Visual Intelligence System, Reconnaissance: Difference between revisions

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{{Era|HCW}}
{{Status|Canon}}
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{{Weapon infobox
{{Weapon Infobox
|image=[[File:H3ODST Campaign 1stPersonVISR02.jpg|300px]]
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|name=Visual Intelligence System, Reconnaissance
|name=Visual Intelligence System, Reconnaissance
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|affiliation= [[United Nations Space Command]]
|affiliation= [[United Nations Space Command]]
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{{Quote|It's simple: If you see green, squad up. If you see red, shoot.|[[Urk]], [[Bungie.net]].<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=Halo3ODST_FeetFirst '''Bungie.net''': ''"Feet First" Update'']</ref>}}
{{Quote|It's simple: If you see green, squad up. If you see red, shoot.|<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=Halo3ODST_FeetFirst '''Bungie.net''': ''"Feet First" Update'']</ref>}}
The '''Visual Intelligence System, Reconnaissance''', abbreviated as '''VISR''', is a proprietary integrated data management system incorporated into the [[ODST battle armor|helmets]] of [[Orbital Drop Shock Troopers]].
 
The '''Visual Intelligence System, Reconnaissance''' ('''VISR''', pronounced "visor") is a proprietary integrated data management system used by personnel of the [[United Nations Space Command]]. It is incorporated into the [[ODST battle armor|helmets]] of [[Orbital Drop Shock Troopers]] and [[MJOLNIR GEN2]], the latter of which features Version 4.0 of the suite.<ref name="gameplay">[http://halo.xbox.com/halo4#!halo-evolved/gameplay/31afe32b-0e07-45c0-9424-3adc6e1eadca '''Halo 4 Official Site''': ''Gameplay'']</ref><ref name="H4 visors">[http://www.youtube.com/watch?v=OPKWXZyfa6o& ''Halo 4 - All 17 Visor Colors, Master Chief Helmet & Grifball!'']</ref> As of [[2560]], it is the most up-to-date [[heads-up display]] software used by UNSC personnel.{{Ref/Site|URL=https://www.halowaypoint.com/news/the-new-halo-encyclopedia-is-out-today|Site=Halo Waypoint|Page=The New Halo Encyclopedia is Out Today|D=11|M=03|Y=2023}}


==Overview==
==Overview==
The VISR provides tactical data in real time as it is broadcast, and can link into [[Unified Earth Government|UEG]], [[Colonial Administration Authority|CAA]] and [[United Nations Space Command|UNSC]] infrastructure systems at the local, national, and global network levels, administered on a need or rating basis, allowing the user to store and review up to 610MB of content relevant to the current or all mission objectives.
VISR provides tactical data in real time as it is broadcast. It can link into [[Unified Earth Government|UEG]], [[Colonial Administration Authority|CAA]], and UNSC infrastructure systems at the local, national, and global network levels, administered on a need or rating basis. The version of VISR issued to ODSTs near the end of the [[Human-Covenant War]] allows the user to store and review up to 610MB of content relevant to the current or all mission objectives.
 
Among other functions, VISR also provides navigational data and highlights various points of interest in the operational area. As of ODST BIOS update A29.817941B.01 it also features light enhancement systems, raising the brightness of the surrounding area on the user's [[heads-up display]] during low-light operations. VISR's low-light vision enhancement also links with the user's [[neural interface]] to provide Friend or Foe designation by searching for [[IFF]] transponders on friendly or enemy personnel. Enemy and friendly personnel and matériel are highlighted with different colors. Friendly combatants are highlighted in green whereas enemy combatants are highlighted in red. Usable weapons, vehicles, and medical kits are highlighted in blue; other objects and structures are highlighted in orange; beacons and data terminals are highlighted in yellow.<ref>[http://halo.bungie.net/projects/odst/guide.aspx '''Bungie.net''': ''Halo 3: ODST Project Page'']</ref>
 
VISR's core technology was originally developed for the [[MJOLNIR Powered Assault Armor]],<ref name="wayp">[http://halo.xbox.com/en-us/Universe/Detail/visr/46e787cc-207e-4590-9553-51efa66f425d#imageNumber=1 '''Halo Waypoint''': ''VISR''] (defunct, backup on [https://web.archive.org/web/20120718192910/http://halo.xbox.com/en-us/Universe/Detail/visr/46e787cc-207e-4590-9553-51efa66f425d#imageNumber=1 Archive.org])</ref> though the first VISR systems date back to the early 21st century, alternately bloating in complexity and paring down to bare-bones HUD management since then.<ref>'''Halo 5: Guardians''', Dynasty VISR description</ref> VISR was field tested by [[Spartan-III]] [[Headhunters]].<ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''', "[[Headhunters]]", ''page 164''</ref> Unlike the visual interface system developed for the Spartans, the ODST VISR requires no [[neural interface]].{{Ref/Reuse|wayp}} With the introduction of [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2]]], the VISR 4.0 suite is now utilized by [[Spartan-IV]]s. This version is more similar to previous incarnations of the MJOLNIR heads-up display than the one used by ODSTs, and the new [[MJOLNIR GEN2 BIOS|BIOS]] firmware allows a modification to the suite with the [[Z-5080 Promethean vision]] module. As of [[2558]] the highest version number is 4.09, though several customized types are available to operators within the [[Spartan branch]]'s [[Specializations|Specialization wings]].{{Ref/Reuse|H4 visors}}
 
==VISR database==
[[File:VISR Database.jpg|thumb|300px|The NAV parameter on the integrated VISR data management suite.]]
The VISR database holds pertinent and relative information concerning battle to provide a distinct tactical advantage to the wearer. The database encompasses three main parameters situated in a carousel formation:
 
