User:JackVibe/Sandbox: Difference between revisions

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(For archival purposes. This version of the page assumes every single Needler is a different pattern.)
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{{Status|Canon}}
{{Status|Canon}}
{{Disambig header|the models in Halo: Combat Evolved, Halo 2, Halo 3, Halo: Reach, and Halo 4|the model introduced in Halo 5: Guardians|Type-56D needler}}
{{Center|''Are you looking for the Halo 4 [[Type-3 active camouflage|version]]? For other uses, see [[Camouflage (disambiguation)]].''}}


{{Quote|Anything stuck with enough needles will blow sky high—and if a Foxtrot is unlucky enough to be carrying grenades, those are gonna cook off too.|Anonymous serviceman}}
[[File:HCE Camo Sniper.jpg|thumb|250px|A [[Spartan-II|Spartan]] using active camouflage.]]
{{Quote|One of those [[Sangheili|things]] is inside, and it is ''invisible!''|Cadet [[Thomas Lasky]]{{Ref/Film|H4FUD|Episode=4}}}}
'''Active camouflage''' (often shortened to '''active camo''') refers to a broad range of optical [[camouflage]] technologies that conceal or cloak its user or an object from visual detection by rapidly adapting to its surroundings.{{Ref/Book|Id=enc11|Enc11|Page=355}}{{Ref/Book|Id=h4evg|H4EVG|Page=136}} Although active camouflage originated from the [[Covenant]]—also inherited and adapted by [[Covenant remnants|its remnants]]—similar technology was employed by the [[United Nations Space Command]], with personal ppactive camouflage being directly reverse-engineered from its Covenant counterpart.{{Ref/Reuse|enc11}}  


'''Type-33 Guided Munitions Launcher (T-33 GML)''', also known as the '''Needler''', is the [[United Nations Space Command]]'s [[Type classification system|type classification]] for six distinct patterns of a [[Covenant]] [[Needle-based weaponry|needle-based]] infantry automatic weapon.{{Ref/Book|Id=evg128|EVG|Page=128}} Although the six distinct patterns of the needlers possessed aesthetic and functional differences, their shared UNSC type designation suggests that they were all catalogued and classified in [[2533]].
Covenant active camouflage conceals by bending and refracting light around its surface.


==Overview==
[[texture buffer]] and [[photoreactive panel]]
===Design details===
The Type-33 Guided Munitions Launcher is a Covenant projectile weapon that fires long, sharp crystalline shards that are guided until they impale a target — hence the “needler” moniker. Several seconds after coming to rest in their target, the needles detonate, creating severe and, in most cases, fatal wounds. The Needler's top plate has 14 holes, with the needles protruding out of the holes. When the trigger is pulled, the needle is fed from the top into the "barrel" of the weapon and fired at high speed. The Type-33 GML is used by Covenant foot soldiers of nearly all types. [[Yanme'e]] are also fond of this weapon, and their efficiency with it is high as their flying capabilities and large numbers make the needles harder to dodge. When the trigger is held down, the rate at which the 'needles' are fired increases.


Unlike most Covenant weaponry, the needler does not incorporate reverse-engineered [[Forerunner]] technology.{{Ref/Reuse|waypoint}} The needler was one of the most unusual weapons in the Covenant arsenal and the least understood; how the weapon functions remains a mystery to human military experts and scientists. Like most Covenant weapons, the T-33 GML lacks any kind of electronic, physical or radiative connections between its "trigger" and firing mechanism.<ref>'''[[Dr. Halsey's personal journal]]'''</ref> However, post-war analysis and study have shown that the shards track their targets by homing in on the specific heat signatures of sighted targets.<ref name="Waypoint">[http://www.halowaypoint.com/en-US/Halo4Guide '''Halo Waypoint:''' ''Halo 4 Interactive Guide'']</ref> The physics behind the weapon were apparently not well known as joint human and Sangheili teams were known to be studying the weapon some time after the war.<ref>[https://web.archive.org/web/20141012145601/https://forums.halowaypoint.com/yaf_postsm2969311_Catalog-Interaction.aspx '''Halo Waypoint''': ''Catalog Interaction'' (post 2969311)]</ref>
==Personal active camouflage==
===Covenant usage===
===Human usage===


===Ammunition===
==Personal active camouflage==
{{Main|Subanese crystal}}
===Covenant usage===
Razor-sharp crystalline projectiles made of Subanese crystal, or blamite, are fired from this elaborately designed Covenant weapon; it is widely believed that these needlers use heat or organic signatures to home in on targets, and may have some relation to the {{Pattern|Anskum|plasma grenade}} and the [[Plasma Pistol]]'s charged shots, which also react to living tissue and [[Sentinel]] mechanics. The needles appear to have some sort of "identify-friend/foe" function, as they will home in on hostile targets but not allies of the wielder. Once fired, a needle will seek its target until impact, entering the victim's body violently. After several seconds, the contents of the crystalline shard will detonate; injuries inflicted from the exploding shard are gruesome, as microscopic pieces of shrapnel can become embedded in tissue.
===Human usage===
----


The crystalline projectile appears to contain some type of gas or energy, which is released upon impact with a target; after [[seven]] or more needles have struck a target in the same general area, the needles will react to each other, triggering an explosion that kills the victim instantly. The explosion of multiple needles is a result of proximal resonance instability.{{Ref/Reuse|h4evg}} When either a single or multiple needles detonate, they release crystal shrapnel, which can embed itself in nearby organisms; thus, friendly fire is often a necessary consideration in close-quarters combat.
Both the [[United Nations Space Command|UNSC]]<ref name="goo">'''[[Halo: Ghosts of Onyx]]''', ''page 291''</ref> and the [[Covenant]] use various forms of active camouflage technology, though the term is .


==Nahle'hax-pattern needle launcher==
Technically, active camouflage is not quite invisibility, though it is very similar. Rather, the There are a variety of ways to do this, though the UNSC uses [[photoreactive panel]]s on its [[Semi-Powered Infiltration armor]] and [[prowler]] stealth ships for optical camouflage, adapting to the object's background to account for movement. Meanwhile, Covenant active camouflage actually ''bends light'' around the camouflaged object,<ref name="h4evg">'''[[Halo 4: The Essential Visual Guide]]''', ''page 136''</ref> a task well within the Covenant's [[Technological Achievement Tiers|tier two technology level]]. The technology can be utilized on human armor systems, such as the [[MJOLNIR Powered Assault Armor|MJOLNIR armor]], but the UNSC has only developed rough equivalents.<ref>'''[[Halo: The Fall of Reach]]'''</ref>
{{Main|Nahle'hax-pattern needler}}


The ''Nahle'hax''-pattern needle launcher is designated as '''T-33 GML'''.{{Ref/Book|Id=enc22|Enc22|Page=294}}
==Covenant active camouflage==
{{Quote|Show yourselves, assassins! The scent of your cloak is faint, but it still fouls the air.|[[Atriox]] smelling active camouflage.<ref name="HP">'''[[Hunting Party]]'''</ref>}}
[[File:HCE Stealth Elite in AC.png|thumb|200px|A camouflaged [[Stealth Sangheili]] aboard ''[[Cairo Station (station)|Cairo Station]]''.]]
Covenant active camouflage technology uses a field of energy to bend light around the user, thus making them effectively invisible. The armor used by [[Special Operations Sangheili|Spec-Ops]] and [[Stealth Sangheili]], as well as that of [[Arbiter]]s, [[Jiralhanae Stalker]]s and even certain [[Sangheili Zealot]]s,<ref name="ReferenceA">'''Halo: Reach''', campaign level ''[[Tip of the Spear]]''</ref> include built-in active camouflage generators. These built-in generators have a severe drawback in that they divert power from shielding equipment. Troops equipped with permanent active camouflage generators tend to have weaker shielding than those not equipped with an active camouflage generator.


