Vidmaster Challenge: Annual: Difference between revisions

→‎Achievement Tips: No citation for this and it seems unlikely this would happen.
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(→‎Achievement Tips: No citation for this and it seems unlikely this would happen.)
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*Even though all players must ride a Ghost, only one of the players are required to reach the end on a Ghost for all four players to receive the achievement. This does not mean the other three aren't required to ride Ghosts. If the players reach a replacement vehicle during the ending run, they may use it only if his/her Ghost is destroyed.  
*Even though all players must ride a Ghost, only one of the players are required to reach the end on a Ghost for all four players to receive the achievement. This does not mean the other three aren't required to ride Ghosts. If the players reach a replacement vehicle during the ending run, they may use it only if his/her Ghost is destroyed.  
*The flooring sections near the end will fall out from under the last player if your ghost group is not tightly packed enough. Use the interior hall sections to tighten up your formation before exiting - the timing of the floor tiles is based on when you enter the open sections, not total time in the mission.
*The flooring sections near the end will fall out from under the last player if your ghost group is not tightly packed enough. Use the interior hall sections to tighten up your formation before exiting - the timing of the floor tiles is based on when you enter the open sections, not total time in the mission.
*Skipping the end cutscene may result in reverting to the previous checkpoint. It's highly advised to watch the entire ending cutscene.


==Walkthrough==
==Walkthrough==
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