed off.
*The icicles on the tops of the doorways that lead underneath the bridge on the blue team's side can be shot and meleed off.
*It is possible to get outside the map. In Forge, you can place [[teleporter]]s on top of Narrows. You can't jump because you are too high. If you go too far forward, you won't be able to go back.
*When you land on the conveyor belt below, two things can happen: be killed, or survive for a brief period of time on the lower structure. After five seconds you will be killed by the Guardians. This is because the game is processing the fact that there is no way you can get back up, and so it kills you. However, if you crouch in one of the holes along the outside, you will be able to survive until you are killed by another player (or, of course, yourself by committing suicide).
*When you land on the conveyor belt below, two things can happen: be killed, or survive for a brief period of time on the lower structure. After five seconds you will be killed by the Guardians. This is because the game is processing the fact that there is no way you can get back up, and so it kills you. However, if you crouch in one of the holes along the outside, you will be able to survive until you are killed by another player (or, of course, yourself by committing suicide).
*If you look off to the side, you can see another bridge exactly like Narrows. That bridge and this one (Narrows) are probably part of an extremely large cooling installation, as said in the description of the map.
*If you look off to the side, you can see another bridge exactly like Narrows. That bridge and this one (Narrows) are probably part of an extremely large cooling installation, as said in the description of the map.
*If two people go on the man cannon (one on each side) and launch at the same time, they will hit each other and then fall to their deaths.
*If two people go on the man cannon (one on each side) and launch at the same time, they will hit each other and then fall to their deaths.
*The 'conveyor belt' brings the chilly water from beneath the level to an as of yet unknown place where it is used for cooling down the Ark.
*In Forge, you can overload the man cannons with [[TR/9 trip mine|trip mine]]s. If you do this, you can simply stand on them with no effect.
*While going over the man cannon if a player throws out a [[regenerator]], the player will then go back to where they come from, usually falling to their death.
*While going over the man cannon if a player throws out a [[regenerator]], the player will then go back to where they come from, usually falling to their death.
*Although the map description says that it is set on the Ark, no other part of the Ark can be seen in the sky. This is most likely because the mountains and clouds block any view of the Ark. Also, the Ark's artificial sun can be seen in the sky.
*Although the map description says that it is set on the Ark, no other part of the Ark can be seen in the sky. This is most likely because the mountains and clouds block any view of the Ark. Also, the Ark's artificial sun can be seen in the sky.
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*Unlike the [[Valhalla]]'s man cannons, the Narrows man cannon is based on a set trajectory. (Weight is not a factor in the Narrows man cannon, whereas in Valhalla, if you go in a Mongoose, you go on a noticeably lower trajectory)
*Unlike the [[Valhalla]]'s man cannons, the Narrows man cannon is based on a set trajectory. (Weight is not a factor in the Narrows man cannon, whereas in Valhalla, if you go in a Mongoose, you go on a noticeably lower trajectory)
*By grenade jumping, you used to be able to jump out of the map and land on a ledge - perfect for oddball and team doubles, until Bungie fixed it in Matchmaking by adding [[invisible wall]]s.
*By grenade jumping, you used to be able to jump out of the map and land on a ledge - perfect for oddball and team doubles, until Bungie fixed it in Matchmaking by adding [[invisible wall]]s.
* This map has a marked resemblance to Gephyrophobia, the Halo: Combat Evolved PC Edition map. However, Gephyrophobia, which comes with [[M12 Warthog|Warthogs]] and [[Karo'etba-pattern Ghost|Ghosts]], is much longer and wider than Narrows. Its narrow nature also has called to mind [[Longest]], which has a somewhat similar design when it comes to their lengths.
* This map has a marked resemblance to Gephyrophobia, the Halo: Combat Evolved PC Edition map. However, Gephyrophobia, which comes with [[M12 Warthog|Warthogs]] and [[Type-32 Ghost|Ghosts]], is much longer and wider than Narrows. Its narrow nature also has called to mind [[Longest]], which has a somewhat similar design when it comes to their lengths.
* You won't always die from hitting someone else in mid-flight on the man cannons. On rare occasions, you, or the other person, may go hurtling just over their head, but your foot will collide with their head, causing you to (barely) hit the ground in front of the man cannon and the other person to die, without crediting their fall as a suicide.
* You won't always die from hitting someone else in mid-flight on the man cannons. On rare occasions, you, or the other person, may go hurtling just over their head, but your foot will collide with their head, causing you to (barely) hit the ground in front of the man cannon and the other person to die, without crediting their fall as a suicide.
* A [[Forge World]] map Select, used in some Matchmaking playlists in ''[[Halo: Reach]]'', is inspired by Narrows. Major differences include side walkways instead of man cannons, and instead of an energy bridge, the underside of the main bridge is crossable via a bidirectional man cannon.
* A [[Forge World]] map Select, used in some Matchmaking playlists in ''[[Halo: Reach]]'', is inspired by Narrows. Major differences include side walkways instead of man cannons, and instead of an energy bridge, the underside of the main bridge is crossable via a bidirectional man cannon.
* ''[[Halo 4]]'' map [[Solace]] is structurally similar to Narrows. Also, in May 20, 2013, Community Forge Island Test introduced Forge map called Confined (by Big Papa SaLoT), which is heavily inspired by Narrows.
* The name of the map may be a reference to the [[wikipedia:Tacoma Narrows Bridge|Tacoma Narrows Bridge]] in Washington state, southwest of Bungie's headquarters in Bellevue.
* The name of the map may be a reference to the [[wikipedia:Tacoma Narrows Bridge|Tacoma Narrows Bridge]] in Washington state, southwest of Bungie's headquarters in Bellevue.


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
File:HMCC H3 Narrows Map.png|Narrows Map.
File:narrows01.jpg|A view of Narrows' "Upper Bridge".
File:narrows01.jpg|A view of Narrows' "Upper Bridge".
File:Narrows lowbridge.jpg|A view of Narrows' "Low Bridge."
File:Narrows lowbridge.jpg|A view of Narrows' "Low Bridge."
File:NarrowsBattle2.jpg|Red EVA vs Blue CQB.
File:NarrowsBattle2.jpg|Red EVA vs Blue CQB.
</gallery>
===''Halo 4'' Concept art===
<gallery>
File:H4 Narrows Hangar Concept.jpg|Concept of one of the bases, reimagined as a hangar for [[Pelican]] dropships.
File:H4 Narrows Underpass Concept.jpg|Concept art for the 'underpass' segment of the map, under the main bridge.
File:H4_Narrows_UnderpassSketch_Concept.jpg|A sketch of the underpass section.
File:H4 Narrows Base Concept 1.jpg|Structural study of a UNSC-themed Narrows remake.
File:H4 Narrows Base Concept 2.jpg|More structural study.
File:H4 Narrows Base Concept 3.jpg|Painted concept art of the base at one end of the bridge.
File:H4 Narrows Base Concept 4.jpg|Another concept of the base.
File:H4_Narrows_Side_Concept.jpg|Concept art of the side of the base areas, where a gravity lift would be.
File:H4 Narrows Bridge.jpg|Concept art of the bridge area of the map.
</gallery>
</gallery>


==Sources==
==Sources==
{{Ref/Sources}}
<references/>


{{Levels|H3|mode=yes}}
{{Levels|H3|mode=yes}}
{{Levels|HO|mode=yes}}

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