UNSC Marine Corps/Gameplay: Difference between revisions

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==''Halo 3''==
==''Halo 3''==
[[File:H3 Marines firing weapons.jpg|thumb|4 UNSC Marines on the [[Crow's Nest (Base)|Crow's Nest]], concentrating their fire on killing a swarm of [[Yanme'e|Drones]].]]
[[File:H3 Marines firing weapons.jpg|thumb|4 UNSC Marines on the [[Crow's Nest (Base)|Crow's Nest]], concentrating their fire on killing a swarm of [[Yanme'e|Drones]].]]
In ''[[Halo 3]]'' they can, once again, utilize the Grunts' weakness for naps by using stealth and hitting them, usually with a kick, but they can also hit something with their rifle. However due to the brute strength of the many races of the Covenant, UNSC Marines will usually lose in melee combat with vicious ballistic creatures such as the [[Brute]], meaning they often have to rely on their group-tactics to defeat one. They seek cover much more often and even put their back up to the wall. They will throw grenades much more often, and with great accuracy, especially in higher difficulty [[levels]]. They will sometimes also display group tactics never seen in previous games, like huddling into a tight group and combining assault rifle fire while combating Drones. Even though the Marines are smarter in Halo 3 they occasionally will make mistakes, such as running off a cliff while driving a vehicle. Marines/ODSTs seem to be able to react with the environment around them. For example, if a Ghost is about to explode, they will stand back or walk around it and continue after it explodes. Despite this, their AI was considered poor compared to the enemy AI (such as the Covenant and Flood).  
In ''[[Halo 3]]'' they can, once again, utilize the Grunts' weakness for naps by using stealth and hitting them, usually with a kick, but they can also hit something with their rifle. However, as they lack the physical strength compared to many races of the Covenant, UNSC Marines will usually lose in melee combat with vicious ballistic creatures such as the [[Brute]], meaning they often have to rely on their group-tactics to defeat one. They seek cover much more often and even put their back up to the wall. They will throw grenades much more often, and with great accuracy, especially in higher difficulty [[levels]]. They will sometimes also display group tactics never seen in previous games, like huddling into a tight group and combining assault rifle fire while combating Drones. Even though the Marines are smarter in Halo 3 they occasionally will make mistakes, such as running off a cliff while driving a vehicle. Marines/ODSTs seem to be able to react with the environment around them. For example, if a Ghost is about to explode, they will stand back or walk around it and continue after it explodes. Despite this, their AI was considered poor compared to the enemy AI (such as the Covenant and Flood).  


The player can still exchange weapons and ammo with them, though they won't accept Brute Shots, Gravity Hammers, Sentinel beams or Energy Swords (Except Johnson on the level [[Halo (Halo 3 level)|Halo]]). Marines in Halo 3 have infinite ammo for their weapons, which can be exploited by giving Marines heavy weapons.
The player can still exchange weapons and ammo with them, though they won't accept Brute Shots, Gravity Hammers, Sentinel beams or Energy Swords (Except Johnson on the level [[Halo (Halo 3 level)|Halo]]). Marines in Halo 3 have infinite ammo for their weapons, which can be exploited by giving Marines heavy weapons.
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Their audio clips have also been vastly expanded, and profanity is used to indicate wounded status if the IWHBYD skull is activated. Their appearance has also changed, and they have a lot more face models.
Their audio clips have also been vastly expanded, and profanity is used to indicate wounded status if the IWHBYD skull is activated. Their appearance has also changed, and they have a lot more face models.


Marines are as vulnerable to the Pod infectors as they were in Halo: CE. If a Pod infector attaches itself on a Marine, they will grapple for a second or so, to give the player a chance to shoot it off, but if the player does not, the infector will mutate the Marine into a Combat Form. However, it is possible to "short circuit" the mutation by firing on the new Flood host, and cause the human to not fully mutate into a combat form. It is also possible to shoot off the Pod infector, but the Marine will likely take some fire in the process.
Unlike their iterations in Halo: CE, Marines can fend off much better against Pod infectors. The option to kick can allow them to repel the creatures, and it requires the Pod infector to make a direct jump onto them to successfully infect them. However, compared to the Sangheili allies, Marines are still prone to infection. If the creature attaches itself on a Marine, they will grapple for a second or so, to give the player a chance to shoot it off, but if the player does not, the infector will mutate the Marine into a Combat Form. However, it is possible to "short circuit" the mutation by firing on the new Flood host, thus preventing Marine to not fully mutate. Marines are extremely ineffective against the Flood if not given Shotguns or Assault Rifles, so it is up to the player to provide them such weapons to ensure their survival utmost.
Marines are extremely ineffective against the Flood if not given Shotguns or Assault Rifles, and like Halo:Combat Evolved, will take extremely heavy casualties fighting them.


Marines are seen in larger groups in Halo 3. In previous games they were usually seen in groups of 4-6, or one squad. Now several squads can be seen at a time, and all are able to assist you.
Marines are seen in larger groups in Halo 3. In previous games they were usually seen in groups of 4-6, or one squad. Now several squads can be seen at a time, and all are able to assist you.
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