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{{Era|RW}}
{{Title|''Halo 5: Guardians'' E3 Hololens Experience}}
{{Title|''Halo 5: Guardians'' E3 Hololens Experience}}
<div class="floatright"><youtube width="300" height="200">s7X3VPS7rWQ</youtube></div>
{{Status|RealWorld}}
{{#widget:Vimeo|id=931430118|thumb|width=350px|caption=The E3 Hololens Experience on Vimeo.}}


The '''''Halo 5: Guardians'' Hololends Experience''' is a video showcasing the new ''[[Halo 5: Guardians]]'' multiplayer mode, [[Warzone]] with hololens technology.
The '''''Halo 5: Guardians'' Hololens Experience''' is a video showcasing the new ''[[Halo 5: Guardians]]'' multiplayer mode, [[Warzone]] with hololens technology.


==Description==
On the [[UNSC Infinity]], Spartan Commander [[Sarah Palmer]] goes though Warzone, explaining its use in training simulations to [[Gabriel Thorne]], [[Anthony Madsen]], [[Tedra Grant]], [[Naiya Ray]], [[Joel Thomas]], and [[Jared Miller]].  She also goes though the simulation [[Escape from ARC]], the simulation the Spartans are about to go though. Saying what enemies they will face and so on.


==Full Experience==
''12 attendees enter through a door and are in "FR-2" (Fitting Room 2). Attendees put on the Hololens headset with the assistance of site staff, they are then guided through a hallway with "Objective" markers.''


==Transcript==
''Attendees are then split into two groups, one group goes to "SBR-A" (Simulation Briefing Room A), and the other goes to "SBR-B" (Simulation Briefing Room B) with near identical experiences outside different decals on walls noting the difference.''
{{Expand-Section}}
 
''When they get near the Holotable, people could look out a window where they could look through into the UNSC ''Infinity'' hanger four.''
 
'''Hanger 4:''' (Unintelligible)
 
''When all attendees made it to the [[HBT-215 Holographic Imaging Table]], a UNSC logo appears and starts spinning on the Hologram panel, then a incoming transmission happens, and then [[Sarah Palmer]] appears''
 
'''Palmer:''' "Welcome aboard the UNSC Infinity, I am Spartan commander Sarah Palmer, Warzone is a [[hardlight]] training simulation that recreates battlegrounds from historical engagements. Today’s Simulation takes place on the planet before you."
 
''[[Alluvion]] appears, with the word "Warzone" behind it, and the term "Historical Harlight Simulation Active" behind it.''
 
'''Palmer:''' "Your battleground is located here in the northern hemisphere. Take a few moments to look at each of the structures, lean in and view each of the buildings, study their spatial relationship to one another."
 
''A location on the planet is highlighted, and is cantered on the holotable, as structures from Escape from ARC are shown''
 
'''Palmer:''' "You’ll need to have intimate knowledge of this area if you wanna be successful from the very start of the simulation. Now that you're familiar with the battle area, lets discuss how to play."
 
''Pelicans appear over the holographic reorientation of Escape from ARC, as it shows visuals tying to what Palmer says.''
 
'''Palmer:''' "In Warzone, two teams of 12 Spartans compete to be the first to earn 1000 points. You will be deployed by Pelican into the designated area on the map. AI controlled High Value Targets lurk around the battlefield, just waiting to ruin your day."
 
''Elder [[Hunter]] Appears and does some animations, and shows their weak spot in their back.''
 
'''Palmer:''' "This is an Elder Hunter; he’s extremely strong against a frontal assault. He'll charge at close range, and use his plasma cannon at a distance. Hunters are tough and usually come in pairs, but they are nothing compared to [[Forerunner]] Phaetons."
 
''The Elder Hunter vanishes and is replaced by the Phaeton.''
 
'''Palmer:''' "We haven't seen many of these aircraft in the wild yet, but we've encountered enough to know Phaetons are quick and deadly. I put one in the simulation today, because I want you to be familiar with it if the day comes that you meet the real deal. Eliminating targets like these grant values that immediately impact your team's score, but all High Value Targets in Warzone are very tough, so make sure to bring your friends if you wanna take them down."
 
''Palmer appears again''
 
'''Palmer:''' "Alright Spartans let’s get you into the Warzone so you can try it out for yourselves. I’ve dropped some additional info on the comm chips in front of you; grab those chips in your way out the door for later review."
 
''Attendees are then directed to take the com chip.''
 
'''PA (repeating):''' "All Spartans report to the Warzone simulation room."
 