*'''Navigation (NAV)''' - As an ODST lacks a [[motion tracker]]s in his HUD, the NAV component in the VISR database provides a far more dynamic integration of mapping systems than featured by a standard motion tracker. It is very similar to the [[TACMAP]] in all [[MJOLNIR]] suits. The NAV tab is possibly the most useful feature in the VISR database suite because it provides a complete bird's-eye view of the current area in an interactive schematic grid; more importantly, the NAV parameter also shows the enemy forces in their entirety within the proximity of the highlighted area. This property of the database makes it very useful for tactical situations where planning is a key element. One downside to the enemy position interface is that the NAV function does not identify enemies individually (such as by rank or species) -- they are all represented with the same red diamond. However, one may still discern which types of Covenant infantry are in the vicinity by the marker's relative movement speed. Additionally, the NAV function only previews enemy locations within the vicinity of the VISR operator. User-set NAV markers may be displayed using this feature. The compass is synced with this parameter of the VISR database, as waypoints and beacons show up as integrated icons within the direction in relation to their location.
 
*'''Intelligence (INTEL)''' - This parameter is a comprehensive listing of the current mission objectives. On the right-hand side, a picture depicting the user is shown along with a symbol denoting rank, as well as the name of the operator. On the left-hand side, the current location is shown along with a logo of the organisation, agency, business or entity associated with the location (or mission). Another useful feature of this component is the ability to set a marker to the current objective's location which is shown with a brief description of what the objective entails. Both the description and marker are broadcast upon the user's HUD. Beacons generally represent current objectives.
 
*'''Communications (COM)''' - This component is rather simplistic in its design and function.
 
There are other elements within the VISR database include the following:<ref>'''UNSC Field Operations Guide (Halo 3: ODST Instruction Manual)''', ''page 8-9''</ref>
 
*Compass (integral with all factors regarding location, designation, and direction)
*Key locations (pre-placed beacons for mission objectives)
*Map legend (shown for all map elements)
*Grenade inventory (integrated with HUD)
*VISR database tabs (in carousel formation)
*Weapons and ammunition (integrated with HUD)
*Waypoint list
*Interactive local map
 
==Known VISR Variants==
===GEN1===
This is a list of all GEN1 compatible Visors.{{Ref/Note|To avoid unnecessary clutter caused by redundant citations, all subsequent entries are cited using the ''Halo: Reach'' and ''Halo: Combat Evolved'' [[Skins (Halo: Combat Evolved)|skin]] Spartan Armor menus.}}
{| class="wikitable sortable"
! style="background:#777; text-align:center; color:#fff;" colspan="4"|<span style="color:#fff;">[[Visor color]]</span>
|-align="center"
! style="background:#777; text-align:center; color:#fff;"|Visor
! style="background:#777; text-align:center; color:#fff;"|Name/Version
! style="background:#777; text-align:center; color:#fff;"|Information
 
|-align="left"
|N/A
|Default
|Bronze-coloured visor, and the default employed on the [[B-class Mjolnir|MJOLNIR Mark V<nowiki>[B]</nowiki>]] system.
|-align="left"
|[[File:HR Silver Visor Icon.png|120px]]
|Silver
|Silver visor compatible on the MJOLNIR Mark V [B] platform.
|-align="left"
|[[File:HR Blue Visor Icon.png|120px]]
|Blue
|Blue visor compatible on the MJOLNIR Mark V [B] platform.
|-align="left"
|[[File:HR Black Visor Icon.png|120px]]
|Black
|Black visor compatible on the MJOLNIR Mark V [B] platform.
|-align="left"
|[[File:HR Gold Visor Icon.png|120px]]
|Gold
|Gold visor compatible on the MJOLNIR Mark V [B] platform.
|-
|N/A
|Gold
|Default gold visor on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform.
|-
|[[File:HCE Blue Visor Icon.png|75px|center]]
|Blue
|Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform.
|-
|[[File:HCE DarkBlue Visor Icon.png|75px|center]]
|Dark Blue
|Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform.
|-
|[[File:HCE Green Visor Icon.png|75px|center]]
|Green
|Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform.
|-
|[[File:HCE DarkGreen Visor Icon.png|75px|center]]
|Dark Green
|Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform.
|-
|[[File:HCE Purple Visor Icon.png|75px|center]]
|Purple
|Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform.
|-
|[[File:HCE Bronze Visor Icon.png|75px|center]]
|Bronze
|Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform.
|-
|[[File:HCE DarkPurple Visor Icon.png|75px|center]]
|Dark Purple
|Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform.
|-
|[[File:HCE Red Visor Icon.png|75px|center]]
|Red
|Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform.
|-
|[[File:HCE Yellow Visor Icon.png|75px|center]]
|Yellow
|Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform.
|-
|[[File:HCE Orange Visor Icon.png|75px|center]]
|Orange
|Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform.
|-
|[[File:HCE DarkYellow Visor Icon.png|75px|center]]
|Dark Yellow
|Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform.
|-
|[[File:HCE PastelBlue Visor Icon.png|75px|center]]
|Pastel Blue
|Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform.
|-
|[[File:HCE Silver Visor Icon.png|75px|center]]
|Silver
|Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform.
|-
|[[File:HCE DarkRed Visor Icon.png|75px|center]]
|Dark Red
|Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform.
|-
|[[File:HCE PastelGreen Visor Icon.png|75px|center]]
|Pastel Green
|Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform.
|-
|[[File:HCE DarkOrange Visor Icon.png|75px|center]]
|Dark Orange
|Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform.
|-
|[[File:HCE PearlescentYellow Visor Icon.png|75px|center]]
|Pearlescent Yellow
|Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform.
|-
|[[File:HCE Platinum Visor Icon.png|75px|center]]
|Platinum
|Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform.
|-
|[[File:HCE PastelOrange Visor Icon.png|75px|center]]
|Pastel Orange
|Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform.
|-
|[[File:HCE PearlescentRed Visor Icon.png|75px|center]]
|Pearlescent Red
|Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform.
|-
|[[File:HCE Spectrum Visor Icon.png|75px|center]]
|Spectrum
|Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform.
|-
|[[File:HCE PearlescentPurple Visor Icon.png|75px|center]]
|Pearlescent Purple
|Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform.
|-
|[[File:HCE PastelPurple Visor Icon.png|75px|center]]
|Pastel Purple
|Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform.
|-
|[[File:HCE PearlescentOrange Visor Icon.png|75px|center]]
|Pearlescent Orange
|Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform.
|-
|[[File:HCE Groovy Visor Icon.png|75px|center]]
|Groovy
|Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform.
|-
|[[File:HCE PearlescentGreen Visor Icon.png|75px|center]]
|Pearlescent Green
|Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform.
|-
|[[File:HCE PastelRed Visor Icon.png|75px|center]]
|Pastel Red
|Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform.
|-
|[[File:HCE PastelYellow Visor Icon.png|75px|center]]
|Pastel Yellow
|Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform.
|-
|[[File:HCE PearlescantBlue Visor Icon.png|75px|center]]
|Pearlescent Blue
|Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform.
|-
|[[File:HCE Onyx Visor Icon.png|75px|center]]
|Onyx
|Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform.
|}
 
