Editing Vehicles

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==Gameplay==
==Gameplay==
In gameplay, only a small number of very unique vehicles are controllable and usually operate similarly, allowing driving (navigation) or control of mounted [[Weapons|weaponry]] (attack). Some vehicles allow one to do both simultaneously. The weapons usually have unlimited ammunition available, whether they are [[UNSC Weapons|human]] (ballistic-based) or [[Covenant weapons|Covenant]] (plasma-based).
In gameplay, only a small number of very unique vehicles are controllable and usually operate in a similar fashion, allowing driving (navigation) or control of mounted [[Weapons|weaponry]] (attack). Some vehicles allow one to do both simultaneously. The weapons usually have unlimited ammunition available, whether they are [[UNSC Weapons|human]] (ballistic-based) or [[Covenant weapons|Covenant]] (plasma-based).


When the player enters a vehicle by climbing into driving, weapons, or passenger seats, the camera switches from a first-person to a third-person view. This improves peripheral vision, and the bird's eye view makes it easier to drive around, with nearby terrain easily fitting into view. When the player has control of weaponry while being driven around in a vehicle, either hand-held weapons (usable while in passenger seats) or [[Turrets|mounted weapons]] (usable while in turret seats), a stylized aiming reticle is displayed much like when in first-person view, locked to the center of the screen and replacing the typical arrow cursor.
When the player enters a vehicle by climbing into driving, weapons or passenger seats, the camera switches from a first-person to a third-person view. This improves peripheral vision and the bird's eye view makes it easier to drive around, with nearby terrain easily fitting into view. When the player has control of weaponry while being driven around in a vehicle, either hand-held weapons (usable while in passenger seats) or [[Turrets|mounted weapons]] (usable while in turret seats), a stylized aiming reticle is displayed much like when in first-person view, locked to the center of the screen and replacing the typical arrow cursor.


The player is allowed to use vehicles from either of the two primary factions, [[UNSC]] or [[Covenant]], often turning the Covenant's usually superior firepower against itself. Playable human vehicles are typically grounded and unable to fly. Almost every playable Covenant vehicle has the capability to overcome gravity to some degree and hover or even fly around. Spacecraft and aircraft can be seen in cutscenes, though the player usually cannot control or affect them.
The player is allowed to use vehicles from either of the two primary factions, [[UNSC]] or [[Covenant]], often turning the Covenant's usually superior firepower against itself. Playable human vehicles are typically grounded, and unable to fly. Almost every playable Covenant vehicle has the capability to overcome gravity to some degree, and hover or even fly around. Spacecraft and aircraft can be seen in cutscenes, though the player usually cannot control or affect them in any way.


UNSC vehicles are usually named after animals (such as the [[Warthog]] or [[Pelican]]), while Covenant vehicles are mostly named after supernatural beings (such as the [[Ghost]] or [[Phantom]]); except for large land units being named after insects (such as the [[Scarab]] or [[Locust]]). In ''Halo: CE'', only the Ghost and [[Banshee]] can be destroyed.
UNSC vehicles are usually named after animals (such as the [[Warthog]] or [[Pelican]]), while Covenant vehicles are mostly named after supernatural beings (such as the [[Ghost]] or [[Phantom]]); with the exception of large land units being named after insects (such as the [[Scarab]] or [[Locust]]). In ''Halo: CE'', only the Ghost and [[Banshee]] can actually be destroyed.


The gameplay mechanics involving vehicles have undergone several changes throughout the ''Halo'' games. For example, in ''Halo: Combat Evolved'', a small prod or touch by a vehicle will instantly kill any infantry, including Hunters, whereas starting from ''Halo 2'' the vehicle's speed and mass factor in on the amount of splatter damage. Starting from ''Halo 3'', vehicles take collision damage when hitting other objects based on their mass and speed and can destroy one another by ramming. The driver can also take damage when colliding with other objects, depending on the vehicle.
The gameplay mechanics involving vehicles have undergone a number of changes throughout the ''Halo'' games. For example, in ''Halo: Combat Evolved'', a small prod or touch by a vehicle will instantly kill any infantry, including Hunters, whereas starting from ''Halo 2'' the vehicle's speed and mass factor in on the amount of splatter damage. Starting from ''Halo 3'', vehicles take collision damage when hitting other objects based on their mass and speed, and can destroy one another by ramming. The driver can also take damage when colliding with other objects, depending on the vehicle.


===Allied===
===Allied===
[[:Category:UNSC vehicles|UNSC]] and [[:Category:Covenant vehicles|Covenant vehicles]] are made available in Campaign levels (depending on which side the player character is on, UNSC/Covenant), when the player needs to infiltrate or cut through enemy-held territory.
[[:Category:UNSC vehicles|UNSC]] and [[:Category:Covenant vehicles|Covenant vehicles]] are made available in Campaign levels (depending on which side the player character is on, UNSC/Covenant), when the player needs to infiltrate or cut through enemy-held territory.