==Fall of Reach pattern==
Arbiter [[Ripa 'Moramee]] was equipped with an active camouflage generator capable of generating a near-perfect cloaking field indefinitely. Arbiter [[Thel 'Vadam]] was also equipped with an active camouflage generator, but the device was capable only of providing a cloak for a few seconds, and although 'Vadam was equipped with personal shielding, his shields were relatively weak for an individual of such high rank, equivalent to those of a [[Sangheili Minor]].
{{Weapon infobox
|image=[[File:HReach-NeedlerSide.png|300px]]
|name=Type-33 Guided Munitions Launcher
|manufacturer=[[Sacred Promissory]]{{Ref/Reuse|evg128}}
|type=[[Needler]]{{Ref/Site|Id=hrbnet|URL=http://halo.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=25437|Site=Bungie.net|Page=Halo: Reach Ordnance Page|D=07|M=02|Y=2021}}{{Ref/Game|Id=hrmanual|HR|[[Halo: Reach manual|Game manual]]}}
|cost=
|length={{Convert|74.3|cm|in}}{{Ref/Reuse|evg128}}{{Ref/Book|Id=enc11p337|Enc11|Page=337}}
|weight=
*'''Empty''': {{Convert|3.74|kg|lb}}{{Ref/Reuse|enc11p337}}
*'''Loaded''': {{Convert|4.3|kg|lb}}{{Ref/Reuse|enc11p337}}
|width=
|height=
|feed=24 shards/magazine {{Ref/Reuse|evg128}}{{Ref/Reuse|enc11p337}}
|ammotype=[[Subanese crystal]] shards{{Ref/Reuse|evg128}}
|operation=
|rate =Automatic{{Ref/Game|Id=hrgameplay|HR|Gameplay}}
|velocity=
|range=Close to medium{{Ref/Game|HR|[[Halo: Reach manual|Game manual]]}}
|service=
;Human-Covenant War
*[[Fall of Reach]]{{Ref/Reuse|hrgameplay}}
}}


This pattern designated as '''Type-33 Guided Munitions Launcher''' was manufactured by the [[Sacred Promissory]].{{Ref/Reuse|evg128}}
Aircraft or ships can also be equipped with active camouflage systems, including the {{Pattern|Ru'swum|Phantom}} that has its own active camouflage generators on board for various stealth missions,<ref>'''Halo 3''', campaign level ''[[The Covenant (level)|The Covenant]]''</ref> and the [[Klavbrig Workshop Shroud]] used by the [[Banished]] to cloak the advance of their armies.<ref name="HW2">'''[[Halo Wars 2]]'''</ref> Larger vessels such as [[Covenant supercarrier|supercarriers]], or entire armies, can be effectively hidden from both plain sight and sensors by using external stealth systems such as [[stealth pylon]]s and [[Cloaking Generator]]s.{{Ref/Reuse|ReferenceA}}{{Ref/Reuse|HW2}}


===Design details===
For personnel not equipped with built-in active camouflage, it can be provided by a variety of devices. Typically, the energy used to provide the effect is suspended inside a small, transparent pyramidal container, or a larger spherical force-field. Personnel can use the light-bending energy by coming into physical contact with the container or force-field, which will cause it to break and release its contents. Upon release, the energy envelops the wearer and bends light around their skin; armor or [[energy shielding]], conforming to their form and rendering them almost invisible. After a short period of time, the energy will gradually dissipate and wear off, slowly revealing its user. The active camouflage provided by these devices lasts for ten seconds, and only prevents visual detection; those using active camouflage can be observed by other means, including motion tracking, noise, and environmental disturbances such as footprints on soft terrain.
This needler pattern is aesthetically very similar to the [[Lodam Armory]]-manufactured {{Pattern|Nahle'hax|needler}} of the same T-33 designation; they are both characterized by a longer handguard extending from the lower cowling that curves upwards and a thumbhole in the grip.{{Ref/Reuse|enc22}} However, this pattern is slightly longer than its ''Nahle'hax''-pattern counterpart and carries a slightly larger magazine. This pattern also has a slightly different appearance, with a small blue light on either side of the upper cowling, and a row of three triangle lights between the upper cowling and the grip.
<gallery class=center>
File:ReachSchematic - Needler.png|The HUD icon for this T-33 GML pattern.
File:Journal Needler.png|An exploded view of this T-33 GML pattern, drawn by Dr. [[Catherine Halsey]].
</gallery>


===Usage===
===Function===
This pattern of the needler was notably employed during the [[Fall of Reach]] by [[Fleet of Valiant Prudence]] forces deployed in [[Eposz]].{{Ref/Reuse|hrgameplay}}
{{Quote|Trust me, because I heard… uhhh… from a friend, that if you have active camouflage on and do a crys, it makes a big sizzle sound and everybody can see me hidin' in the corner.|[[Dimkee Hotay]] shares his bad experience with active camo.<ref name="Alliance">'''[[Halo 5: Guardians]]''', campaign level ''[[Alliance]]''</ref>}}
<gallery class=center>
Covenant active camouflage will easily cloak its user, but its effect does not completely extend to items in the user's possession; [[human]] [[weapons]] are easily cloaked by active camouflage, but Covenant weapons are visible even with active camo, as the light-bending energy cannot mask the glow of the weapons' plasma. In ''Halo: Combat Evolved'', however, plasma glow is hidden quite well by the cloaking equipment.
File:HTMCC-HR Needlers.jpg|The needler employed by [[Kig-Yar]] and [[Unggoy]].
File:HR SinovietAmbush.jpg|A [[Yanme'e]] firing the needler at [[SPARTAN-B312]].
</gallery>


{{clear}}
Though active camouflage is quite effective from a distance, it can faintly be seen if an observer is close enough to the wearer. However, it is difficult to spot a camouflaged opponent from a distance using a scoped weapon—actual physical proximity is required to reliably spot a person using active camo. It should be noted, though, that active camouflage does not mask environmental effects such as footprints, meaning that it is not as effective on soft terrain such as snow.