===GEN2===
This is a list of all GEN2 compatible Visor systems:{{Ref/Note|To avoid unnecessary clutter caused by redundant citations, all subsequent entries are cited using the ''Halo 4'' and ''Halo 5: Guardians'' Spartan Armor menus.}}
====VISR 4====
{| class="wikitable sortable"
! style="background:#777; text-align:center; color:#fff;" colspan="4"|<span style="color:#fff;">[[Visor color]]</span>
|-align="center"
! style="background:#777; text-align:center; color:#fff;"|Visor
! style="background:#777; text-align:center; color:#fff;"|Name/Version
! style="background:#777; text-align:center; color:#fff;"|Manufacturer
! style="background:#777; text-align:center; color:#fff;"|Information
 
|-align="left"
|[[File:Halo 5 VISR Recruit.png|120px]]
|Standard VISR 4.0 - Recruit
|[[Hannibal Weapon Systems]]
|For all newly deployed SPARTAN-IV assets. This software manages the Spartan's disparate sensor feeds, [[UNSC battle network|battlenet]] links, and suit diagnostic messages.
|-align="left"
|[[File:Solar.png|120px]]
|Improved VISR 4.02 - Solar
|[[Materials Group]]
|For flare mitigation and control operations. It also upgrades focus specifically on target acquisition speed, combat identification, and interoperability with UEG law enforcement networks.
 
|-align="left"
|[[File:Halo 5 VISR Cyan.png|120px]]
|Improved VISR 4.03 - Cyan
|Hannibal Weapon System
|For protracted survival methodology. Too expensive to be universally deployed, this VISR hardware is protected against electromagnetic interference, shock and corrosive atmospheres.
 
|-align="left"
|[[File:Halo 5 VISR Blindside.png|120px]]
|Upgraded VISR 4.04 - Blindside
|[[Imbrium Machine Complex]]
|For combat vindication reliance factor. This VISR is frowned upon by UNSC staff officers, and sacrifices strategic situational awareness for improved performance in small-unit actions.
 
|-align="left"
|[[File:Halo 5 VISR Frost.png|120px]]
|Upgraded VISR 4.05 - Frost
|[[Lethbridge Industrial]]
|For range visibility in subzero conditions. It has an integral climate module and multi-layer insulation that can function in extreme temperatures and exotic cryogenic atmospheres.
 
|-align="left"
|[[File:H5-WaypointVisor-Sunspot.png|120px]]
|Enhanced VISR 4.06 - Sunspot
|[[Acheron Security]]
|For fixed support and auxiliary efforts. This VISR system utilizes a dedicated deconfliction agent which effectively curates the deluge of information competing for the Spartan's attention.
 
|-align="left"
|[[File:H5-WaypointVisor-Verdant.png|120px]]
|Improved VISR 4.07 - Verdant
|[[Naphtali Contractor Corporation]]
|For heavy machine operation in the field. It was updated to comply with the latest industrial cyberlink standards, as well as expanded support for legacy interfaces.
 
|-align="left"
|[[File:H5-WaypointVisor-Midnight.png|120px]]
|Enhanced VISR 4.08 - Midnight
|Materials Group
|For spatial blackout during slipspace maneuvers. Materials Group uses this VISR as the basis for their next-generation battlespace management software, but proper use requires significant technical expertise.
 
|-align="left"
|[[File:H5-WaypointVisor-Legendary.png|120px]]
|Maximized VISR 4.09 - Legendary
|Materials Group
|For next-gen asymmetric warfare operability. The Beta-5 Asymmetrical Action Group has adopted the Legendary VISR for their Spartan units, albeit with custom plugins developed by ONI's internal teams.
 
|-align="left"
|[[File:Halo 4 Wetwork Visor.png|120px]]
|Customized VISR 4.0 - Wetwork
|Lethbridge Industrial
|Optimized for [[WETWORK-class Mjolnir|WETWORK-class armor]].
 