Either kept unused, waiting for a driver or allowing the player's character ([[John-117|Master Chief]], [[Thel 'Vadam|The Arbiter]], [[Sangheili|The Elites]], or the [[ODST]]s.) to switch with a friendly unit, the player may enter it without meeting any resistance and take control of it. Alternatively, the player may enter unoccupied mounted turrets.
Either kept unused, waiting for a driver or allowing the player's character ([[John-117|Master Chief]], [[Thel 'Vadam|The Arbiter]], [[Sangheili|The Elites]], or the [[ODST]]s.) to switch with a friendly unit, the player may enter it without meeting any resistance and take control of it. Alternatively the player may enter unoccupied mounted turrets.


===Enemy===
===Enemy===
Since UNSC vehicles are rarely available within campaign levels, it is a common practice to kill the driver of Covenant vehicles to hijack them. Although it is relatively easy to kill its driver from afar with careful sniping, the preferred approach is known as "boarding" and consists of:
Since UNSC vehicles are rarely available within campaign levels, it is a common practice to kill the driver of Covenant vehicles in order to hijack them. Although it is relatively easy to kill its driver from afar with careful sniping, the preferred approach is known as "boarding", and consists of:


#Boarding an enemy vehicle when near its rear or seating area.
#Boarding an enemy vehicle when near its rear or seating area.
#Cutting through its defenses by throwing [[frag grenade]]s, [[Type-1 Antipersonnel Grenade#Stickiness|sticking]] {{Pattern|Anskum|plasma grenade}}s/spike grenades onto its armor plating or burning your way through with some fire bomb grenades.
#Cutting through its defenses by throwing [[frag grenade]]s, [[Type-1 Antipersonnel Grenade#Stickiness|sticking]] {{Pattern|Anskum|plasma grenade}}s/spike grenades onto its armor plating or burning your way through with some fire bomb grenades.
#Killing the driver by [[melee]] attacks (available with any player character) or more grenades.
#Killing the driver by [[melee]] attacks (available with any player character), or more grenades.
#Jumping down from the now disabled vehicle, which automatically grinds to a halt without its driver.
#Jumping down from the now disabled vehicle, which automatically grinds to a halt without its driver.
#Climbing into its driver seat as usual, since the fallen driver's body would have fallen out of the vehicle.
#Climbing into its driver seat as usual, since the fallen driver's body would have fallen out of the vehicle.


This procedure may also be followed while in multiplayer gameplay to take control of UNSC or Covenant vehicles controlled by members of opposing teams.
This procedure may also be followed while in multiplayer gameplay, to take control of UNSC or Covenant vehicles controlled by members of opposing teams.


Vehicles that have been stopped by sheer firepower by destroying or disabling them cannot be taken control of. With certain lighter-armored or not enclosed vehicles such as the Ghost, Warthog, Mongoose, and Banshee, the boarding procedure is simpler. You can board it, throw the driver off, and in most cases, automatically assume control of the vehicle, all in one quick action.
Vehicles that have been stopped by sheer firepower by destroying or disabling them cannot be taken control of. With certain lighter-armored or not enclosed vehicles such as the Ghost, Warthog, Mongoose and Banshee, the boarding procedure is simpler. You can board it, throw the driver off, and in most cases automatically assume control of the vehicle, all in one quick action.


===Multiplayer===
===Multiplayer===
Certain vehicles can be driven in Multiplayer levels. Vehicles can be very useful in Slayer and Skirmish game types. In [[Capture the Flag]], once the player character has picked up the flag, the character cannot drive a vehicle or take control of its weaponry, though the character may ride in a vehicle driven by another character.
Certain vehicles can be driven in Multiplayer levels. Vehicles can be very useful in Slayer and Skirmish gametypes. In [[Capture the Flag]], once the player character has picked up the flag, the character cannot drive a vehicle or take control of its weaponry, though the character may ride in a vehicle driven by another character.


==Types==
==Types==
In the ''Halo'' universe, five different types of vehicles exist. The first four consisting of ground vehicles: [[#Light vehicles|Light]], [[#Medium vehicles|Medium]], [[#Heavy vehicles|Heavy]], and [[#Giant vehicles|Giant]]. The last type consists of all [[#Aerial vehicles|Aerial]] vehicles. Each has different strengths, weaknesses, and purposes, which ultimately help to decide which vehicle to use in which situation. Some vehicles are unusable in the Halo games but can be available for use with the use of modified game content.
In the ''Halo'' universe five different types of vehicles exist. The first four consisting of ground vehicles: [[#Light vehicles|Light]], [[#Medium vehicles|Medium]], [[#Heavy vehicles|Heavy]], and [[#Giant vehicles|Giant]]. The last type consists of all [[#Aerial vehicles|Aerial]] vehicles. Each have different strengths, weaknesses and purposes, which help to ultimately decide which vehicle to use in which situation. Some vehicles are unusable in the Halo games, but can be available for use with the use of modified game content.


===Light vehicles===
===Light vehicles===
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[[File:Warthog Halo Reach.jpeg|thumb|A UNSC [[Warthog]].]]
[[File:Warthog Halo Reach.jpeg|thumb|A UNSC [[Warthog]].]]