==Battle of Installation 04 pattern==
The shielding provided by Covenant active camo can be disrupted if projectiles pass through it; such a disruption weakens the invisibility effect and temporarily reveals the wearer. The [[power-up]] can be disrupted if the wearer fires shots or if the wearer is hit. It also progressively worsens: the longer the wearer fires (or is hit), the more visible they become. Once the disruptions end, however, the wearer quickly regains their invisibility.
{{Weapon infobox
|image=[[File:Needler-HaloCE.png|300px]]
|name=Type-33 Guided Munitions Launcher
|manufacturer=[[Sacred Promissory]]{{Ref/Reuse|evg128}}
|type=[[Needler]]{{Ref/Reuse|evg128}}{{Ref/Game|HCE|[[Halo: Combat Evolved manual#Covenant Weapons|Game manual]]}}
|cost=
|length=
|weight=
|width=
|height=
|feed=20 shards/magazine{{Ref/Game|Id=hcegameplay|HCE|Gameplay}}
|ammotype=[[Subanese crystal]] shards{{Ref/Reuse|evg128}}
|operation=
|rate =Automatic{{Ref/Reuse|hcegameplay}}
|velocity=
|range=
|service=
;Human-Covenant War
*[[Battle of Installation 04]]{{Ref/Reuse|hcegameplay}}
}}


This pattern designated as '''Type-33 Guided Munitions Launcher''' was manufactured by the [[Sacred Promissory]].{{Ref/Reuse|evg128}}
Talcum powder and other atmospheric particles can disrupt the systems, causing the technology to overload and fail.<ref name="firststrike">'''[[Halo: First Strike]]'''</ref> The device also generates a considerable amount of heat, causing its user to be clearly visible on human thermal goggles and some variations of the [[SRS99C-S2 AM sniper rifle]].<ref>'''[[Halo: The Flood]]'''</ref> The humans of [[Alpha Base (Installation 04)|Alpha Base]] on [[Installation 04]] used this advantage when their base was infiltrated by stealth Elites, equipping their [[fireteam]]s with infrared goggles allowing them to easily see the attackers. In addition, [[SPARTAN-II program|SPARTAN-IIs]] [[William-043]] and [[Kelly-087]] employed talcum powder in order to overload the camouflage on [[Reach]] in order to find them.{{Ref/Reuse|firststrike}} [[Atriox]] was able to detect the use of active camouflage through smell.{{Ref/Reuse|HP}} However, it is possible he was just smelling the users themselves rather than the cloaking field, and was calling them out for its use.


===Design details===
During the [[Requiem Campaign]], active camouflage was used to shield the [[seven]] [[HAVOK tactical nuclear weapon]]s smuggled aboard the {{UNSCShip|Infinity}} from detection by the ship's AI [[Roland]]. After [[Fireteam Crimson]] took out a Sangheili holding a cloaking remote, Roland realized this tactic. By tracking the energy signature from the cloaking generator, Roland was able to locate the warheads in the Engine Room and direct Crimson where to go to disarm them before they could be used to destroy the ''Infinity''. Unlike conventional active camouflage, this type shielded the warheads from sensors but they could be physically seen by nearby persons without any issue.<ref>'''Spartan Ops''', [[S1/Invasion/Engine of Destruction|S107 ''Invasion'', ''Engine of Destruction'']]</ref> Later, in the [[Warrens]], the Covenant hooked up active camouflage to their shield generators to prevent the human forces from finding and destroying them. Spartan [[Jared Miller]] was eventually able to identify the Sangheili who controlled the active camouflage and after Crimson took him out, the active camouflage dropped, revealing the generators.<ref>'''Spartan Ops''', [[Expendable/Lancer|S108 ''Lancer'']]</ref>
This needler pattern is characterized by an additional handguard around the grip between the cowlings. It also possesses a longer handguard extending from the lower cowling,{{Ref/Reuse|evg128}} though, unlike other needlers with this attribute, the handguard is angled downwards rather than curving upwards.{{Ref/Game|HCE|In-game model}}
<gallery class=center>
File:Needler.png|The HUD icon for this T-33 GML pattern.
File:Needlers and Ammo.jpg|Scattered Needlers and their ammunition boxes.
</gallery>


===Usage===
After the death of [[Gek 'Lhar]], his corpse was looted by [[Fireteam Majestic]]. Spartan [[Gabriel Thorne]] took Gek's active camouflage module<ref>'''Spartan Ops''', [[Expendable|S108 ''Expendable'']]</ref> which he subsequently used during the attempted rescue of Dr. [[Catherine Halsey]].<ref>'''Spartan Ops''', [[S1/Key|S109 ''Key'']]</ref>
This pattern of the needler was commonly employed during the [[Battle of Installation 04|Battle]] of [[Installation 04]] by the forces deployed from the [[Fleet of Particular Justice]].{{Ref/Reuse|hcegameplay}} It was particularly popular among [[Special Operations Unggoy]] combating the [[Flood]].{{Ref/Level|HCE|Keyes (level)|Keyes}}{{Ref/Level|HCE|The Maw}}
<gallery class=center>  
File:HCE Zuka Screenshot 6.jpg|Two SpecOps Unggoy firing their needlers in the wreckage of {{UNSCShip|Pillar of Autumn}}.
File:Keyes.jpg|[[Captain (NAVCOM)|Captain]] [[Jacob Keyes]] notably used a needler after [[Raid on the Truth and Reconciliation|his recue]].
</gallery>
{{clear}}


==Battle of Installation 05 pattern==
==UNSC active camouflage==
{{Weapon infobox
[[File:ONIPRO 01.png|thumb|250px|''[[ONI PRO-49776]]'' disengaging its advanced cloaking field, an outlier in UNSC camouflaging technology during the [[Covenant War]].]]
|image=[[File:Needler-H2.png|300px]]
The UNSC has developed several varieties of active-camouflage technology. These do not utilize the same light-bending energy as Covenant active camouflage and are generally less effective. The most common form of human active camouflage technology operates on a different principle than the Covenant counterpart, using [[photoreactive panel]]s to impersonate the surrounding environment like a chameleon. A device known as the [[camouflage cloak]] can hide the wearer's infrared signature, beside serving as a form of camouflage.{{Ref/Reuse|goo}}
|name=Type-33 Guided Munitions Launcher
[[File:Headhunters Roland camo.jpg|thumb|250px|[[Roland-B210]] with his camouflage activated.]]
|manufacturer=[[Sacred Promissory]]{{Ref/Reuse|evg128}}
The [[Semi-Powered Infiltration armor]] used by the [[SPARTAN-III program|Spartan-IIIs]] utilizes photo-reactive panels to conceal the wearer's infrared signature and to blend in with the surrounding environment. When combined with their natural talent and training for stealth, it can be a very effective tool. Some [[Headhunters]] used a prototype camouflage almost identical to the Covenant version, rendering them almost invisible, except that it only lasted 3–5 minutes and other systems have their power drained while it recharged. This feature saw very limited use in field tests by [[Orbital Drop Shock Trooper|ODSTs]].<ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''', ''[[Headhunters]]''</ref>
|type=[[Needler]]{{Ref/Reuse|evg128}}{{Ref/Game|Id=h2manual|H2|[[Halo 2 manual#Covenant Weapons|Game manual]]}}
|cost=
|length=
|weight=
|width=
|height=
|feed=30 shards/magazine{{Ref/Reuse|h2manual}}{{Ref/Game|Id=h2gameplay|H2|Gameplay}}
|ammotype=[[Subanese crystal]] shards{{Ref/Reuse|evg128}}
|operation=
|rate =Automatic{{Ref/Reuse|h2gameplay}}
|velocity=
|range=
|service=
;Human-Covenant War
*[[Harvest campaign]]{{Ref/Level|HW|Relic Interior}}
*[[Battle of Mombasa]]{{Ref/Reuse|h2gameplay}}
*[[Raid on the Threshold gas mine]]{{Ref/Level|H2|The Arbiter}}{{Ref/Level|H2|The Oracle}}
*[[Battle of Installation 05]]{{Ref/Reuse|h2gameplay}}
*[[Fall of High Charity|Fall of ''High Charity'']]{{Ref/Reuse|h2gameplay}}
}}