|-align="left"
|[[File:Halo 4 Operator Visor.png|120px]]
|Customized VISR 4.0 - Operator
|Naphtali Contractor Corporation
|Optimized for [[OPERATOR-class Mjolnir|OPERATOR-class armor]].
 
|-align="left"
|[[File:Halo 4 Pioneer Visor.png|120px]]
|Customized VISR 4.0 - Pioneer
|Acheron Security
|Optimized for [[PIONEER-class Mjolnir|PIONEER-class armor]].
 
|-align="left"
|[[File:Halo 4 Pathfinder Visor.png|120px]]
|Customized VISR 4.0 - Pathfinder
|[[Imbrium Machine Complex]]
|Optimized for [[PATHFINDER-class Mjolnir|PATHFINDER-class armor]].
 
|-align="left"
|[[File:Halo 4 Engineer Visor.png|120px]]
|Customized VISR 4.0 - Engineer
|Manufacturer: Lethbridge Industrial<br>
|Optimized for [[ENGINEER-class Mjolnir|ENGINEER-class armor]].


The VISR also provides navigational data, various points of interest in the area, and other important functions. It also includes low-light vision enhancement systems as part of ODST BIOS update A29.817941B.01, this raising the brightness of the surrounding area on the user's [[heads-up display]] during night time operations. The VISRs low light vision enhancement also links with the users [[neural interface]] to provide Friend or Foe designation by searching for [[IFF]] Transponders on friendly or enemy infantry.
|-align="left"
|[[File:Halo 4 Stalker Visor.png|120px]]
|Customized VISR 4.0 - Stalker
|Naphtali Contractor Corporation<br>
|Optimized for [[STALKER-class Mjolnir|STALKER-class armor]].


Enemy and friendly infantry, weapons and objects are highlighted with different colors. "Friendly" combatants are highlighted in green, "enemy" combatants are highlighted in red, usable weapons, vehicles and health packs are highlighted in blue, other objects, scenery and buildings are highlighted in orange, beacons and data terminals are highlighted in bright yellow.<ref>[http://www.bungie.net/projects/odst/guide.aspx '''Bungie.net''': ''Halo 3: ODST Project Page'']</ref>
|-align="left"
|[[File:Halo 4 Rogue Visor.png|120px]]
|Customized VISR 4.0 - Rogue
|Hannibal Weapon System
|Optimized for [[ROGUE-class Mjolnir|ROGUE-class armor]].


The core technology of the VISR system was originally developed for the [[MJOLNIR Powered Assault Armor]]<ref name="wayp">'''[[Halo Waypoint]]''', ''VISR''</ref> and was field tested by [[SPARTAN-III]] [[Headhunters|Headhunter]] teams.<ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''', "[[Headhunters]]", ''page 164''</ref> Unlike the visual interface system developed for the Spartans, the ODST VISR requires no [[neural interface]].<ref name="wayp"/>
|-align="left"
|[[File:Halo 4 Tracker Visor.png|120px]]
|Customized VISR 4.0 - Tracker
|Acheron Security
|Optimized for [[TRACKER-class Mjolnir|TRACKER-class armor]].
|}


===Advantages===
====VISR 5====
The VISR as a data management suite provides an ODST with the best tactical data in the field. Data uplinks and the ability to tap into infrastructure systems, or access an [[Artificial Intelligence|AI]] to acquire information makes the VISR a valuable tool for Helljumpers in combat. The VISR can connect to any network broadcasting a wireless signal, like a local, or planetary network, or an orbiting satellite like the [[Stealth Tactical Aerial Reconnaissance Satellite|STARS]]. This ability to connect to any accessible network allows the VISR to quickly and intelligently search, access, and broadcast data relevant to the current mission objective quickly.
{| cellpadding="3" border="1" align="center"
! style="background:#777; text-align:center; color:#fff;" colspan="4"|<span style="color:#fff;">[[Visor color]]</span>
|-align="center"
! style="background:#777; text-align:center; color:#fff;"|Visor
! style="background:#777; text-align:center; color:#fff;"|Name/Version
! style="background:#777; text-align:center; color:#fff;"|Manufacturer
! style="background:#777; text-align:center; color:#fff;"|Information


===Disadvantages===
|-align="left"
The VISR's main disadvantage is its low vision enhancement feature, which cannot function in day time-lighting situations. The VISR's different functions cannot be toggled seperately such that only the identification-highlighting functionality is active. This limits the true potential of the system, as it could identify both potential targets not at first noticeable to the soldier, and objects of interest that may be relevant to the current objective. The VISR's data management and GPS functionality also cannot be accessed when in a combat zone, as they obscure the user's view of the battlefield.
|[[File:Vanguard Visor.png|120px]]
|Prototype VISR 5.0
|Hannibal Weapon System
|The [[VANGUARD-class Mjolnir]] is field testing this VISR type.<ref name="H4EVG">'''[[Halo 4: The Essential Visual Guide]]''' ''- Page 167''</ref>
|}


