Z-750 binary rifle/Gameplay: Difference between revisions

m
→‎''Halo 5: Guardians'': Link updates, replaced: Promethean Soldier → Armiger Soldier, Soldier Sniper → Armiger Sniper (3), Soldier Officer → Armiger Officer
No edit summary
m (→‎''Halo 5: Guardians'': Link updates, replaced: Promethean Soldier → Armiger Soldier, Soldier Sniper → Armiger Sniper (3), Soldier Officer → Armiger Officer)
 
(8 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Status|Gameplay}}
== ''Halo 4'' ==
== ''Halo 4'' ==
* Unlike its [[SRS99-S5 AM sniper rifle|UNSC]] and [[Type-27 beam rifle|Covenant]] counterparts, the Binary Rifle is capable of instantly killing most enemies with one shot regardless of where it hits.
* In the Campaign, the Binary Rifle is first found in ''[[Forerunner (level)|Forerunner]]'', where it can also be picked up from fallen [[Knight Lancer]]s. It later appears in ''[[Infinity (Halo 4 level)|Infinity]]'' (where it can also be picked up from dead [[Crawler Snipe]]s), ''[[Shutdown]]'', and ''[[Midnight]]''.
* Unlike its [[SRS99-S5 AM sniper rifle|UNSC]] and [[Zubo-pattern beam rifle|Covenant]] counterparts, the Binary Rifle is capable of instantly killing most enemies with one shot regardless of where it hits.
** When playing on [[Heroic]] or [[Legendary]] and fighting against higher ranks of [[Sangheili]] and [[Promethean Knight]]s, the weapon requires a few shots (2 or 3) for a kill.
** When playing on [[Heroic]] or [[Legendary]] and fighting against higher ranks of [[Sangheili]] and [[Promethean Knight]]s, the weapon requires a few shots (2 or 3) for a kill.
* The Binary Rifle is very efficient as an anti-armor weapon, destroying light-armored vehicles in one or two shots and even heavy vehicles with only a few more.
* The Binary Rifle is very efficient as an anti-armor weapon, destroying light-armored vehicles in one or two shots and even heavy vehicles with only a few more.
Line 8: Line 10:


== ''Halo 5: Guardians'' ==
== ''Halo 5: Guardians'' ==
* The Binary Rifle has been changed from its ''Halo 4'' rendition in that it now fires a concentrated beam of antimatter-infused energy, in a similar fashion to a ''[[Halo: Reach]]''-exclusive weapon: the [[Type-52 focus rifle|Focus Rifle]].
* The Binary Rifle has been changed from its ''Halo 4'' rendition in that it now fires a concentrated beam of antimatter-infused energy, in a similar fashion to a ''[[Halo: Reach]]''-exclusive weapon: the [[M'tara-pattern focus rifle|Focus Rifle]].
** To land a kill with the weapon, at least 75% of the beam must hit.
** To land a kill with the weapon, at least 75% of the beam must hit.
* The weapon can now be safely hipfired as it no longer has a spread penalty, allowing for more hipfire kills to be earned with it, although it has moderate recoil when hipfired.
** It is less effective against moving targets unless the player has a steady hand and aim.
* The faster rate of fire, along with beams taking the place of single shots, makes the weapon slightly more forgiving than before, but it is otherwise still rather unforgiving.
* The weapon can now be safely hipfired as it no longer has a spread penalty, allowing for more hipfire kills to be earned with it, although it has moderate vertical recoil when hipfired.
* Like with the Incineration Cannon, the Binary Rifle can kill a player character in the campaign and make them unrevivable until they respawn.
* In the Campaign, the Binary Rifle is first found in ''[[Unconfirmed]]'', where it can be picked up from dead [[Armiger Sniper]]s, but can be found earlier in ''[[Osiris (level)|Osiris]]'' via a secret weapons rack before entering the final area of the mission.
** It later appears in ''[[Reunion]]'', ''[[Genesis (level)|Genesis]]'', ''[[The Breaking]]'', and ''[[Guardians]]''.
* Players who are targeted with the Binary Rifle receive a bright glare on their visor to alert them. This is even more noticeable when the Binary Rifle is wielded by [[Armiger Sniper]]s.
* Like with the Incineration Cannon, the Binary Rifle can kill a player character in the campaign and make them unrevivable until they respawn. This applies to all variants of the weapon.
** For this reason, players should be careful of Armiger Snipers, as they are commonly seen with this weapon, especially on Heroic or Legendary.
* Warzone and Arena feature two variants:
* Warzone and Arena feature two variants:
** '''''Retina of the Mind's Eye''''': an improved Binary Rifle with increased magazine size of 4 rounds and total ammo count of 16 rounds, useful for prolonged long range engagements.
** '''''[[Retina of the Mind's Eye]]''''': an improved Binary Rifle with increased magazine size of 4 rounds and total ammo count of 16 rounds, useful for prolonged long range engagements.
** '''''Twin Jewels of Maethrillian''''': an advanced Binary Rifle featuring dual beam emitters that fire longer and deal extra damage to armor with much less vertical recoil but the weapon cannot deal [[headshot]]s to the front or back of an enemy's head. This weapon is ideal for use against heavy armor, vehicles, and bosses, but is otherwise not very effective against Knights.
** '''''[[Twin Jewels of Maethrillian]]''''': an advanced Binary Rifle featuring dual beam emitters that fire longer and deal extra damage to armor with much less vertical recoil but the weapon cannot deal [[headshot]]s to the front or back of an enemy's head. This weapon is ideal for use against heavy armor, vehicles, and bosses, but is otherwise not very effective against Knights.
*** This variant is also featured in the campaign missions ''[[Reunion]]'' and ''[[Guardians (level)|Guardians]]'', where the player can use it to easily kill [[Promethean Soldier]] [[Soldier Officer|Captains]] and destroy [[Z-510 focus turret|Focus Turrets]], even on [[Legendary]] difficulty.
*** This variant is also featured in the campaign missions ''Reunion'' and ''Guardians'', where the player can use it to easily kill [[Armiger Soldier]] [[Armiger Officer|Officers]] and destroy [[Z-510 focus turret|Focus Turrets]] and [[Kemu-pattern Wraith|Wraiths]], even on [[Legendary]] difficulty.
*** Regardless of which Binary Rifle variant is used, make every shot count.
*** Regardless of which Binary Rifle variant is used, make every shot count.


[[Category:Gameplay guides]]
[[Category:Gameplay guides]]