User:Dab1001/Pitch: Difference between revisions

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====''Halo: Spartan Assault'' and ''Spartan Strike''====
====''Halo: Spartan Assault'' and ''Spartan Strike''====
... Loadout stuff ...
In ''[[Halo: Spartan Assault]]'', the Sniper Rifle can only be acquired via the [[loadout]] screen. It does not need to be unlocked, but costs {{XP|1,000}} to equip. Once equipped, you will spawn with the Sniper Rifle at the start of the level and every time you die, so long as you do not quit back to the menu. It is single use - that is, it will not carry over to the next level, nor will it be available next time you play the level on which you purchased it.{{Ref/Game|SA|loadout screen}}
 
''[[Halo: Spartan Strike]]'' is similar; the Sniper Rifle is unlocked by default, but costs {{XP|500}} to equip for a single play session. The Sniper Rifle will not carry over to subsequent missions, and will only be available during the play session it is bought in - you will no longer spawn with it on that mission after quitting to the menu or beating the level.{{Ref/Game|SS|loadout screen}} However, unlike ''Spartan Assault'', in ''Spartan Strike'', the Sniper Rifle also spawns in the campaign itself, exclusively on the final mission: [[Mission E-6: Hold the Line|E-6: Hold the Line]]. In total, four Sniper Rifles spawn on this mission, along with four [[Spartan Laser]]s and four [[Rocket Launcher]]s, the two other previously loadout-exclusive weapons.{{Ref/Level|SS|Mission E-6: Hold the Line|LevelLinkText=E-6: Hold the Line}}


===Variants===
===Variants===