==VISR Database==
====Unknown====
[[File:VISR_Database.jpg|thumb|300px|The NAV parameter on the integrated VISR data management suite.]]
{| class="wikitable sortable"
The VISR database holds pertinent and relative information concerning battle to provide a distinct tactical advantage to the wearer.<ref group="notes">The VISR data management suite can be accessed by pressing the ''back'' button at any time during [[Campaign]] or [[Firefight]] play modes in ''Halo 3: ODST''. Aside from the advantages that the database delivers in terms of intelligence and tactics, it has a significant disadvantage; using the VISR database requires one to basically "pause" the game -- however the player can still receive damage while viewing the database, so it is recommended to only view it in a relatively safe area.</ref> The database encompasses three main parameters situated in a carousel formation:
! style="background:#777; text-align:center; color:#fff;" colspan="4"|<span style="color:#fff;">[[Visor color]]</span>
|-align="center"
! style="background:#777; text-align:center; color:#fff;"|Visor
! style="background:#777; text-align:center; color:#fff;"|Name/Version
! style="background:#777; text-align:center; color:#fff;"|Manufacturer
! style="background:#777; text-align:center; color:#fff;"|Information


*'''NAV''' - Shortened for "Navigation", this tab is self-explanatory. As ODSTs lack a [[motion sensor]] in their HUD, the NAV component in the VISR database provides a far more dynamic integration of mapping systems than featured by a standard motion tracker. It is very similar to the [[TACMAP]] in all [[MJOLNIR]] suits.<ref group="notes">The TACMAP is featured canonically in stories but is absent from gameplay in any Halo game.</ref><ref group="notes">The NAV tab is the only feature from the VISR database in the Firefight game mode, and it is reduced to only show the user, allies, and enemies on the map's integrated screen and legend.</ref> The NAV tab is possibly the most useful feature in the VISR database suite because it provides a complete bird's-eye view of the current area in a interactive schematic grid, and, more importantly, the NAV parameter also shows the enemy forces in their entirety within the proximity of the highlighted area. This property of the database makes it very useful for tactical situations where planning is a key element. One downside to the enemy position interface is that the NAV function does not identify the enemies individually (such as by rank or species, etc.) -- they are all represented with the same red diamond. However, one may still discern which types of Covenant infantry are in the vicinity by the marker's relative movement speed. Additionally, the NAV function will only preview enemy locations within the vicinity of the VISR operator.<ref group="notes">The system can also review any previously visited area of [[New Mombasa|the city]], however enemies can only be seen in the current area: player can not see enemies that are in [[Tayari Plaza]] when player is in, let's say, [[Uplift Reserve]].</ref> Storage caches are also marked on the NAV screen as green icons depicting the [[Superintendent]], and can be marked via a waypoint (a marker that can be placed only once at a time that uploads the location to the user's compass). The compass is synced with this parameter of the VISR database, as waypoints and beacons show up as integrated icons within the direction in relation to their location.  
|-align="left"
|[[File:H5-WaypointVisor-Abyss.png|120px]]
|Abyss
|
|The galaxy is full of wonder and danger in equal measure. The Abyss VISR uses Subtle augmented reality tricks to reduce the Spartan's exposure to psychologically stressful visual stimuli, ensuring peak performance in even the most traumatic environments.


*'''INTEL''' - Short for "Intelligence", this parameter is a comprehensive multi-listing of the current mission objectives. On the right-hand side, a picture depicting the user is shown along with a symbol denoting rank, as well as the name of the operator. Another useful feature of this component is to set a marker to the current objective location along with a brief description of what the objective entails. Both the description and marker are broadcasted upon the HUD of the user, but the "hint" marker (which is an orange icon depicting the Superintendent) is not synced to the compass like the NAV data for beacons and waypoints. Beacons often represent the current objectives, and sometimes a beacon can have the same location that a "hint" marker does, allowing a user to still see a quick view of the objective location without having to view the database.
|-align="left"
|[[File:H5-WaypointVisor-Armorer.png|120px]]
|Armorer
|
|A game changer for field operations, the Armorer VISR features its own augmented reality maintenance and diagnostic playbook that can walk Spartans through troubleshooting and basic repairs of most UNSC equipment.


*'''COMM''' - This component of the database system is short for "Communications". It is rather simplistic in its design and function.<ref group="notes">The COMM feature serves as a very effective aid for the [[audio log]] achievements (especially [[Audiophile (Achievement)|Audiophile]]). The audio transcripts that [[the Rookie]] collects along his journey through [[New Mombasa|the city]] can be reviewed here, and often the transcripts provide backstory to understand what happened to [[New Mombasa]] and its citizens, namely [[Sadie Endesha|Sadie]] and [[Vergil]]. The audio logs also provide a sense of mystery, as they are discovered in any order and deciphering the facts can be confusing if the logs are not collected in a correct order. The element of mystery from the audio logs adds a certain similarity to a neo-noir modern detective story, as players collect clues and try to understand what has happened to the metropolis of [[New Mombasa]]. Once all the audio transcripts are collected, the user can then play them all and go through them in a chronological formation rather than reading scattered bits and pieces.</ref>
|-align="left"
|[[File:H5-WaypointVisor-Aureus.png|120px]]
|Aureus
|
|Containing dozens of useful functions for unaugmented users, the Aureus VISR is used by many new Spartans before they transition to more specialized HUDs.


There are other elements (some are mentioned above) that are encompassed within the VISR database:<ref>'''UNSC Field Operations Guide (Halo 3: ODST Instruction Manual)''', ''page 8-9''</ref>
|-align="left"
|[[File:H5-WaypointVisor-Aurora.png|120px]]
|Aurora
|
|The designer of the Aurora VISR claimed it could see the unseen and visualize phenomenon outside of human comprehension.


