War Games: Difference between revisions

292 bytes added ,  9 years ago
We wrote this page way too centric to Halo 4 >.<, a problem most of our multiplayer content seems to have, though most are way too Halo 2 or 3 centric. We need some multiplayer dudes.
(We wrote this page way too centric to Halo 4 >.<, a problem most of our multiplayer content seems to have, though most are way too Halo 2 or 3 centric. We need some multiplayer dudes.)
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{{Era|RW}}
{{Era|Post|RW}}
[[File:Wargames.png|thumb|300px|right|[[Sarah Palmer|Commander Palmer]] and [[Fireteam Jackknife]] inside the simulation deck.]]
[[File:Wargames.png|thumb|300px|right|[[Sarah Palmer|Commander Palmer]] and [[Fireteam Jackknife]] inside the simulation deck.]]
'''War Games''' is a combat training simulation where [[SPARTAN-IV]]s are pitted against one another in the advanced combat deck of the {{UNSCship|Infinity}}.<ref name="first look">[http://www.youtube.com/watch?v=f6UL63Zo-uo&feature=player_embedded '''YouTube''': ''Making Halo 4: First Look'']</ref> It serves as ''[[Halo 4]]''<nowiki />'s competitive [[multiplayer]] mode.
'''War Games''' is a combat training simulation where [[SPARTAN-IV]]s are pitted against one another in the advanced combat deck of the {{UNSCship|Infinity}}.<ref name="first look">[http://www.youtube.com/watch?v=f6UL63Zo-uo&feature=player_embedded '''YouTube''': ''Making Halo 4: First Look'']</ref> It serves as ''[[Halo 4]]'' and ''[[Halo 5: Guardians]]''<nowiki/>' competitive [[multiplayer]] mode.


== Overview ==
== Overview ==
The War Games facility uses millions of pneumatic risers and [[Holography|holographic]] projectors to generate realistic environments, most of which are recreated from actual locations around the galaxy, in which combat simulations are initiated.<ref>[http://halo.bungie.org/misc/ExpertZone_Halo4_Guide.pdf '''Halo.Bungie.Org''', ''Halo 4 Field Guide'']</ref> [[SPARTAN-IV Program|SPARTAN-IV]] Fireteams routinely train inside the facility to hone their strength and skills. Upon reaching a [[Rank (Halo 4)|Spartan rank]] of level 50, they are given the option to enlist in a [[specialization]] in their field of choice, should they wish, they may also apply for multiple specialist rankings.<ref>'''[[Halo 4 Limited Edition]]''', ''UNSC ''Infinity'' briefing packet''</ref>
The War Games facility uses millions of pneumatic risers and [[Holography|holographic]] projectors to generate realistic environments, most of which are recreated from actual locations around the galaxy, in which combat simulations are initiated.<ref>[http://halo.bungie.org/misc/ExpertZone_Halo4_Guide.pdf '''Halo.Bungie.Org''', ''Halo 4 Field Guide'']</ref> [[SPARTAN-IV program|SPARTAN-IV]] Fireteams routinely train inside the facility to hone their strength and skills. Upon reaching a [[Rank (Halo 4)|Spartan rank]] of level 50, they are given the option to enlist in a [[specialization]] in their field of choice, should they wish, they may also apply for multiple specialist rankings.<ref>'''[[Halo 4 Limited Edition]]''', ''UNSC ''Infinity'' briefing packet''</ref>


