UNSC Barracks: Difference between revisions

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*[[UNSC Marine Corps|Marines]]: 100 resources and tech level of 0. Takes up one population.
*[[UNSC Marine Corps|Marines]]: 100 resources and tech level of 0. Takes up one population.
**New Blood: 200 resources and requires a tech level of 1. ''Adds another Marine making it 5 marines in the squad.''
**New Blood: 200 resources and requires a tech level of 1. ''Adds another Marine making it 5 marines in the squad.''
**RPG Ability: 400 resources and requires a tech level of 2.'' Special ability is improved from grenades to a [[M41 rocket launcher]]. Marines can now attack from a longer range.''
**RPG Ability: 400 resources and requires a tech level of 2.'' Special ability is improved from grenades to an [[M41 rocket launcher]]. Marines can now attack from a longer range.''
**Medic: 700 resources and requires a tech level of 3. ''Heals the squad after combat.''
**Medic: 700 resources and requires a tech level of 3. ''Heals the squad after combat.''
**[[Orbital Drop Shock Troopers]] (only for [[Captain]] [[James Cutter|Cutter]]): 1,800 resources and requires a tech level of 3. ''Can be dropped anywhere on the map.''
**[[Orbital Drop Shock Troopers]] (only for [[Captain]] [[James Cutter|Cutter]]): 1,800 resources and requires a tech level of 3. ''Can be dropped anywhere on the map.''
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