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[[File:HCE Camo Sniper.jpg|thumb|250px|A [[Spartan-II|Spartan]] using active camouflage.]]
[[File:HCE Camo Sniper.jpg|thumb|250px|A [[Spartan-II|Spartan]] using active camouflage.]]
{{Quote|One of those [[Sangheili|things]] is inside, and it is ''invisible!''|Cadet [[Thomas Lasky]]<ref>'''[[Halo 4: Forward Unto Dawn]]''', ''Part 4''</ref>}}
{{Quote|One of those [[Sangheili|things]] is inside, and it is ''invisible!''|Cadet [[Thomas Lasky]]{{Ref/Film|H4FUD|Episode=4}}}}
'''Active camouflage''' (often shortened to '''active camo''') is a form of technological [[camouflage]] designed to conceal an object from visual detection by rapidly adapting to its surroundings. Both the [[United Nations Space Command|UNSC]]<ref name="goo">'''[[Halo: Ghosts of Onyx]]''', ''page 291''</ref> and the [[Covenant]] use various forms of active camouflage technology, though the term is most prominently applied to Covenant-developed cloaking equipment.
'''Active camouflage''' (often shortened to '''active camo''') refers to a broad range of optical [[camouflage]] technologies that conceal or cloak its user or an object from visual detection by rapidly adapting to its surroundings.{{Ref/Book|Id=enc11|Enc11|Page=355}}{{Ref/Book|Id=h4evg|H4EVG|Page=136}} Although active camouflage originated from the [[Covenant]]—also inherited and adapted by [[Covenant remnants|its remnants]]—similar technology was employed by the [[United Nations Space Command]], with personal active camouflage being directly reverse-engineered from its Covenant counterpart.{{Ref/Reuse|enc11}}


Technically, active camouflage is not quite invisibility, though it is very similar. Rather, the term encompasses a broad range of technologies that allows a wearer or object to blend in with its terrain by mimicking the environment around it. There are a variety of ways to do this, though the UNSC uses [[photoreactive panel]]s on its [[Semi-Powered Infiltration armor]] and [[prowler]] stealth ships for optical camouflage, adapting to the object's background to account for movement. Meanwhile, Covenant active camouflage actually ''bends light'' around the camouflaged object,<ref name="h4evg">'''[[Halo 4: The Essential Visual Guide]]''', ''page 136''</ref> a task well within the Covenant's [[Technological Achievement Tiers|tier two technology level]]. The technology can be utilized on human armor systems, such as the [[MJOLNIR Powered Assault Armor|MJOLNIR armor]], but the UNSC has only developed rough equivalents.<ref>'''[[Halo: The Fall of Reach]]'''</ref>
Covenant active camouflage conceals by bending and refracting light around its surface.
 
[[texture buffer]] and [[photoreactive panel]]
 
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Both the [[United Nations Space Command|UNSC]]<ref name="goo">'''[[Halo: Ghosts of Onyx]]''', ''page 291''</ref> and the [[Covenant]] use various forms of active camouflage technology, though the term is .
 
Technically, active camouflage is not quite invisibility, though it is very similar. Rather, the There are a variety of ways to do this, though the UNSC uses [[photoreactive panel]]s on its [[Semi-Powered Infiltration armor]] and [[prowler]] stealth ships for optical camouflage, adapting to the object's background to account for movement. Meanwhile, Covenant active camouflage actually ''bends light'' around the camouflaged object,<ref name="h4evg">'''[[Halo 4: The Essential Visual Guide]]''', ''page 136''</ref> a task well within the Covenant's [[Technological Achievement Tiers|tier two technology level]]. The technology can be utilized on human armor systems, such as the [[MJOLNIR Powered Assault Armor|MJOLNIR armor]], but the UNSC has only developed rough equivalents.<ref>'''[[Halo: The Fall of Reach]]'''</ref>


==Covenant active camouflage==
==Covenant active camouflage==