This pattern designated as '''Type-33 Guided Munitions Launcher''' was manufactured by the [[Sacred Promissory]].{{Ref/Reuse|evg128}}
A common human active camouflage device, copied from similar Covenant technology, comes in the form of a "plug" which attaches to a socket located on the lower back of compatible armor. The non-integral nature of the device allows it to be added or removed at will for improved operational flexibility. The device provides a conditionally effective cloak; as long as the user remains still or moves slowly, the camouflage will be highly efficient, providing near-total invisibility for minimal energy loss. However, if the user moves more quickly, the camouflage will only provide rudimentary coverage and drain its energy very rapidly. Firing a weapon will also disrupt the camouflage and reveal the user. Furthermore, external sounds will be highly muffled to the user while this camouflage is in use, and if the user is equipped with motion tracking equipment, the detection capability of the motion tracker will be severely compromised, jamming the display with "ghost" targets.<ref>'''[[Halo: Reach]]'''</ref>


===Design details===
Much like the SPI armor, UNSC [[prowler]]s use [[texture buffer]]s or "active camouflage skin" in conjunction with [[stealth ablative coating]]s to conceal themselves from view in addition to masking their heat and radar signatures.{{Ref/Reuse|goo}} This camouflage is not perfect, however, and cannot keep up with a constantly changing background such as a gas giant's atmosphere.<ref>'''Halo: Evolutions - Essential Tales of the Halo Universe''', "The Impossible Life and the Possible Death of Preston J. Cole", ''page 477''</ref> However, more advanced stealth ships were developed, such as ''[[ONI PRO-49776]]'' using a form of cloak "bubble" similar to the light-bending energy fields used by the Covenant. This technology has not been observed in widespread use.<ref>'''[[Halo Legends]]''', ''[[The Package (animated short)|The Package]]''</ref>
This needler pattern is characterized by upper and lower cowlings of congruent lengths.{{Ref/Game|H2|In-game model}}  


===Usage===
The [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR Powered Assault Armor [GEN2]]] system is capable of incorporating Covenant [[Type-3 active camouflage|T-3 Refraction Dissonance Modifier/Camouflage]] modules for stealth.<ref name="Waypoint">[http://www.halowaypoint.com/en-US/Halo4Guide '''Halo Waypoint:''' ''Halo 4 Interactive Guide'']</ref>
This pattern of the needler was commonly employed by the forces deployed from the [[Fleet of Sacred Consecration]] during the [[Battle of Mombasa]] and [[Battle of Installation 05]]. Members of [[Sesa 'Refumee]]'s [[Sesa 'Refumee's heretic faction|heretic faction]], especially the [[Heretic Unggoy|Unggoy]], favored this needler pattern as well.{{Ref/Reuse|h2gameplay}}
<gallery class=center>  
File:HW-NeedlerElite.png|A Stealth Sangheili wielding the Needler during the [[Harvest campaign]].
File:Heretic grunts.jpg|Two Unggoy fielding the Needler in the [[Threshold gas mine]].
</gallery>
{{clear}}


==Truth's fleet pattern==
==Changes throughout ''Halo''==
{{Weapon infobox
{{Cleanup|Section}}
|image=[[File:H3-NeedlerProfile.png|300px]]
If the active camo is active during [[Campaign]], the player is completely invisible to the AI enemies unless they fire their weapon. Active camouflage is only usable in Campaign when playing as the [[Thel 'Vadam|Arbiter]] in ''[[Halo 2]]'', or if the player obtains the [[Halo 2 skulls#Envy|Envy Skull]] and restarts Campaign (active camo replaces Master Chief's flashlight). In ''[[Halo 3]]'', rather than Active Camouflage, the slightly different [[Cloaking]] is available. It is also available as a powerup in five levels during ''[[Halo: Combat Evolved]]'': [[The Truth and Reconciliation]], [[Silent Cartographer]], [[343 Guilty Spark (level)|343 Guilty Spark]], [[Keyes]], and [[Assault on the Control Room]].
|name=Type-33 Guided Munitions Launcher
|manufacturer=[[Sacred Promissory]]{{Ref/Reuse|evg128}}
|type=[[Needler]]{{Ref/Reuse|evg128}}{{Ref/Site|Id=h3bnet|URL=http://halo.bungie.net/projects/halo3/content.aspx?link=h3needler|Site=Bungie.net|Page=Type-33 Guided Munitions Launcher - 9/6/2007|D=16|M=01|Y=2021}}{{Ref/Game|Id=h3manual|H3|[[Halo 3 manual#Weapons|Game manual]]}}
|cost=
|length=
*'''Overall''': {{Convert|57.8|cm|in}}{{Ref/Reuse|h3bnet}}{{Ref/Book|Id=enc09|Enc09|Page=323}}
*'''Barrel''': {{Convert|16.25|cm|in}}{{Ref/Reuse|h3bnet}}
|weight=
*'''Empty''': {{Convert|3.74|kg|lb}}{{Ref/Reuse|h3bnet}}{{Ref/Reuse|enc09}}
*'''Loaded''': {{Convert|4.3|kg|lb}}{{Ref/Reuse|h3bnet}}{{Ref/Reuse|enc09}}
|width=
|height=
|feed=19 shards{{Ref/Reuse|enc09}}{{Ref/Game|Id=h3gameplay|H3|Gameplay}}
|ammotype=[[Subanese crystal]] shards{{Ref/Reuse|evg128}}
|operation=
|rate =Automatic{{Ref/Reuse|h3gameplay}} (510 rounds/minute){{Ref/Reuse|h3bnet}}
|velocity=54 meter/second (177 feet/second){{Ref/Reuse|h3bnet}}
|range={{Convert|64|m|ft}}{{Ref/Reuse|h3bnet}}{{Ref/Reuse|enc09}}
|service=
;Human-Covenant War
*[[Battle of Mombasa]]{{Ref/Game|H3ODST|Gameplay}}
*[[Battle of Voi]]{{Ref/Reuse|h3gameplay}}
*[[Battle of Installation 00]]{{Ref/Reuse|h3gameplay}}
}}


This pattern designated as '''Type-33 Guided Munitions Launcher''' was manufactured by the [[Sacred Promissory]].{{Ref/Reuse|evg128}} It was nicknamed '''Pinkies''' and '''Shrimp Shooter'''.{{Ref/Reuse|enc09}}
An interesting fact about Active Camouflage is that although the player can see the [[Type-1 energy sword]]-wielding Active Camo Elites in ''Halo: Combat Evolved'' (due to the sword), the [[UNSC Marine Corps|Marines]] cannot see them; this is likely because the developers did not realize that the energy sword showed through the Active Camo, leading them to code the Marines' AI to be oblivious to it. This advantage is removed in ''Halo 2''—the Elites now wait, only activating their swords when they're about to kill the player.


