The Storm: Difference between revisions

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Link cleanup, replaced: [[Type-47B Scarab → [[Deutoros-pattern Scarab (3)
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m (Link cleanup, replaced: [[Type-47B Scarab → [[Deutoros-pattern Scarab (3))
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It begins with a [[UNSC]] [[Warthog]] convoy moving to [[Voi]], its objective to punch through the [[Covenant]] [[Type-27 Mantis|anti-aircraft defenses]] that surround the supposed [[Portal at Voi|Ark]] and allow [[Lord Hood]]'s small fleet to launch a direct strike against the [[Prophet of Truth]]'s [[Anodyne Spirit|Dreadnought]] in hopes of killing Truth and stopping the firing of the [[Halo Array|Halo rings]]. [[UNSC Marine]] forces, led by [[John-117]], fight through several pitched skirmishes through the industrial zone of Voi.
It begins with a [[UNSC]] [[Warthog]] convoy moving to [[Voi]], its objective to punch through the [[Covenant]] [[Type-27 Mantis|anti-aircraft defenses]] that surround the supposed [[Portal at Voi|Ark]] and allow [[Lord Hood]]'s small fleet to launch a direct strike against the [[Prophet of Truth]]'s [[Anodyne Spirit|Dreadnought]] in hopes of killing Truth and stopping the firing of the [[Halo Array|Halo rings]]. [[UNSC Marine]] forces, led by [[John-117]], fight through several pitched skirmishes through the industrial zone of Voi.


After breaking through the industrial area, John meets up with a group of approximately five [[M274 Mongoose|Mongoose]] ATVs and commandeers one with a [[Marine]] riding 'pillion' using a [[M41 SPNKR|rocket launcher]]. They immediately engage a squadron of [[Type-52 Anti-Aircraft Wraith|Anti-Air Wraith]] tanks to secure a landing zone as [[Type-25 Chopper|Brute Choppers]] and [[Type-32 Ghost|Ghosts]] attack. Covenant forces are being continually reinforced by [[Type-52 Phantom|Phantoms]]. [[AV-14 Hornet|Hornets]] and [[Type-26 Banshee|Banshees]] fly above, vying for control of the skies. Although they manage to take the landing zone, the victory ends up being short-lived as a [[Type-47B Scarab|Scarab]] arrives to crush the UNSC forces. After John destroys the massive walker, remaining UNSC forces prepare to push into a [[Jiralhanae]]-controlled warehouse.
After breaking through the industrial area, John meets up with a group of approximately five [[M274 Mongoose|Mongoose]] ATVs and commandeers one with a [[Marine]] riding 'pillion' using a [[M41 SPNKR|rocket launcher]]. They immediately engage a squadron of [[Type-52 Anti-Aircraft Wraith|Anti-Air Wraith]] tanks to secure a landing zone as [[Type-25 Chopper|Brute Choppers]] and [[Type-32 Ghost|Ghosts]] attack. Covenant forces are being continually reinforced by [[Type-52 Phantom|Phantoms]]. [[AV-14 Hornet|Hornets]] and [[Type-26 Banshee|Banshees]] fly above, vying for control of the skies. Although they manage to take the landing zone, the victory ends up being short-lived as a [[Deutoros-pattern Scarab|Scarab]] arrives to crush the UNSC forces. After John destroys the massive walker, remaining UNSC forces prepare to push into a [[Jiralhanae]]-controlled warehouse.


