Editing Armor customization (Halo Infinite)
From Halopedia, the Halo wiki
- AIColor
- AIModel
- Armoreffects
- Chimera/Attachments
- Chimera/Chest
- Chimera/Glove
- Chimera/Helmet
- Chimera/Knee
- Chimera/Shoulder
- Chimera/Utility
- Chimera/Visor
- Chimera/Wrist
- Eaglestrike/Attachments
- Eaglestrike/Chest
- Eaglestrike/Glove
- Eaglestrike/Helmet
- Eaglestrike/Knee
- Eaglestrike/Shoulder
- Eaglestrike/Utility
- Eaglestrike/Visor
- Eaglestrike/Wrist
- Hazmat/Attachments
- Hazmat/Chest
- Hazmat/Glove
- Hazmat/Helmet
- Hazmat/Hip
- Hazmat/Knee
- Hazmat/Shoulder
- Hazmat/Wrist
- Mark IV/Attachments
- Mark IV/Chest
- Mark IV/Glove
- Mark IV/Helmet
- Mark IV/Hip
- Mark IV/Knee
- Mark IV/Shoulder
- Mark IV/Wrist
- Mark V(B)/Attachments
- Mark V(B)/Chest
- Mark V(B)/Glove
- Mark V(B)/Helmet
- Mark V(B)/Kit
- Mark V(B)/Knee
- Mark V(B)/Shoulder
- Mark V(B)/Utility
- Mark V(B)/Wrist
- Mark VII/Attachments
- Mark VII/Chest
- Mark VII/Glove
- Mark VII/Helmet
- Mark VII/Hip
- Mark VII/Kit
- Mark VII/Knee
- Mark VII/Shoulder
- Mark VII/Wrist
- Mirage IIC/Attachments
- Mirage IIC/Chest
- Mirage IIC/Glove
- Mirage IIC/Helmet
- Mirage IIC/Hip
- Mirage IIC/Knee
- Mirage IIC/Shoulder
- Mirage IIC/Wrist
- MythicEffectSet
- Prosthesis
- Rakshasa/Attachments
- Rakshasa/Chest
- Rakshasa/Glove
- Rakshasa/Helmet
- Rakshasa/Hip
- Rakshasa/Kit
- Rakshasa/Knee
- Rakshasa/Shoulder
- Rakshasa/Wrist
- Visor
- Yoroi/Attachments
- Yoroi/Chest
- Yoroi/Glove
- Yoroi/Helmet
- Yoroi/Knee
- Yoroi/Shoulder
- Yoroi/Utility
- Yoroi/Visor
- Yoroi/Wrist
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Players choose their armor core, which acts as the foundation for the aesthetic of their armor.{{Ref/Site|Id=CFShowcase|URL=https://www.halowaypoint.com/en-us/news/showcase-sensitive|Site=Halo Waypoint|Page=Canon Fodder - Showcase Sensitive|Quote=... each of the helmets below as part of the new Mk. VII armor core.|D=16|M=6|Y=2021}} At launch, attachments were locked to their specific armor core, although 343i stated they were looking into ways to open up customization to work across all cores.{{Ref/Site|ID=Twitter|URL=https://twitter.com/ske7ch/status/1420532588851040258?s=20|Site=Twitter|Page=Brian Jarrard|Quote=For launch, customization components are associated with a specific core. Sorry we weren't more clear about that. Team is already thinking about ways to open that up and allow more mixing and matching down the road.|D=16|M=8|Y=2021}} Similar to ''Halo: Reach'', ''Halo Infinite'' allows players to remove their shoulder pads entirely, though unlike ''Halo: Reach'', this is not the default appearance. As of the August 9th 2022 update, visors were made cross-core compatible. | Players choose their armor core, which acts as the foundation for the aesthetic of their armor.{{Ref/Site|Id=CFShowcase|URL=https://www.halowaypoint.com/en-us/news/showcase-sensitive|Site=Halo Waypoint|Page=Canon Fodder - Showcase Sensitive|Quote=... each of the helmets below as part of the new Mk. VII armor core.|D=16|M=6|Y=2021}} At launch, attachments were locked to their specific armor core, although 343i stated they were looking into ways to open up customization to work across all cores.{{Ref/Site|ID=Twitter|URL=https://twitter.com/ske7ch/status/1420532588851040258?s=20|Site=Twitter|Page=Brian Jarrard|Quote=For launch, customization components are associated with a specific core. Sorry we weren't more clear about that. Team is already thinking about ways to open that up and allow more mixing and matching down the road.|D=16|M=8|Y=2021}} Similar to ''Halo: Reach'', ''Halo Infinite'' allows players to remove their shoulder pads entirely, though unlike ''Halo: Reach'', this is not the default appearance. As of the August 9th 2022 update, visors were made cross-core compatible. | ||
With [[Season 05: Reckoning]] on October 17, [[2023]], helmets were made cross-core compatible.{{Ref/YouTube|Id=HINFS5RTrailer|QORZtiws6Sk|Halo|Season 5: Reckoning Trailer - Halo Infinite|D=08|M=10|Y=2023}} While armor kits were originally locked presets and could not be customized, Season 05 added the ability to change newly released kit items, including the visor, coating, emblem, armor effect, and mythic effect set. This change affects the ''Infinite'' Mark VI, Rusalka, Transgressor, and ''Combat Evolved'' Mark V armor kits. | With [[Season 05: Reckoning]] on October 17, [[2023]], helmets were made cross-core compatible.{{Ref/YouTube|Id=HINFS5RTrailer|QORZtiws6Sk|Halo|Season 5: Reckoning Trailer - Halo Infinite|D=08|M=10|Y=2023}} While armor kits were originally locked presets and could not be customized, Season 05 added the ability to change newly released kit items, including the visor, coating, emblem, armor effect, and mythic effect set. This change affects the ''Infinite'' Mark VI, Rusalka, Transgressor, and ''Combat Evolved'' Mark V armor kits. Future updates aim to make shoulders cross-core compatible.{{Ref/Site|ID=TwitterX|URL=https://twitter.com/Unyshek/status/1719775057671799108|Site=Twitter|Page=John Junyszek|Quote=- Multi-Use Customization - After hearing your feedback here, the customization team brought the highly requested ability to wear any helmet on any core in Season 5. We plan on continuing our work in this area by going after multi-use shoulders next.|D=01|M=11|Y=2023}} | ||
==List of permutations== | ==List of permutations== |