===Design details===
===''Halo 2''===
This needler pattern is characterized by upper and lower cowlings of congruent lengths. In addition, there are purple light fixtures around the barrel and its adjoining channel braces.{{Ref/Game|H3|In-game model}}
In ''Halo 2'', it is noted that the Arbiter's armor, while possessing a built-in active camouflage generator, is not permanent, unlike the more modern generators used by Special Operations Elites. There is a circle on the player's HUD that shows the amount of time left (unfortunately, not shown numerically) for both the usage of the active camouflage and the recharging sequence. The Master Chief can gain this ability with the Envy Skull on Legendary only; however, his screen will lack the meter, forcing you to remember the time allowed for use.


===Usage===
When playing as the Arbiter, using any attack will cause the active camouflage to deactivate, and the player must wait for it to recharge before using it again.<ref>'''[[Halo 2]]'''</ref>
This pattern of the needler was commonly employed by the forces deployed from the [[Prophet of Truth]]'s [[Truth's fleet|fleet]] during the [[Battle of Voi]] and the [[Battle of Installation 00]]{{Ref/Reuse|h3gameplay}}
<gallery class=center>  
File:Yanme'e2.jpg|A [[Yanme'e Pupa]] (left) with the Needler during the [[Battle of Mombasa]].
File:HTMCC Avatar GruntMajor.png|An Unggoy Major wielding a Needler.
</gallery>
{{clear}}


==Jul 'Mdama's Covenant pattern==
===''Halo 3''===
{{Weapon infobox
{{Main|Cloaking}}
|image=[[File:H2A T33Needler.png|300px]]
In ''Halo 3'', the Active Camo is no longer contained inside a pyramid construct. Instead it appears as a large, glowing sphere with what appears to be containment devices around it, enclosing the powerup in ''[[Halo 3]]'' [[multiplayer]]; but unlike past Halo games, active camo is ''not'' found in campaign. In campaign, Active Camouflage is replaced by the [[Cloaking]] [[equipment]], which functions in the same way as active camouflage once did. Melee attacks, shooting, throwing grenades and using equipment will negate the effect of the power-up. Also, wearing the [[Armor customization (Halo 3)#Spartan Armor Permutations|Flaming Helmet]] is an obvious give-away to the opponent because the fire is still visible.
|name=Type-33 Guided Munitions Launcher
By default, the pick-up lasts 30 seconds and doesn't dissipate with movement, unlike in Reach.
|manufacturer=[[Lodam Armory]]{{Ref/Site|Id=h4guide|URL=http://www.halowaypoint.com/en-us/intel/inteldetail/cc0ca7e4-ef99-477b-90ef-3560e026e925/needler|Site=Halo Waypoint|Page=Halo 4 Interactive Guide - Weapons: Needler|D=01|M=05|Y=2013|LocalArchive=Halo 4 Interactive Guide#Covenant Weapons}}{{Ref/Book|Id=h4evg|H4EVG|Page=85}}
|type=[[Needler]]{{Ref/Reuse|h4evg}}{{Ref/Reuse|waypoint}}
|cost=
|length={{Convert|73|cm|in|sigfig=3}}{{Ref/Reuse|h4evg}}{{Ref/Site|Id=waypoint|URL=https://www.halowaypoint.com/en-us/universe/weapons/needler|Site=Halo Waypoint|Page=Universe - Needler|D=27|M=01|Y=2021}}
|weight={{Convert|3.7|kg|lb}}{{Ref/Reuse|h4evg}}{{Ref/Reuse|waypoint}}
|width={{Convert|21.6|cm|in}}{{Ref/Reuse|h4evg}}{{Ref/Reuse|waypoint}}
|height={{Convert|53|cm|in|sigfig=3}}{{Ref/Reuse|h4evg}}{{Ref/Reuse|waypoint}}
|feed=22 shards{{Ref/Reuse|h4evg}}{{Ref/Reuse|waypoint}}{{Ref/Game|Id=h4gameplay|H4|Gameplay}}
|ammotype=4.8-6.3mm [[Subanese crystal]] shards{{Ref/Reuse|evg128}}{{Ref/Reuse|waypoint}}
|operation=
|rate =Automatic{{Ref/Reuse|h4evg}}
|velocity=
|range=
|service=
Human-Covenant War
*[[Battle of Circinius IV]]{{Ref/Film|Halo 4: Forward Unto Dawn}}
[[Post-Covenant War conflicts]]
*[[Battle of Requiem]]{{Ref/Reuse|h4gameplay}}
*[[Requiem campaign]]{{Ref/Reuse|h4gameplay}}
}}


This pattern designated as '''Type-33 Guided Munitions Launcher''' was manufactured by the [[Lodam Armory]].{{Ref/Reuse|h4guide}}{{Ref/Reuse|h4evg}}
The quality of camouflage in custom games may be set to two different settings:<ref>[http://www.gametrailers.com/player/20131.html '''Game Trailers''': ''Custom Games Glitch Gameplay'']</ref>
*'''Poor Camo''': The player has camouflage that might fool a [[Unggoy|Grunt]].
**The player is still somewhat visible.
*'''Good Camo''': The player has camouflage that will fool an attentive [[Sangheili|Elite]].
**This makes the player almost invisible, but the light is distorted within the player's shape.


===Design details===
===''Halo: Reach''===
This needler pattern is characterized by a longer handguard extending from the lower cowling that curves upwards and a thumbhole in the grip. It also has a slightly different appearance, with no small blue lights on either side of the upper cowling, and a row of three trapezoid lights between the upper cowling and the grip.{{Ref/Game|H4|In-game model}}
The Active Camo in ''[[Halo: Reach]]'' has undergone many major changes. It is now available as an [[Armor abilities|Armor Ability]] to both Spartan and Elite players. As a secondary effect, when used, it acts as a Radar Jammer, scrambling the radar of the user and all enemies within 25 meters, making the user harder for enemies to detect on their motion trackers. This function can be both beneficial and detrimental to the player; on the one hand, it can make enemies easier to ambush, however, it also informs the enemy team that someone is using Camo nearby. This can backfire on the player by making the enemy team more perceptive to possible ambushes. The Active Camo also greatly reduces the volume of all sounds for its user, making it more difficult to notice a grenade being thrown or a nearby enemy firing a weapon.