''Attendees are then lead into a room where they could play Warzone on 12 Xbox set up for them''
 
==USB memory stick contents==
All of Season 1 of ''[[Hunt the Truth]]'', the ''[[All Hail]]'' trailer, ''[[The Cost]]'' trailer, the ''[[Hunt the Truth#Bullet Trailer|Bullet trailer]]'', Warzone Intro and Baseintro using the Hololens videos, a Warzone Infinity pic of Hololens and a Warzone Palmer pic of Hololens.
 
==Production notes==
Several concept pieces were made by Scribble Pad Studios artist [[:Category:Images by James Paick|James Paick]].{{Ref/Site|Id=ASH5GE3JamesPaick|URL=https://www.artstation.com/artwork/n0XgX|Site=Artstation.com|Page=Halo HoloLens E3 Experience - Screening Room Concept Design|D=20|M=5|Y=2024}} Senior artist on the project [[:Category:Images by Charlie Baker|Charlie Baker]] worked on several core elements of the experience, making the globe where they spent a lot of time tuning and animating the hex fade on it. According to Baker they would wear the headset while tuning the globe.{{Ref/Site|Id=ASH5GE3CharlieBaker|URL=https://www.artstation.com/artwork/lVEkzY|Site=Artstation.com|Page=Halo Halolens E3 Experience|D=20|M=5|Y=2024}}
 
The company Envy Create did the set up for the event.{{Ref/YouTube|Id=YTEnvyCreateE32015|Sg3-DMtdiEs|Envy Create|Xbox @ E3 2015|Y=2015|M=9|D=1}}


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Halo HoloLens Experience concept screening.jpg
File:H5G Marketing E32015HE Screening Room Concept.jpg|Concept Art
File:Halo HoloLens Experience concept1.jpg
File:H5G Marketing E32015HE Experience Concept Design.jpg|Concept Art
File:Halo HoloLens Experience concept2.jpg
File:H5G Marketing E32015HE Experience Concept Design 2.jpg|Concept Art
File:Halo HoloLens Experience concept table.jpg
File:H5G Marketing E32015HE Table Design 01.jpg|Concept Art
File:H5G Marketing E32015HE Table Design 02.jpg|Concept Art
File:H5G Marketing E32015HE Table Design 03.jpg|Concept Art
File:H5G Marketing E32015HE Early Alluvion hologram.jpg|Early version of the planet Alluvion.
File:H5G Marketing E32015HE Alluvion hologram.jpg|Final version of the planet Alluvion.
File:H5G Marketing E32015HE Set under construction.jpg|Set under construction.
File:H5G Marketing E32015HE Optic Calibration Card.png|Lanyard to get into the Experience.
File:H5G Marketing E32015HE Front Door.jpg|Door into the experience.
File:H5G Marketing E32015HE Fitting Room 1.jpg|Where you got the Hololens equipment.
File:H5G Marketing E32015HE Fitting Room 2.jpg|Another look at where you got the Hololens equipment.
File:H5G Marketing E32015HE Fitting Room 3.jpg|Another look at where you got the Hololens equipment.
File:Hololens scientist.jpg|A UNSC Scientist explaining the Hololens.
File:HololensObjective.jpg|The marker attendees had to follow.
File:H5G Marketing E32015HE Hallway.jpg|The Hallway into the Holo-panel room.
File:H5G Marketing E32015HE Hanger.jpg|Where the hanger was.
File:Into_the_Hanger.jpg|The Hanger Attendees could look into.
File:H5G Marketing E32015HE Holotable.jpg|A look near the Holo-panel.
File:H5G Marketing E32015HE Holotable Close Up.jpg|Another look over the Holo-panel.
File:Empty holopanel.jpg|Empty Holo-panel.
File:H5G Marketing E32015HE Holotable Super Close Up.jpg|Look over the Holo-panel.
File:HololensUNSC logo.jpg|The incoming Transmission with UNSC logo.
File:Planet.png|The planet of Alluvion.
File:Arc.png|The Map Escape from ARK.
File:Pelicans_hololens.jpg|Pelicans on the overview of the map.
File:Infinity hololens.jpg|UNSC Infinity in the experience.
File:H5GE3HE Red Team.jpg|Multiplayer Red team.
File:H5G-ElderHunter.jpg|Elder Hunter in the Experience.
File:Hololens_Phaeton.jpg|Phaeton image.
File:Hololens.jpg|Palmer with the Comm chip data near the end of the experience.
File:H5G Marketing E32015HE Xbox Room.jpg|The room where attendees could play Halo 5: Guardians Warzone.
File:H5G Marketing E32015HE Xbox Room 2.jpg|Another look at the room where attendees could play Halo 5: Guardians Warzone.
File:H5G Marketing E32015HE Penstick.jpg|Memory stick you got at the end of the experience.
</gallery>
</gallery>


==Sources==
{{Ref/Sources}}


{{Trailer}}
{{Trailer}}
[[Category:Halo 5: Guardians]]
 
[[Category:Halo 5: Guardians trailers]]

Revision as of 10:03, May 20, 2024

The E3 Hololens Experience on Vimeo.

