The Silent Cartographer: Difference between revisions

Expansion of Production notes section and updating references
(Expansion of Production notes section and updating references)
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{{Era|RW}}
{{Era|RW}}
{{Center|''Looking for [[Silent Cartographer]], the map room?''}}
{{disambig header|the campaign level|the map room of Installation 04|Cartographer}}
{{Level infobox
{{Level infobox
|pagegamelabel=CE
|pagegamelabel=CE
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|place= On the surface of [[Installation 04]]
|place= On the surface of [[Installation 04]]
|objective=Find and access the [[Cartographer]]
|objective=Find and access the [[Cartographer]]
{{C|''Master Chief Collection''-only}}
{{C|''Master Chief Collection''}}
|partime=00:15:00 {{C|''Master Chief Collection''-only}}
|partime=00:15:00 {{C|''Master Chief Collection''}}
|parscore=18,000 {{C|''Master Chief Collection''-only}}
|parscore=18,000 {{C|''Master Chief Collection''}}
}}
}}


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The [[Covenant]] believe that [[Installation 04|Halo]]'s map room, the [[Silent Cartographer]], is located somewhere under an island, with multiple structures concealing the installation. The [[John-117|Master Chief]] leads the [[United Nations Space Command|UNSC]] [[UNSC Marine Corps|Marines]] in an [[Battle of the Silent Cartographer|assault]] on that island in order to locate the [[Control Room]].
The [[Covenant]] believe that [[Installation 04|Halo]]'s map room, the [[Silent Cartographer]], is located somewhere under an island, with multiple structures concealing the installation. The [[John-117|Master Chief]] leads the [[United Nations Space Command|UNSC]] [[UNSC Marine Corps|Marines]] in an [[Battle of the Silent Cartographer|assault]] on that island in order to locate the [[Control Room]].
In ''Halo: Combat Evolved Anniversary'', completion of this level on any difficulty rewards the player "[[The Silent Cartographer (achievement)|The Silent Cartographer]]" [[achievement]] and 25 [[Gamerscore]]. On [[Heroic]] or [[Legendary]], if the player doesn't lose any Marine allies in the initial assault on the beach, they receive the "[[Beachhead (achievement)|Beachhead]]" achievement and 10 Gamerscore. On Heroic and Legendary, if the player doesn't fire their weapon at all after accessing the Cartographer, they are awarded the "[[Grenadier (achievement)|Grenadier]]" achievement, worth 25 Gamerscore.
In ''[[Halo: The Master Chief Collection]]'', completing the level on any difficulty unlocks "[[The Silent Cartographer (achievement)|The Silent Cartographer]]" achievement worth 10 Gamerscore. "[[Beachhead]]" and is unlockable with the same criteria and is worth 10 Gamerscore. "Grenadier" is replaced by the [[Pacifist]] achievement worth 10 Gamerscore. Beating the level's par time and par score will unlock the "[[Hit The Beach]]" and "[[Charted]]" achievements respectively, each worth 10 Gamerscore. Activating the [[Terminal (Halo: Combat Evolved Anniversary)|Terminal]] found on the level will unlock the "[[Idle Hands]]" achievement worth 5 Gamerscore, while finding the [[Halo: Combat Evolved Anniversary Skulls#Famine|Famine and Bandanna Skulls]] will unlock the "[[Skulltaker Halo: CE: Famine]]" and "[[Skulltaker Halo: CE: Bandana]]" achievements, each worth 5 Gamerscore.