===Usage===
The strength or effectiveness of the Camo also varies depending on whether/how fast the user is moving. When standing still, the player is rendered almost completely invisible. Moving slowly or crouch-walking will slightly decrease the quality of cloaking, although the user is still hard to spot. When moving faster than crouch-walking speed, the Active Camo becomes much less effective, cloaking the user only partially (similar to the Poor Camo from Halo 3). The player's movement speed does not affect the rate at which the Armor Ability meter drains.  
This pattern of the needler was commonly employed by [[Jul 'Madama's Covenant]] during the [[Battle of Requiem]] and the [[Requiem campaign]]{{Ref/Reuse|h4gameplay}}
The freedom for the player to control when they activate their camouflage makes it much more effective, as it allows for use in the most opportune situations, instead of restricting the player to activate it on pickup. However, the reduced hearing and radar jamming effects require the player to be more aware of his surroundings than usual,<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=26366 '''Bungie.net''': ''Halo: Reach Beta Survival Guide '']</ref> and must also take care not to move too fast.
<gallery class=center>
File:H4-SO-JackalStorm.jpg|A [[Kig-Yar Storm]] (right) with the Needler during the Requiem campaign.
File:H4-GreenSangheiliStorm.png|A [[Sangheili Storm]] wielding a Needler.
</gallery>
{{clear}}


==UNSC remarks==
Enemies in campaign and Firefight will detect the user after a while. As such, it is far less effective than previous iterations.
*"I don’t know how it works, but it seems the needles can only follow you if they can "see" you."
*"Anything stuck with enough needles will blow sky high—and if a Foxtrot is unlucky enough to be carrying grenades, those are gonna cook off too."
*“I caught three in the leg as I was diving behind a broken wall—they lodged right in there where the greave meets the boot. When they went off, it damn near broke my ankle and flung like little splinters of glass or crystal or whatever all up my left side—the corpsman was pulling the shards outta me for the better part of two hours.”
*“Luckily—listen to me 'luckily'—the needles only detonate when they’re embedded in living tissue. Now that’s lucky because it’s not gonna blow a hole in the wall you’re hiding behind or tear the tires off of the vehicle you’re trying to escape in.”
*“It’s about as close to a [[Wikipedia:fire-and-forget|fire-and-forget]] small arm that we're likely to ever see—and it ain’t ours. This is why we’re losing.”
*“First order of business when dealing with a hostile armed with a Needler is finding cover; second order of business is killing the Mike Foxtrot with the Needler.
==Non-canon and dubious canon appearances==


===Silver Timeline===
===''Halo: Combat Evolved Anniversary''===
{{Main|Silver Timeline}}
Active camouflage now makes the user extremely hard to spot due to the enhanced graphics. Distortion also covers more the exact shape of the user, unlike previous iterations.
[[File:HTV-Homecoming-FavoriteWeapon.jpg|thumb|Kai-125 holding a needler in [[Miranda Keyes/Silver|Dr. Keyes']] lab.|right|250px]]
{{Quote|See these holes on the top plate? That's where the needle rounds are primed. You pull the trigger and somehow they just know how to target living tissue.|[[Kai-125]] explaining her favorite Covenant weapon.{{Ref/Reuse|Id=Homecoming}}}}
Needlers are used by the Covenant during their war against humanity. [[Silver Team]] will occasionally scavenge needlers from dead Covenant and use them against Covenant troops.{{Ref/Film|Id=Homecoming|TV|Episode=Homecoming}}


==Trivia==
===''Halo 4''===
{{Linkbox|gameplay=yes|gallery=yes|gallerypage=Images of Type-33 Needler}}
The '''[[Type-3 active camouflage|Type-3 Refraction Dissonance Modifier/Camouflage]]''' bends light around a structure, hiding it via advanced pattern realignment. It is similar to the version in ''Halo: Reach'', however the jammer no longer makes false hostile contacts appear on the motion sensor, rather it makes neutral contacts appear and in a much tighter grouping than before, therefore not only preventing the user from using it to trick enemies, but possibly giving away their location. Despite this, it still is an effective tool for hiding outside of cover and ambushing enemies.
*Instead of each needle on top of the Needler being pushed separately into the gun with each shot, every needle sinks into the weapon slightly for each shot fired. In ''Halo: Reach'', a needle sinks into the weapon every time one is fired.
*It's never been shown how the Needler is reloaded, as ammunition is never seen being plugged into the weapon. Pressing the "reload" command merely causes the needles to extend from the holes, with no other action from the wielder's model. Grunts carrying the Needler may occasionally tap and shake the weapon as if to reload it.
*On the level ''[[Quarantine Zone]]'' in ''Halo 2'', there is [[Needler Sentinel|a lone Sentinel]] that fires Needler rounds and drops a Needler when it is destroyed.
*In ''Halo 3'', regardless of how many needles are loaded in the weapon, none will appear in the Needler's shadow.
*''[[Bungie.net]]'''s ''Halo 3'' statistics page claims that the Needler has thirty needles per magazine instead of the actual nineteen.
*In ''Halo 3'', killing five enemies with a Needler, in a ranked free-for-all match or campaign will reward the player with the [[Fear the Pink Mist]] achievement. In ''Halo 3: ODST'', killing ten Covenant soldiers with an explosion from the Needler in a single-player level or in Firefight will reward the player with the [[Pink and Deadly]] achievement. In ''Halo: Reach'' the player earns the [[A Spoonful of Blamite]] achievement for killing ten enemies with Needler explosions. Killing an opponent with a super-combine of the Needler's needles will grant the player a Super Detonation Medal in ''Halo 3'', Needler Kill Medal in ''Halo 3: ODST'' and a [[Needle Combine Kill Medal]] in ''Halo: Reach''.
*In ''Halo: Ghosts of Onyx'', the Needler is referred to as a pistol. This may be because in the large hands of a Sangheili, it seems proportionally smaller.
*In ''Halo: Combat Evolved'' level ''343 Guilty Spark'' and the ''Halo 2 Vista'' map ''[[Uplift]]'' are the only levels to feature Needler ammunition outside the Needler.
*When using Anniversary mode in ''[[Halo: Combat Evolved Anniversary]]'', dropped Needlers are always depicted as either being fully loaded or empty with no middle ground. However, when playing Classic mode, the number of needles can be seen indicating how many remained in the clip prior to the weapon being picked up.
*In the video [[Enemy Weapon]] at 0:22 in left side of the screen is a Type-33 Needler in a glass case with needles still visible on the weapon, indicating that it is still loaded.
 
==Gallery==
===''Halo: Combat Evolved''===
<gallery>
File:HCE_Needler_Concept.jpg|Concept art of the Needler.
File:HCE_Needler_Concept_2.jpg|Concept art of the Needler.
File:HCE EliteEarlyNeedler Screenshot.jpg|A [[Sangheili Minor]] wielding a needler in an early build.
File:HCE-Needler-FirstPerson.jpg|First-person view of the needler.
File:Curlback.png|An [[Unggoy Major]] wielding the needler.
File:HCE - CovSpecOps.jpg|A [[Special Operations Officer|SpecOps Sangheili]] wielding the needler.
</gallery>
 
===''Halo 2''===
<gallery>
File:Needler-H2.png|A profile view of the needler from ''[[Halo 2]]''.
File:H2 e304 dualneedlers.jpg|First-person view of dual-wielding needlers in ''Halo 2'' multiplayer ''Capture the Flag''.
File:H2-DualNeedlers-Gameplay.png|First-person view of dual-wielding needlers in ''Halo 2''.
File:H2-SingleNeedler-Gameplay.png|First-person view of single-wielding a needler in ''Halo 2''.
</gallery>


