UNSC Vehicle Depot: Difference between revisions

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{{Era|HCW}}
{{Era|HCW}}
[[File:Unsc_vehicledepot_render.jpg|thumb|The UNSC Vehicle Depot in ''Halo Wars''.]]  
[[File:Unsc_vehicledepot_render.jpg|thumb|The UNSC Vehicle Depot in ''Halo Wars''.]]  
A '''Vehicle Depot''' contains the heavy equipment and crew to assemble vehicle kits. Hydraulic cranes serve as the muscle to move everything from [[Cobra]] chassis, [[Scorpion]] armored plates, and the impressive selection of weaponry that these vehicles can bring to bear. The parts may take awhile to arrive, but when the engine from a new Scorpion fires up in the Vehicle Depot, the rumble is felt all across the [[Firebase|base]].<ref name="depot">[http://www.halowars.com/GameInfo/vehicledepot.aspx '''Halowars.com''': ''Vehicle Depot'']</ref>
A '''Vehicle Depot''' contains the heavy equipment and crew to assemble vehicle kits. Hydraulic cranes serve as the muscle to move everything from [[SP42 Cobra|Cobra]] chassis, [[M808B Scorpion|Scorpion]] armored plates, and the impressive selection of weaponry that these vehicles can bring to bear. The parts may take awhile to arrive, but when the engine from a new Scorpion fires up in the Vehicle Depot, the rumble is felt all across the [[Firebase|base]].<ref name="depot">[http://www.halowars.com/GameInfo/vehicledepot.aspx '''Halowars.com''': ''Vehicle Depot'']</ref>


==Background==
==Background==
It appears to (quickly) manufacture its [[vehicles]] underground and transport them to the surface, via a movable ramp. It is capable of building and reinforcing the UNSC's powerful ground based Corps with [[Wolverines]], [[Cobra]]s, and [[Scorpion]] Tanks. Vehicles are stored as prepackaged "kits", and quickly assembled via the structure's internal assembly equipment and personnel, before being released for use in combat.<ref name="depot"/>
It appears to (quickly) manufacture its [[vehicles]] underground and transport them to the surface, via a movable ramp. It is capable of building and reinforcing the UNSC's powerful ground based Corps with [[M9 Wolverine|Wolverines]], Cobras, and Scorpion Tanks. Vehicles are stored as prepackaged "kits", and quickly assembled via the structure's internal assembly equipment and personnel, before being released for use in combat.<ref name="depot"/>


The [[Covenant]] equivalent is the [[Factory (Covenant)|Factory]]. It costs 150 resources and requires a tech level of 2.
The [[Covenant]] equivalent is the [[Factory (Covenant)|Factory]]. It costs 150 resources and requires a tech level of 2.


==Units produced and available upgrades==
==Units produced and available upgrades==
*[[Scorpion]] Tank: 500 resources requires a tech level of 2. Takes up three population.  
*Scorpion Tank: 500 resources requires a tech level of 2. Takes up three population.  
**Canister Shell Ability : 400 resources and requires a tech level of 3. ''Adds a secondary canister shell attack devastating to infantry and buildings.''
**Canister Shell Ability : 400 resources and requires a tech level of 3. ''Adds a secondary canister shell attack devastating to infantry and buildings.''
**Power Turret : 900 resources and requires a tech level of 4. ''Doubles the rotations speed and makes the scorpion more responsive.''
**Power Turret : 900 resources and requires a tech level of 4. ''Doubles the rotations speed and makes the scorpion more responsive.''
**[[Grizzly]] Variant ([[John Forge]] only) 1,800 resources and requires a tech level of 4
**[[M850 Grizzly|Grizzly]] Variant ([[John Forge]] only) 1,800 resources and requires a tech level of 4
*[[Cobra]]: 350 resources requires a tech level of 3. Takes up 2 population.
*Cobra: 350 resources requires a tech level of 3. Takes up 2 population.
**Deflection Plating: 400 resources and requires a tech level of 3. ''Gives the Cobra extra armor when locked down.''
**Deflection Plating: 400 resources and requires a tech level of 3. ''Gives the Cobra extra armor when locked down.''
**Piercing Shot: 900 resources and requires a tech level of 4.'' Increased damage to the rail guns allowing them to penetrate multiple targets.''
**Piercing Shot: 900 resources and requires a tech level of 4.'' Increased damage to the rail guns allowing them to penetrate multiple targets.''
*[[Wolverine]]: 300 resources and requires a tech level of 3. Takes up 2 population.
*Wolverine: 300 resources and requires a tech level of 3. Takes up 2 population.
**Volley Ability : 400 resources and requires a tech level of 3. ''Enables Wolverines to attack ground units more effectively as a special attack.''
**Volley Ability : 400 resources and requires a tech level of 3. ''Enables Wolverines to attack ground units more effectively as a special attack.''
**Dual Launchers : 900 resources and requires a tech level of 4. ''Gives Wolverines an extra rocket pod for extra damage.''
**Dual Launchers : 900 resources and requires a tech level of 4. ''Gives Wolverines an extra rocket pod for extra damage.''