With reinforcements led by [[Thel 'Vadam]] along with the [[civilian|Voi Factory Workers]], the Chief and his allies push onwards, engaging nearly a dozen [[Jiralhanae]] armed with [[Type-25 Spiker|spiker]]s and [[Type-25 Brute Shot|brute shot]]s, a pair of [[Mgalekgolo]], and a [[Jiralhanae Chieftain]] wielding a [[Type-2 gravity hammer|Gravity Hammer]]. They finally press on to the anti-aircraft battery, engaging a small Covenant force defending it, including a [[Jiralhanae War Chieftain]]. Eventually, they succeeded in destroying the gun, enabling three [[UNSC frigate]]s to attack [[Anodyne Spirit|Truth's ship]].  Unfortunately, the assault fails to damage Truth's ship. The artifact opens and activates a massive portal, which Truth and the rest of the Covenant fleet use to escape. Before the UNSC can figure out what to do next, [[Indulgence of Conviction|a badly damaged Covenant cruiser]] enters Earth's orbit and crashes into a nearby factory. An [[Flood|even deadlier enemy]] has arrived...
With reinforcements led by [[Thel 'Vadam]] along with the [[civilian|Voi Factory Workers]], the Chief and his allies push onwards, engaging nearly a dozen [[Jiralhanae]] armed with [[Type-25 Spiker|spiker]]s and [[Type-25 Brute Shot|brute shot]]s, a pair of [[Mgalekgolo]], and a [[Jiralhanae Chieftain]] wielding a [[Type-2 gravity hammer|Gravity Hammer]]. They finally press on to the anti-aircraft battery, engaging a small Covenant force defending it, including a [[Jiralhanae War Chieftain]]. Eventually, they succeeded in destroying the gun, enabling three [[UNSC frigate]]s to attack [[Anodyne Spirit|Truth's ship]].  Unfortunately, the assault fails to damage Truth's ship. The artifact opens and activates a massive portal, which Truth and the rest of the Covenant fleet use to escape. Before the UNSC can figure out what to do next, [[Indulgence of Conviction|a badly damaged Covenant cruiser]] enters Earth's orbit and crashes into a nearby factory. An [[Flood|even deadlier enemy]] has arrived...
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*'''Marine (COM)''': "Oh, this can't be good man..."
*'''Marine (COM)''': "Oh, this can't be good man..."


*'''Johnson (COM)''': "[[Type-47B Scarab|Scarab]]! Find some cover. Now!"
*'''Johnson (COM)''': "[[Deutoros-pattern Scarab|Scarab]]! Find some cover. Now!"


''A massive Scarab walker lumbers down from the roof of the factory onto the lake bed, and dust rises as its legs slam into the ground, destroying a Troop Transport Warthog in the process.''
''A massive Scarab walker lumbers down from the roof of the factory onto the lake bed, and dust rises as its legs slam into the ground, destroying a Troop Transport Warthog in the process.''
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*If the player takes a few of the Marines from the first lake bed to the second factory complex using a Troop Warthog, then a couple of the Marines will disappear after the Cortana Moment, right before the player regroups with Mongooses.
*If the player takes a few of the Marines from the first lake bed to the second factory complex using a Troop Warthog, then a couple of the Marines will disappear after the Cortana Moment, right before the player regroups with Mongooses.
*It is possible to [[Flying dumpster glitch|fly a dumpster]] on this mission by getting a second player and have them both jump rapidly to make the dumpster ascend. It is possible to steer if both players jump in the same direction.
*It is possible to [[Flying dumpster glitch|fly a dumpster]] on this mission by getting a second player and have them both jump rapidly to make the dumpster ascend. It is possible to steer if both players jump in the same direction.
*If one uses a [[Power Drain]] or an over-charged [[Plasma Pistol]] shot, one can take down a [[Hornet]] but the player can not fly it or use the passenger seats. If the player do this while fighting the [[Type-47B Scarab|Scarab]] the player can stand on top of the [[Hornet]] and jump on to the Scarab after the [[Hornet]] can fly again and gets close enough to the Scarab.
*If one uses a [[Power Drain]] or an over-charged [[Plasma Pistol]] shot, one can take down a [[Hornet]] but the player can not fly it or use the passenger seats. If the player do this while fighting the [[Deutoros-pattern Scarab|Scarab]] the player can stand on top of the [[Hornet]] and jump on to the Scarab after the [[Hornet]] can fly again and gets close enough to the Scarab.
*The [[Banshees]] at the anti-air defense gun fly around for no reason. They can be shot down for some points. But sometimes one or two will shoot at the player for a second. If one manages to catch one in a Power Drain, or use a [[Plasma Pistol]] on one of them, they can be boarded and the player can fly around the place. The player will, however, die if they pass beyond the map borders.
*The [[Banshees]] at the anti-air defense gun fly around for no reason. They can be shot down for some points. But sometimes one or two will shoot at the player for a second. If one manages to catch one in a Power Drain, or use a [[Plasma Pistol]] on one of them, they can be boarded and the player can fly around the place. The player will, however, die if they pass beyond the map borders.
*When one first sees the Anti Aircraft Battery's "legs" keep going straight, then left onto a small cliff. One can jump onto the other side of the big crack in the earth and go on the other side. Doing this one can walk through some buildings and some of the trees to the right of the road do not have bottoms (assuming Bungie did not plan this)
*When one first sees the Anti Aircraft Battery's "legs" keep going straight, then left onto a small cliff. One can jump onto the other side of the big crack in the earth and go on the other side. Doing this one can walk through some buildings and some of the trees to the right of the road do not have bottoms (assuming Bungie did not plan this)