===''Halo 3''===
===''Halo 5: Guardians''===
<gallery>
Active camouflage is now a powerup that can be picked up in Arena or requisitioned in Warzone. While active the user is invisible to the motion sensors of enemies as long as they are not sprinting. Moving while crouched no longer deteriorates the quality of camouflage, though moving faster would. It now displays a meter on the HUD that shows the remaining duration of the power up, and shortly before it runs out, the player will be notified via a quiet beeping sound.
File:Halo-3-20070923023617567.jpg|First-person view of the needler in ''[[Halo 3]]''.
File:Needle.jpg|A needler shard in mid-flight in ''Halo 3''.
File:H3-NeedlerShard.png|Close-up preview of a needler shard in ''Halo 3''.
File:Needler Halo 3.png|The needler in ''Halo 3''.
File:Bnetneedler.jpg|Another shot of the ''Halo 3''-era needler.
File:H3-NeedlerProfile.png|An in-game profile view of the needler from ''Halo 3''.
</gallery>


===''Halo: Reach''===
===''Halo Wars 2''===
<gallery>
Shrouds are able to cloak themselves and other units. [[Let 'Volir]] is able to cloak units with leader abilities.
File:HR Needler Concept.jpg|Concept art for the ''Reach'' depiction of the needler.
File:Reach_MPBeta_Needler.png|A profile view of the needler in the [[Halo: Reach Beta|''Halo: Reach'' Multiplayer Beta]].
File:Haloreachneedlerfp.png|A first-person view of the needler during the ''Halo: Reach'' Beta.
File:Halo-reach-20100428014705175.jpg|First-person view of the needler in the final build of ''[[Halo: Reach]]''.
File:HReach-NeedlerSide.png|The final in-game side preview of the needler from ''Halo: Reach''.
File:HReach-Needler-Gameplay.jpg|First-person view of the needler in ''Halo: Reach''.
File:Halo Reach Needler.png|The needler in ''Halo: Reach''.
File:Journal_Needler.png|An exploded view of a needler, drawn by [[Catherine Halsey|Dr. Halsey]].
</gallery>


===''Halo: Combat Evolved Anniversary''===
===''Halo Infinite''===
<gallery>
Active Camouflage is activated via an animation similarly to ''Halo 5: Guardians'', although it can now be used at will. If the player is killed before they can use it, or while in the process of activating it, they will drop the powerup which can now be picked up by another player. Active camouflage in ''Halo Infinite'' behaves like a hybrid of the active camouflage seen in the original trilogy, and the active camo seen in all the games since ''Halo: Reach''. If the player is simply moving and strafing, the camouflage remains consistent, but if they sprint or fire their weapon, the camo fades out. {{Ref/YouTube|Id=mpoverview|n-O7OuliQRY|HALO|Halo Infinite <nowiki>|</nowiki> Multiplayer Overview|D=4|M=7|Y=2021}}
File:HCEA-TNR-Needler-FirstPerson.png|First-person view of the needler in ''[[Halo: Combat Evolved Anniversary]]''.
File:HCEA-NeedlerHUD.png|HUD of the needler in ''Halo: Combat Evolved Anniversary''.
File:Chyler needle.jpg|A needle embedded in [[Chyler Silva]]'s stomach in ''[[Halo 4: Forward Unto Dawn]]''.
</gallery>


===''Halo 4''===
==Non-canon and dubious canon appearances==
<gallery>
===Silver Timeline===
File:H4-Needler.png|Render of the needler in ''[[Halo 4]]''.
{{Main|Silver Timeline}}
File:H4-T33NeedlerGML-FirstPerson.jpg|First-person view of the needler in ''Halo 4''.
Active camouflage is used by Covenant Sangheili.{{Ref/Film|[[Halo: The Television Series Season One]], [[Contact]]}}
File:H4-MP-Forge-T33NeedlerGML-HUD.jpg|The needler viewed in the HUD in ''Halo 4'' Forge.
==Trivia==
File:Needler-HUD.png|HUD icon of the needler in ''Halo 4''.
*Changing the graphics card settings on [[Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC]] (lowering the quality and effects) makes active camouflage users appear as an easily-seen gray, opaque silhouette.
File:H4-MP-NeedlerShard-Flight-01.jpg|A needler shard in mid-flight in ''Halo 4''.
*In ''Halo: Combat Evolved'', the flood can still see you if you use active camo.
File:H4-MP-NeedlerShard-Flight-02.jpg|Closeup detail of the needler shard in flight in ''Halo 4''.
*Oddly enough, a group of Major and Minor Grunts in the ''Halo 2'' level [[Delta Halo]] used Active Camouflage as they fought alongside a group of [[Stealth Sangheili|Stealth Elites]]. Spec Ops Grunts are also seen using this in the level [[The Arbiter]] just before entering the gas mine. This suggests that at least some Grunts have this equipment.
File:H4-Reference-Needler.jpg|Reference model sheet of the needler in ''Halo 4''.
*When used in association with an [[Overshield]], the Active Camo becomes completely useless due to the charges of the overshield washing over the player's body (except in ''Halo: Combat Evolved''). In ''[[Halo 3]]'', the same effect occurs when Active Camouflage and Overshields are both working.
File:H4-Render-Needler.jpg|Orthographic views of the needler in ''Halo 4''.
*The active camouflage has no effect on the flames on the [[Bungie Armor]], allowing enemies to more easily locate the user of the chest piece.
</gallery>
*With the [[Halo 2 skulls#Envy|Envy]] skull on in ''[[Halo 2]]'', the [[John-117|Master Chief]]'s flashlight will be replaced with active camouflage. This can also be combined with a glitch which allows you to reload from a checkpoint, after saving and quitting, and turning off your console, with infinite active camouflage. This makes the Campaign on ''Halo 2'' considerably easier, even on Legendary difficulty.
*In any Halo game, when you have active camouflage on and you get in a vehicle, the camouflage stays on and appears as if there was a ghost driving it or that it was driving itself (works particularly well with the Warthog LAAG). It works with any vehicle which exposes the occupants to view.
*In ''Halo 2'' for Windows Vista, when playing on Threshold, your comrades are not picked up by radar when camouflaged.
*The lights on a [[Gravity hammer (fiction)|gravity hammer]] can be seen clearly when camouflaged. It is not recommended to have a Gravity Hammer either as your primary weapon or secondary weapon when using active camo, as the lights make you an easy target for experienced snipers.
*In ''Halo 3'', go in Monitor mode and find an Active Camouflage. Go inside it. After about 10–20 seconds, the Active Camo will stop making its shimmering noise and you'll hear a brief whispering sound (like a sigh or breath), and then it will continue its shimmering noise.
*Strangely, the active camo module in the ''Halo: Reach'' [[Halo: Reach Multiplayer Beta|Beta]] had "UNSC" printed on it, even when being used by Elites, though this is likely because it was a placeholder file.
*The Overshield as well as Active camouflage were requested by Hardy LeBel as a feature for Halo: CE's multiplayer. The team working on the campaign saw that they were and added them too.