*Compass (Integral with all factors regarding location, designation, and direction)
|-align="left"
*Key Locations (Preplaced Beacons--Mission Objectives)
|[[File:H5-WaypointVisor-Autumn.png|120px]]
*Map Legend (Shown for all map elements)
|Autumn
*Grenade Inventory (Integrated with the HUD)
|Unidentified AI
*VISR Database Tabs (The carousel formation--pressing RB and LB rotates the carousel)
|The Autumn VISR if a flawless example of software engineering and ergonomics. Approaching rampancy has inflamed its designer's auteur tendencies, resulting in a baroque design barely understandable even by other AIs.
*Weapons and Ammunition (Integrated with the HUD)
 
*Controller Legend (Specific button-mapped functions)
|-align="left"
*Waypoint List
|[[File:Halo 5 VISR Beltane.png|120px]]
*Map of New Mombasa (Interactive map schematic)
|Beltane
|
|The Beltane VISR can be easily monitored by an AI over the battlenet, allowing the operator to focus on difficult tasks without compromising situational awareness.
 
|-align="left"
|[[File:H5-WaypointVisor-Buckingham.png|120px]]
|Buckingham
|
|Unofficially tolerated, the Buckingham VISR is a privately developed data management suite sold only to active duty UNSC personnel.
 
|-align="left"
|[[File:H5-WaypointVisor-Burgundian.png|120px]]
| Burgundian
|
|It is not yours to understand why. Nor are you authorized to understand the subtle complexities and allure of the Burgundian VISR and its manifest menu options.
 
|-align="left"
|[[File:Halo 5 VISR Clockwork.png|120px]]
|Clockwork
|
|The Clockwork VISR is a piece of technical art, appreciated as a masterwork of programming and engineering by the handful of [[Artificial intelligence|AI]] and [[human]] experts who understand the complexity of [[MJOLNIR Powered Assault Armor|Mjolnir]] [[Heads-up display|HUD]] design.
 
|-align="left"
|[[File:H5-WaypointVisor-Connected.png|120px]]
|Connected
|
|Developed by the avionics maintenance team aboard the {{UNSCShip|Infinity}}, the Connected VISR's display elements can be replaced with only basic tools and minimal training.
 
|-align="left"
|[[File:H5-WaypointVisor-Dauntless.png|120px]]
|Dauntless
|
|[[Sangheili]] sourced high-tier nanolaminates and scanning elements make the Dauntless sensor grid and faceplate outrageously expensive even by [[Watershed Division]] standards.
 
|-align="left"
|[[File:H5-WaypointVisor-Daybreak.png|120px]]
|Daybreak
|
|The reflective coating on the Daybreak VISR is specifically designed to mitigate damage to sensitive optics in the case of viewing atmospheric nuclear detonations.
 
|-align="left"
|[[File:H5-WaypointVisor-Dianthus.png|120px]]
|Dianthus
|
|The Dianthus VISR kit was discovered by [[Office of Naval Intelligence|ONI]] operatives in the arms markets of [[Venezia]]. It's unclear who is manufacturing these VISR sensor elements or how widespread they have become.
 
|-align="left"
|[[File:H5-WaypointVisor-Dusk.png|120px]]
|Dusk
|
|The first Dusk VISR was created in the resource-strapped final days of the Covenant War. Among its design goals were engineering refinements that drastically reduced the need for rare earths and other strategic metals.
 
|-align="left"
||[[File:H5-WaypointVisor-Dynasty.png|120px]]
|Dynasty
|
|The first VISR systems date back to the early 21st century, alternately bloating in complexity and paring down to bare-bones HUD management since then. The Dynasty HUD is an example of the former, with dozens of embedded quality of life apps.
 
|-align="left"
|[[File:H5-WaypointVisor-Ecto.png|120px]]
|Ecto
|
|The pattern-matching subsystem of the Ecto VISR can be set to look for specific hyperspectral and multi-modal sensory traces, a useful function when tracking stealthy xenomorphs and transient electronic whispers.
 
|-align="left"
|[[File:Halo 5 VISR Envy.png|120px]]
|Envy
|
|Envy VISR's were developed by extreme sport enthusiasts on [[Mars]]. Through proven in environments far harsher than UNSC specifications required it took years to overcome anti-military sentiment in the boutique development house that made them.
 
|-align="left"
|[[File:H5-WaypointVisor-Expedition.png|120px]]
|Expedition
|
|Built and ran through the harshest testing regime offered by the UNSC, the Expedition VISR can occasionally remain intact even if the rest of the helmet is destroyed around it.
 
|-align="left"
|[[File:H5-WaypointVisor-FalseDawn.png|120px]]
|False Dawn
|
|Initial research and development for the False Dawn VISR promised an entirely new approach for head-up displays. Unfortunately, it will requires years of work on neural interfaces to make full use of the technology.
 
|-align="left"
|[[File:H5-WaypointVisor-Flood.png|120px]]
| Flood
|
|As the name implies, the Flood VISR is built specifically for Spartan assessment and [[Flood containment Fireteam|containment teams]] deployed to [[Forerunner]] sites that may house samples of the [[Flood|all-devouring parasite]].
 
|-align="left"
|[[File:Halo 5 VISR Foucault.png|120px]]
| Foucault
|
|The Foucault VISR represents a major policy shift in the UEG towards allowing smaller corporations to compete in the paramilitary, military, and security markets.
 
|-align="left"
|[[File:H5-WaypointVisor-Gallows.png|120px]]
| Gallows
|
|Made for special forward observation teams operating in quarantine zones, failsafe charges in the Gallows VISR will destroy the helmet (and everything in it) in case of compromise.
 
|-align="left"
|[[File:Halo 5 VISR Glacier.png|120px]]
| Glacier
|
|Tested by hostile environment teams on a dozen frigid worlds, the Glacier VISR is the first choice for any Spartan expected to operate in cryogenic atmospheres.
 