The Halo 5: Guardians Hololens Experience is a video showcasing the new Halo 5: Guardians multiplayer mode, Warzone with hololens technology.

Description

On the UNSC Infinity, Spartan Commander Sarah Palmer goes though Warzone, explaining its use in training simulations to Gabriel Thorne, Anthony Madsen, Tedra Grant, Naiya Ray, Joel Thomas, and Jared Miller. She also goes though the simulation Escape from ARC, the simulation the Spartans are about to go though. Saying what enemies they will face and so on.

Full Experience

12 attendees enter through a door and are in "FR-2" (Fitting Room 2). Attendees put on the Hololens headset with the assistance of site staff, they are then guided through a hallway with "Objective" markers.

Attendees are then split into two groups, one group goes to "SBR-A" (Simulation Briefing Room A), and the other goes to "SBR-B" (Simulation Briefing Room B) with near identical experiences outside different decals on walls noting the difference.

When they get near the Holotable, people could look out a window where they could look through into the UNSC Infinity hanger four.

Hanger 4: (Unintelligible)

When all attendees made it to the HBT-215 Holographic Imaging Table, a UNSC logo appears and starts spinning on the Hologram panel, then a incoming transmission happens, and then Sarah Palmer appears

Palmer: "Welcome aboard the UNSC Infinity, I am Spartan commander Sarah Palmer, Warzone is a hardlight training simulation that recreates battlegrounds from historical engagements. Today’s Simulation takes place on the planet before you."

Alluvion appears, with the word "Warzone" behind it, and the term "Historical Harlight Simulation Active" behind it.

Palmer: "Your battleground is located here in the northern hemisphere. Take a few moments to look at each of the structures, lean in and view each of the buildings, study their spatial relationship to one another."

A location on the planet is highlighted, and is cantered on the holotable, as structures from Escape from ARC are shown

Palmer: "You’ll need to have intimate knowledge of this area if you wanna be successful from the very start of the simulation. Now that you're familiar with the battle area, lets discuss how to play."

Pelicans appear over the holographic reorientation of Escape from ARC, as it shows visuals tying to what Palmer says.

Palmer: "In Warzone, two teams of 12 Spartans compete to be the first to earn 1000 points. You will be deployed by Pelican into the designated area on the map. AI controlled High Value Targets lurk around the battlefield, just waiting to ruin your day."

Elder Hunter Appears and does some animations, and shows their weak spot in their back.

Palmer: "This is an Elder Hunter; he’s extremely strong against a frontal assault. He'll charge at close range, and use his plasma cannon at a distance. Hunters are tough and usually come in pairs, but they are nothing compared to Forerunner Phaetons."

The Elder Hunter vanishes and is replaced by the Phaeton.

Palmer: "We haven't seen many of these aircraft in the wild yet, but we've encountered enough to know Phaetons are quick and deadly. I put one in the simulation today, because I want you to be familiar with it if the day comes that you meet the real deal. Eliminating targets like these grant values that immediately impact your team's score, but all High Value Targets in Warzone are very tough, so make sure to bring your friends if you wanna take them down."

Palmer appears again

Palmer: "Alright Spartans let’s get you into the Warzone so you can try it out for yourselves. I’ve dropped some additional info on the comm chips in front of you; grab those chips in your way out the door for later review."

Attendees are then directed to take the com chip.

PA (repeating): "All Spartans report to the Warzone simulation room."

Attendees are then lead into a room where they could play Warzone on 12 Xbox set up for them

USB memory stick contents

All of Season 1 of Hunt the Truth, the All Hail trailer, The Cost trailer, the Bullet trailer, Warzone Intro and Baseintro using the Hololens videos, a Warzone Infinity pic of Hololens and a Warzone Palmer pic of Hololens.

Production notes

Several concept pieces were made by Scribble Pad Studios artist James Paick.[1] Senior artist on the project Charlie Baker worked on several core elements of the experience, making the globe where they spent a lot of time tuning and animating the hex fade on it. According to Baker they would wear the headset while tuning the globe.[2]

The company Envy Create did the set up for the event.[3]

Gallery

Sources