===''Halo 2: Anniversary''===
==Gallery==
<gallery>
<gallery>
File:H2ANeedler2.png|First-person view of the needler in ''[[Halo 2: Anniversary]]'' campaign.
File:HaloCE-ActiveCamouflage.jpg|A Stealth Elite using active camouflage in ''Halo: Combat Evolved''.
File:H2ACP-NeedlerDualWieldHUD.png|First-person view while dual wielding.
File:HCE_Campaign_ActiveCamo_Pickup.jpg|Active Camo in ''Halo: Combat Evolved'' campaign.
File:H2A-JohnNeedlers.jpg|John-117 duel-wielding needlers during the [[Battle of Installation 05]].
File:HCE_MP_ActiveCamo_Pickup.png|Active Camo in ''Halo: Combat Evolved'' multiplayer.
File:H2AMP-NeedlerHUD.png|First-person view of the needler in ''Halo 2: Anniversary'' multiplayer.
File:HCEPC ActiveCamoflage.png|Active camouflage on ''[[Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC]]''.
File:H2AMP-Needler.png|A Spartan using a needler on [[Stonetown]].
File:H2 Active Camouflage.png|The Active Camouflage in ''Halo 2''.
File:H2AMP-NeedlerDualWieldHUD.png|First-person view while dual wielding.
File:H3_ActiveCamo.jpg|The Active Camouflage in ''Halo 3''.
File:H2AMP-NeedlerDualWield.png|A Spartan dual wielding needlers.
File:H3_Bungie_Camo.jpg|Bungie Armor and Active Camouflage in ''Halo 3''.
File:H2ANeedler.jpg|A Spartan using a T-33 needler on [[Shrine]].
File:HReach Active Camouflage.jpg|The Active Camouflage powerup in ''Halo: Reach''.
File:Needler - Basic.jpg|A needler on [[Diamondback]] in ''Halo Online''.
File:HR SpecOpsElites.jpg|Multiple SpecOps Sangheili using active camouflage, with one also possessing [[Overshield]].
File:HTV-NeedlerLondon.jpg|Prop of the needler for ''[[Halo: The Television Series]]''.
File:H4 ActiveCamo_Spartan.jpg|Active Camouflage in use in ''[[Halo 4]]''.
File:H2A-ActiveCamo.png|Active camouflage in ''[[Halo 2: Anniversary]]'' multiplayer.
File:H2A-CloakedSpartan.png|A Spartan using active camouflage in ''Halo 2: Anniversary'' multiplayer.
File:REQ Card - Active Camo I.png|REQ card for Active Camouflage in [[Halo 5: Guardians]].
File:Activecamo2.png|REQ Card for Active Camouflage II.
File:Activecamo3.png|REQ Card for Active Camouflage III.
File:H5G-Camo.png|A Spartan-IV using active camouflage in ''Halo 5: Guardians''.
File:HINF ActiveCamouflage Icon.png|HUD icon for the active camouflage in ''[[Halo Infinite]]''.
File:HINF-CamoOrko.png|[[Okro 'Vagaduun]] using active camo in ''Halo Infinite''.
File:HINF-Deadlockcamo.jpg|A Spartan-IV carrying an active camo module in ''Halo Infinite''.
File:HINF-Camo1.png|A Spartan-IV activating an active camo module in ''Halo Infinite''.
File:HINF-CamodSpartan.png|A Spartan-IV with active camo in ''Halo Infinite''.
File:HTV-Contact-ActiveCamomodule.jpg|A Sangheili with an active camo module in ''[[Halo: The Television Series]]''.
File:HTV-Contact-ActiveCamo.jpg|The same Sangheili activating the active camo.
</gallery>
</gallery>


==List of appearances==
==List of appearances==
{{Col-begin}}
{{Col-2}}
*''[[Halo: The Fall of Reach]]'' {{1st}}
*''[[Halo: The Fall of Reach]]'' {{1st}}
*''[[Halo: Combat Evolved]]''
*''[[Halo: Combat Evolved]]''
Line 333: Line 157:
*''[[Halo 2]]''
*''[[Halo 2]]''
*''[[Halo: Ghosts of Onyx]]''
*''[[Halo: Ghosts of Onyx]]''
*''[[Believe]]'' 
**''[[Enemy Weapon]]''
*''[[Halo 3]]''
*''[[Halo 3]]''
*''[[Halo: The Cole Protocol]]''
*''[[Halo Wars]]''
*''[[Halo Wars]]''
*''[[Halo: Helljumper]]''
*''[[Halo 3: ODST]]''
*''[[Halo 3: ODST]]''
*''[[Halo Legends]]''
*''[[Halo Legends]]''
**''[[Homecoming]]''
**''[[The Package (animated short)|The Package]]''
*''[[Halo: Blood Line]]''
*''[[Halo Evolutions - Essential Tales of the Halo Universe]]''
**''[[Headhunters (short story)|Headhunters]]''
**''[[The Impossible Life and the Possible Death of Preston J. Cole]]''
*''[[Halo: Reach]]''
*''[[Halo: Reach]]''
{{Col-2}}
*''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo 4: Forward Unto Dawn]]''
*''[[Halo 4: Forward Unto Dawn]]''
Line 350: Line 171:
**''[[Spartan Ops]]''
**''[[Spartan Ops]]''
*''[[Halo: Spartan Assault]]''
*''[[Halo: Spartan Assault]]''
*''[[Halo: Initiation]]''
*''[[Halo: Escalation]]''
*''[[Halo: Broken Circle]]''
*''[[Halo 2: Anniversary]]''
*''[[Halo 2: Anniversary]]''
*''[[Hunt the Truth]]''
**''[[Terminal (Halo 2: Anniversary)|Terminals]]''
*''[[Halo: Spartan Strike]]''
*''[[Halo: New Blood]]'' {{Mo}}
*''[[Halo: Last Light]]''
*''[[Halo: Last Light]]''
*''[[Halo Mythos]]''
*''[[Halo 5: Guardians]]''
*''[[Halo: Fractures]]''
**''[[Oasis]]''
*''[[Halo: Smoke and Shadow]]''
*''[[Halo: Tales from Slipspace]]
**''[[Hunting Party]]''
*''[[Halo Wars 2]]''
*''[[Halo: Envoy]]''
*''[[Halo: Collateral Damage]]''
*''[[Halo: Collateral Damage]]''
*''[[Halo: Fireteam Raven]]''
*''[[Halo: Official Spartan Field Manual]]'' {{Mo}}
*''[[Halo: Official Spartan Field Manual]]''
*''[[Halo: Battle Born]]''
*''[[Halo: Renegades]]''
*''[[Halo: Outpost Discovery]]''
*''[[Halo: Meridian Divide]]''
*''[[Halo: Shadows of Reach]]''
*''[[Halo: Shadows of Reach]]''
*''[[Halo: Divine Wind]]''
*''[[Halo Infinite]]''
*''[[Halo: The Television Series]]''
*''[[Halo: The Television Series]]''
**''[[Homecoming (TV Series)|Homecoming]]''
**''[[Contact]]''
**''[[Reckoning]]''
*''[[Halo: The Rubicon Protocol]]''
**''[[Transcendence]]''
*''[[Halo: Outcasts]]''
{{Col-end}}


==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}


{{Covenant rifles}}
{{Navbox/Pickups/Gameplay}}
[[Category:Covenant infantry weapons]]
 
[[Category:Small arms]]
[[Category:Camouflage]]
[[Category:Armor abilities]]
[[Category:Power ups]]