|-align="left"
|[[File:H5-WaypointVisor-Greystone.png|120px]]
| Greystone
|
|The Greystone VISR's unsettling advertising campaign featured Spartans standing on lifeless rocks at the edge of long-dead stars, staring into the void.
 
|-align="left"
|[[File:Ichor.png|120px]]
|Ichor
|
|The Ichor VISR's threat database is able to identify, index, and inform on all matters related to biohazards.
 
|-align="left"
|[[File:H5-WaypointVisor-Independence.png|120px]]
|Independence
|
|The Independence VISR was created by a team of UNSC maintenance personnel as a personal project. After the code was leaked to the net it has become the unofficial base for several independent HUDs.
 
|-align="left"
|[[File:H5-WaypointVisor-King.png|120px]]
|King
|
|The first King VISR was an enigmatic artifact produced as a one-off by a bored [[Huragok]]. Subsequent attempts to copy the design have been met with varying levels of failure.
 
|-align="left"
|[[File:Mad Dog.png|120px]]
| Mad Dog
|
|Mad Dog VISR overlays lack even the most rudimentary image sanitation functions so that Spartan operators see only the rawest, most unadulterated view of the battlefield.
 
|-align="left"
|[[File:H5-WaypointVisor-Matrix.png|120px]]
| Matrix
|
|Created for field technicians tasked with on-site cyberintrusion, the Matrix VISR has a custom built interface for managing networked AI's and friendly kill systems.
 
|-align="left"
|[[File:H5-WaypointVisor-Mithral.png|120px]]
|Mithral
|
|Mithral VISR systems have been a staple of exploration teams that delve deep under the surface of resource-rich worlds.
 
|-align="left"
|[[File:H5-WaypointVisor-Muse.png|120px]]
| Muse
|
|Powered by the latest in polymorphic software agents, the Muse VISR may represent a breakthrough in semi-autonomous nonsapient assistants for Spartans.
 
|-align="left"
|[[File:Pendragon.png|120px]]
|Pendragon
|
|Ruinously expensive, only a handful of private armies can afford the cutting-edge Pendragon VISR and associated software licenses.
 
|-align="left"
|[[File:H5-WaypointVisor-Primeval.png|120px]]
|Primeval
|
|The Primeval VISR is a throwback design created after data archaeology efforts recovered novel branches of the first Mjolnir VISR codebase in burned-out [[Damascus Testing Facility|Damascus Materials Testing Facility]] computer cores.
 
|-align="left"
|[[File:H5-WaypointVisor-Rampant.png|120px]]
|Rampant
|Beweglichkeitsrüstungsysteme
|With its proprietary set of software extensions, [[Beweglichkeitsrüstungsysteme]] hopes to position the Rampant VISR as the de facto standard for integrating with Forerunner sensor systems.
 
|-align="left"
|[[File:H5-WaypointVisor-Reflection.png|120px]]
| Reflection
|
|The Reflection VISR was created for pioneers delving into the welkin realms of slipspace, tapping into experimental sensors and probes to translate strange vibrations and trace energy patterns into some semblance of order.
 
|-align="left"
|[[File:H5-WaypointVisor-Regnum.png|120px]]
|Regnum
|
|Feature creep, ruinous cost overruns, and accusations of corruption notwithstanding, the Regnum VISR features the best threat management subsystem on the market.
 
|-align="left"
|[[File:H5-WaypointVisor-Remembrance.png|120px]]
|Remembrance
|
|The protective outer coating of the Remembrance VISR is coated with materials recycled from glassed colonies.
 
|-align="left"
|[[File:H5-WaypointVisor-Resolute.png|120px]]
| Resolute
|
|Open source records indicate the Resolute VISR is customized for integration with the [[Artemis Tracking System|Artemis threat analysis and tracking hardware]].
 
|-align="left"
|[[File:H5-WaypointVisor-Rex.png|120px]]
| Rex
|
|The Rex VISR proved exceptionally capable of identifying optical associated<br>with [[Jiralhanae]] [[active camouflage]] systems. Prototypes were used by [[UNSC Marine Corps|UNSC Marines]]<br>units to track down Brute holdouts on Earth and [[Tribute]].
 
|-align="left"
|[[File:H5-WaypointVisor-Rime.png|120px]]
|Rime
|
|Rime VISR HUD's are fully compatible with all UNSC radar, ladar, and sonar imaging sensors.
 
|-align="left"
|[[File:Royal.png|120px]]
|Royal
|
|The Royal VISR features a translation system and local database of hundreds of human languages, many of which are now thought extinct after the Covenant War.
 
|-align="left"
|[[File:H5-WaypointVisor-Saturnine.png|120px]]
|Saturnine
|
|The Saturnine VISR hardware is fully compatible with [[Combat harness|Sangheili combat harness]] power and data feeds, leading some to believe it's intended for export.
 
|-align="left"
|[[File:H5-WaypointVisor-Scoundrel.png|120px]]
|Scoundrel
|
|The Scoundrel VISR was created for use by ONI field operatives but has since made its way to the criminal underworld and into Insurrection hands.
 
|-align="left"
|[[File:H5-WaypointVisor-Secrets.png|120px]]
|Secrets
|
|ONI Section Zero's used their experience with managing complicated intelligence data networks to inform the Secrets VISR design and functionality. Unfortunately there is little doubt that secret backdoors were placed in the code.
 
|-align="left"
|[[File:Sluagh.png|120px]]
|Sluagh
|
|A small percentage of SPARTAN-IV candidates experience augmentation defects. Those related to vision can usually be corrected with implants or custom HUD's such as the Sluagh VISR.
 