== As a multiplayer mode ==
== As a multiplayer mode ==
[[File:H4-InfinityMode-CareerWelcome.jpg|thumb|right|300px|Introduction to Spartan career in War Games.]]
[[File:H4-InfinityMode-CareerWelcome.jpg|thumb|right|300px|Introduction to Spartan career in War Games in ''[[Halo 4]]''.]]
{{quote|This unparalleled, revolutionary battle simulation is where Spartans go to hone their skills in competitive combat.|Halo Waypoint.}}
{{quote|This unparalleled, revolutionary battle simulation is where Spartans go to hone their skills in competitive combat.|Halo Waypoint.}}
Unlike previous multiplayer modes, War Games is tied with an in-universe explanation, introduced for the first time. In this case the SPARTAN-IVs (controlled by the players) are training in the ''Infinity''<nowiki />'s combat simulation deck by fighting each other to stay constantly battle-ready. The player progression system is more extensive, allowing players to choose between various modifications which have an effect on gameplay, in addition to aesthetic [[armor permutations]] similar to the prior games.<ref name="Official Site">[http://halo.xbox.com/halo4#!halo-evolved/gameplay/31afe32b-0e07-45c0-9424-3adc6e1eadca '''Halo 4 Official Site:''' ''GAMEPLAY'']</ref> Players are able to customize their [[loadout]]s,<ref>[http://www.gamefront.com/halo-4-demo-report/2/ '''Gamefront.com''': ''Halo 4 Demo Report'']</ref> being able to choose between various [[armor abilities]] as well as new customizable features, known as [[Support Upgrades]] and [[Tactical Packages]]. Multiplayer gameplay is more fast-paced than in the prior games. Weapon pickups on maps are marked on the player's [[heads-up display]]<ref name="venture">[http://venturebeat.com/2012/03/05/11-things-learned-about-halo-4/ '''Venturebeat.com''': ''11 new things we’ve learned about Halo 4 (with video)'']</ref>, and players are able to call in ordnance drops, containing power-ups or weapons, during matches.<ref name="Official Site"/> Power-ups available in Infinity Slayer include [[Overshield]], [[Damage Boost]], and [[Speed Boost]].<ref>[http://halo.xbox.com/blogs/Headlines/post/2012/07/06/The-Halo-Bulletin-7612.aspx '''Halo Waypoint''': ''The Halo Bulletin: 7.6.12'']</ref>
Unlike previous multiplayer modes, War Games is tied with an in-universe explanation, introduced for the first time. In this case the SPARTAN-IVs (controlled by the players) are training in the ''Infinity''<nowiki />'s combat simulation deck by fighting each other to stay constantly battle-ready. The player progression system is more extensive, allowing players to choose between various modifications which have an effect on gameplay, in addition to aesthetic [[armor permutations]] similar to the prior games.<ref name="Official Site">[http://halo.xbox.com/halo4#!halo-evolved/gameplay/31afe32b-0e07-45c0-9424-3adc6e1eadca '''Halo 4 Official Site:''' ''GAMEPLAY'']</ref> Players are able to customize their [[loadout]]s,<ref>[http://www.gamefront.com/halo-4-demo-report/2/ '''Gamefront.com''': ''Halo 4 Demo Report'']</ref> being able to choose between various [[armor abilities]] as well as new customizable features, known as [[Support Upgrades]] and [[Tactical Packages]]. Multiplayer gameplay is more fast-paced than in the prior games. Weapon pickups on maps are marked on the player's [[heads-up display]]<ref name="venture">[http://venturebeat.com/2012/03/05/11-things-learned-about-halo-4/ '''Venturebeat.com''': ''11 new things we’ve learned about Halo 4 (with video)'']</ref>, and players are able to call in ordnance drops, containing power-ups or weapons, during matches.<ref name="Official Site"/> Power-ups available in Infinity Slayer include [[Overshield]], [[Damage Boost]], and [[Speed Boost]].<ref>[http://halo.xbox.com/blogs/Headlines/post/2012/07/06/The-Halo-Bulletin-7612.aspx '''Halo Waypoint''': ''The Halo Bulletin: 7.6.12'']</ref>
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* [[Extraction]]
* [[Extraction]]
* [[Ricochet]]
* [[Ricochet]]
* [[Breakout]]


==Trivia==
==Trivia==
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File:War Games early concept 2.jpg|Another early concept art for a multiplayer map.
File:War Games early concept 2.jpg|Another early concept art for a multiplayer map.
File:HE Invasion.jpg|Sarah Palmer participating in a game of [[Invasion]].
File:HE Invasion.jpg|Sarah Palmer participating in a game of [[Invasion]].
File:H5GWin.png|SPARTAN-IVs on Red Team win a match in War Games in ''[[Halo 5: Guardians]]''.
</gallery>
</gallery>
==List of appearances==
*''[[Halo 4]]'' {{1st}}
**''[[Spartan Ops]]'' {{Mo}}
*''[[Halo: Escalation]]''
*''[[Halo 5: Guardians]]''


==Sources==
==Sources==