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*[[UNSC Marine Corps|Marines]]: 100 resources and tech level of 0. Takes up one population. | *[[UNSC Marine Corps|Marines]]: 100 resources and tech level of 0. Takes up one population. | ||
**New Blood: 200 resources and requires a tech level of 1. ''Adds another Marine making it 5 marines in the squad.'' | **New Blood: 200 resources and requires a tech level of 1. ''Adds another Marine making it 5 marines in the squad.'' | ||
**RPG Ability: 400 resources and requires a tech level of 2.'' Special ability is improved from grenades to | **RPG Ability: 400 resources and requires a tech level of 2.'' Special ability is improved from grenades to an [[M41 rocket launcher]]. Marines can now attack from a longer range.'' | ||
**Medic: 700 resources and requires a tech level of 3. ''Heals the squad after combat.'' | **Medic: 700 resources and requires a tech level of 3. ''Heals the squad after combat.'' | ||
**[[Orbital Drop Shock Troopers]] (only for [[Captain]] [[James Cutter|Cutter]]): 1,800 resources and requires a tech level of 3. ''Can be dropped anywhere on the map.'' | **[[Orbital Drop Shock Troopers]] (only for [[Captain]] [[James Cutter|Cutter]]): 1,800 resources and requires a tech level of 3. ''Can be dropped anywhere on the map.'' |
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