|-align="left"
|[[File:Starfire.png|120px]]
|Starfire
|
|Records siphoned from the [[Babd Catha Forerunner vessel|Forerunner ship]] buried under the ice at [[Babd Catha Ice Shelf|Babd Catha]] informed the Starfire VISR architecture, but it will be decades before even a fraction of the site's archived secrets are decrypted.
 
|-align="left"
|[[File:H5-WaypointVisor-Strife.png|120px]]
|Strife
|
|When monomaniacal focus on a limited set of targets is needed, the Strife VISR can be fitted to augment existing predictive tracking capabilities.
 
|-align="left"
|[[File:H5-WaypointVisor-Tenebrae.png|120px]]
|Tenebrae
|
|Tenebrae VISR systems are intended to be used in conjunction with imaging radar,<br>ladar, and other systems that allow tactical operations to be conducted in the complete absence of visible light.
 
|-align="left"
|[[File:H5-WaypointVisor-Torchbearer.png|120px]]
|Torchbearer
|
|Torchbearer VISR's are tailored for use by [[UNSC Army]] [[UNSC Army Pathfinders|pathfinders]].
 
|-align="left"
|[[File:H5-WaypointVisor-Unbreakable.png|120px]]
|Unbreakable
|
|Built from the latest composites and reverse-engineered [[Covenant]] technology, the Unbreakable VISR can survive even when the surrounding helmet is torn asunder.
 
|-align="left"
|[[File:Halo 5 VISR Vandal.png|120px]]
|Vandal
|
|Even when Spartans lose, the Vandal VISR ensures they do it with style and panache.
 
|-align="left"
|[[File:H5-WaypointVisor-Vespertine.png|120px]]
|Vespertine
|
|Leaked development documents for the Vespertine VISR's next firmware<br>upgrade show superior augmented reality performance and interactivity.
 
|-align="left"
|[[File:H5-WaypointVisor-WildHunt.png|120px]]
|Wild Hunt
|
|Proven on the means streets of [[Earth]]'s megaplexes, the Wild Hunt VISR has a custom optical recognition application used for decoding gang signs and other underworld symbology.
|}


==Trivia==
==Trivia==
*On the left-hand side in the INTEL feature within VISR, the current location is listed along with a seemingly-hidden [[Marathon]] symbol that is behind the "Triplicate" emblem.
{{Linkbox|gallery=yes|gallerypage=Images of VISR mode}}
*The VISR map display also marks hostile units in and around the player's location, possibly thanks to the [[Superintendent (Construct)|Superintendent]]. This may be hinted at during one of the audio logs in game, where Sadie suggests to Dr. Endesha that he should reprogram Vergil to identify Covenant troop types, which he agrees to do.
*When VISR is activated, [[Huragok]] writings are highlighted on walls around New Mombasa. They appear to be Covenant or Forerunner symbols. They commonly appear around dead Sangheili.
*When VISR is activated, [[Huragok]] writings are highlighted on walls around New Mombasa. They appear to be Covenant or Forerunner symbols. They commonly appear around dead Sangheili.
*The navigational database system in the VISR is similar to the [[TACMAP]] in both [[Semi-Powered Infiltration Armor|SPI]] and [[MJOLNIR Powered Assault Armor|MJOLNIR]] armor systems.
*The navigational database system in the VISR is similar to the [[TACMAP]] in both [[Semi-Powered Infiltration Armor|SPI]] and [[MJOLNIR Powered Assault Armor|MJOLNIR]] armor systems.
Line 64: Line 667:
==Gallery==
==Gallery==
<gallery>
<gallery>
File:Ariel_excavation.png|VISR mode seen in ''[[Halo: Helljumper]]''.
File:Ariel_excavation.png|VISR mode in ''[[Halo: Helljumper]]''.
File:HEvol - SPI VISR.png|VISR mode integrated into the [[Semi-Powered Infiltration Armor|SPI Armor]]'s [[Heads-up display|HUD]].
File:HEvol - SPI VISR.png|VISR mode integrated into the [[Semi-Powered Infiltration Armor|SPI Armor]]'s [[Heads-up display|HUD]].
File:H4 - Promethean Vision.png|VISR 4.0 used with the [[Promethean vision]] enhancement package.
File:HE20-VISR-mode.jpg|VISR 4.0 utilized in ''[[Halo: Escalation]]''.
File:HINF-upgradeVISR.gif|GIF of VISR in ''[[Halo Infinite]]''.
</gallery>
</gallery>


==Notes==
==List of appearances==
<references group="notes"/>
*''[[Halo: Combat Evolved]]'' {{MCCo}}
*''[[Halo 3]]'' {{MCCo}}
*''[[Halo: Helljumper]]'' {{1st}}
*''[[Halo 3: ODST]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
**''[[Headhunters]]''
*''[[Halo: Reach]]''
*''[[Halo 4]]''
**''[[Spartan Ops]]''
*''[[Halo: Escalation]]''
*''[[Halo: Nightfall]]''
*''[[Halo 5: Guardians]]''
*''[[Halo Infinite]]''
*''[[Halo: The Rubicon Protocol]]''
*''[[Halo: Outcasts]]''
 
==Notes ==
{{Ref/Notes}}


==Sources==
==Sources==
<references/>
{{Ref/Sources}}
 
{{Navbox/Universe/Mjolnir|Overview|GEN1|GEN2|GEN3|Other}}
[[Category:Sensors]]
[[Category:Sensors]]