Light vehicles are usually used to travel for short distances along with fighting infantry units. They are agile and are usually equipped with small weaponry types. They usually carry up to four passengers. Some have light weaponry and armor, which means they can be vulnerable to heavy weaponry or leave the passengers and driver badly exposed to small arms fire.
Light vehicles are usually used to travel for short distances along with fighting infantry units. They are agile and are usually equipped with small weaponry types. They usually carry up to four passengers. Some have light weaponry and armor which means they can be vulnerable to heavy weaponry, or leave the passengers and driver badly exposed to small arms fire.


;[[Covenant]]
;[[Covenant]]
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[[File:HW2 Banished Marauder.png|thumb|A Banished [[Eklon'Dal Workshop Marauder]].]]
[[File:HW2 Banished Marauder.png|thumb|A Banished [[Eklon'Dal Workshop Marauder]].]]


Medium vehicles are a midway point between the recon prowess and agility of the light vehicles and the hard-hitting power of heavy vehicles, without matching tanks in fire power. Medium vehicles will usually take more damage before destruction and will provide better defense for the driver and passengers. They are usually larger than light vehicles, and will often carry heavy support weaponry.
Medium vehicles are a midway point between the recon prowess and agility of the light vehicles and the hard hitting power of heavy vehicles, without matching tanks in fire power. Medium vehicles will usually take more damage before destruction, and will provide better defense for the driver and passengers. They are usually larger than light vehicles, and will often carry heavy support weaponry.


;Covenant
;Covenant
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[[File:H3 Scorpion filled up.jpg|thumb|A UNSC [[M808 Scorpion]].]]
[[File:H3 Scorpion filled up.jpg|thumb|A UNSC [[M808 Scorpion]].]]


Heavy vehicles are designed to smash foes and crush the enemy beneath their treads. They usually feature powerful weapons and heavy armor for destroying enemy vehicles and protecting themselves from retribution. They are often slow and are often restricted by terrain.
Heavy vehicles are designed to smash foes to pieces and crush the enemy beneath their treads. They usually feature powerful weapons and heavy armor for destroying enemy vehicles and protecting themselves from retribution. They are often slow and are often restricted by terrain.


;Covenant
;Covenant
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[[File:H2 Outskirts Scarab.jpg|thumb|A Covenant {{Pattern|Protos|Scarab}}.]]
[[File:H2 Outskirts Scarab.jpg|thumb|A Covenant {{Pattern|Protos|Scarab}}.]]


The heaviest of vehicles are designed for functions as big as their sizes. They are, however rarely suited for proper combat situations. They will carry defenses, such as defensive gun emplacements and turrets, but will usually be vulnerable in heavy combat circumstances.
The heaviest of vehicles that are designed for functions as big as their sizes. They are however rarely suited for proper combat situations. They will carry defenses, such as defensive gun emplacements and turrets, but will usually be vulnerable in heavy combat circumstances.


;Covenant
;Covenant
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*[[Capri]] - a vehicle manufactured by [[AMG Transport Dynamics]].
*[[Capri]] - a vehicle manufactured by [[AMG Transport Dynamics]].
*[[Civilian Warthog|AMG Civilian Warthog, aka "The Hog"]] - a civilian version of the military's Warthog. Usable in ''Halo 2 Anniversary''.
*[[Civilian Warthog|AMG Civilian Warthog, aka "The Hog"]] - a civilian version of the military's Warthog. Usable in ''Halo 2 Anniversary''.
*[[HuCiv]][[Genet]] - a popular coupe utilized by the [[NMPD]] as the standard model for their patrol cars.
*[[HuCiv]][[Genet]] - a popular coupe, utilized by the [[NMPD]] as the standard model for their patrol cars.
*[[MagLev Train]] - a magnetically powered train seen in several human cities.
*[[MagLev Train]] - an magnetically powered train seen in several human cities.
*[[Mainz Träger Dynamik]] - a Jeep-like vehicle.
*[[Mainz Träger Dynamik]] - a Jeep-like vehicle.
*[[MLX]] - a luxury sports car.
*[[MLX]] - a luxury sports car.
*[[Pontiac GTO]] - an antique muscle car.
*[[Pontiac GTO]] - an antique muscle car.
*[[Sinoviet HM 1220 LTUV-M]] - a former military vehicle-turned-civilian, similar to the warthog.
*[[Sinoviet HM 1220 LTUV-M]] - a former military vehicle-turned-civilian, similar to the warthog.
*[[Spade]] - a farmer's truck in Halo Reach.
*[[Spade]] - a truck used by farmers in Halo Reach.
*[[S-2 Traxus Cargo Transporter]] - a forklift. Usable in Halo Reach and seen as a prop in Halo 3
*[[S-2 Traxus Cargo Transporter]] - a forklift. Usable in Halo Reach and seen as a prop in Halo 3
*[[Tractor unit]] - civilian and military cargo trucks. An unarmored and untrailered version usable in Halo Reach  
*[[Tractor unit]] - civilian and military cargo trucks. An unarmored and untrailered version usable in Halo Reach  

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