==Transcript==
==Transcript==
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''Level ends.''
''Level ends.''
==Achievements==
The following [[achievement]]s can be unlocked on The Silent Cartographer across the [[Xbox 360]] and ''[[Halo: The Master Chief Collection]]'' editions of ''Halo: Combat Evolved Anniversary''. The original [[Xbox]] and [[Halo: Combat Evolved (PC port)|PC]] and [[Halo: Combat Evolved for Macintosh|Macintosh]] releases of ''Halo: Combat Evolved'' did not contain achievement unlocks.
{| class="wikitable"
|-
! scope="col" style="width:135px;text-align:center;" |'''''Halo: Combat Evolved Anniversary'' (Xbox 360)'''
! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Xbox One)'''
! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Steam)'''
! scope="col" style="width:175px;height:20px;text-align:center;" |'''Title'''
! scope="col" style="width:350px;height:20px;text-align:center;" |'''Unlock requirement'''
! scope="col" style="width:200px;height:20px;text-align:center;" |'''Games'''
|-
|[[File:HCEA Achievement The Silent Cartographer.png|center|64px]]
|[[File:HTMCC HCEA Achievement TheSilentCartographer.png|center|114px]]
|[[File:HTMCC HCEA Achievement Steam TheSilentCartographer.jpg|center|64px]]
|<center>'''[[The Silent Cartographer (achievement)|The Silent Cartographer]]'''</center>
|Beat The Silent Cartographer on any difficulty.
|<center>''[[Halo: Combat Evolved Anniversary]]''<br/>''[[Halo: The Master Chief Collection]]''</center>
|-
|[[File:ACH24.png|center|64px]]
|[[File:HTMCC HCEA Achievement Beachhead.png|center|114px]]
|[[File:HTMCC Achievement Beachhead Steam.jpg|center|64px]]
|<center>'''[[Beachhead (achievement)|Beachhead]]'''</center>
|Storm The Silent Cartographer beach with no Marine casualties on Heroic or Legendary.
|<center>''[[Halo: Combat Evolved Anniversary]]''<br/>''[[Halo: The Master Chief Collection]]''</center>
|-
|[[File:ACH25.png|center|64px]]
|<center>N/A</center>
|<center>N/A</center>
|<center>'''[[Grenadier (achievement)|Grenadier]]'''</center>
|Escape the map room in The Silent Cartographer without firing a shot on Heroic or Legendary.
|<center>''[[Halo: Combat Evolved Anniversary]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HCEA Achievement Pacifist.png|center|114px]]
|[[File:HTMCC HCEA Achievement Pacifist.jpg|center|64px]]
|<center>'''[[Pacifist]]'''</center>
|Finish The Silent Cartographer without shooting, grenades, melee, dying or restarting.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HCEA Achievement HitTheBeach.png|center|114px]]
|[[File:HTMCC HCEA Achievement Steam Hit The Beach.jpg|center|64px]]
|<center>'''[[Hit The Beach]]'''</center>
|Beat the par time on The Silent Cartographer.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HCEA Achievement Charted.png|center|114px]]
|[[File:HTMCC HCEA Achievement Steam Charted.jpg|center|64px]]
|<center>'''[[Charted]]'''</center>
|Beat the par score on The Silent Cartographer.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HCEA Achievement IdleHands.png|center|114px]]
|[[File:HTMCC HCEA Achievement Steam IdleHands.jpg|center|64px]]
|<center>'''[[Idle Hands]]'''</center>
|Find the [[Terminal (Halo: Combat Evolved Anniversary)|Terminal]] on The Silent Cartographer.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HCEA Achievement SkulltakerBandana.png|center|114px]]
|[[File:HTMCC HCEA Achievement Steam SkulltakerBandana.jpg|center|64px]]
|<center>'''[[Skulltaker Halo: CE: Bandana]]'''</center>
|Find the [[Halo: Combat Evolved Anniversary Skulls#Bandana|Bandana Skull]] on The Silent Cartographer.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HCEA Achievement SkulltakerFamine.png|center|114px]]
|[[File:HTMCC HCEA Achievement Steam SkulltakerFamine.jpg|center|64px]]
|<center>'''[[Skulltaker Halo: CE: Famine]]'''</center>
|Find the [[Halo: Combat Evolved Anniversary Skulls#Famine|Famine Skull]] on The Silent Cartographer.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|}
==Production notes==
Known as "B-30" during development, the level geometry for ''The Silent Cartographer'' went through multiple design iterations by Bungie employees, including Art Director [[Marcus Lehto]] and Environmental Artist [[Paul Russel]].{{Ref/YouTube|Id=IGN|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Martin O’Donnell, Marcus Lehto)}}
As one of the first levels constructed, it was originally a testbed sandbox where Bungie tested lighting, graphics, weapons or vehicles.{{Ref/Film|Id=Commentary|[[Halo 3 Legendary Edition|''Halo 3'' Legendary Edition]], Halo: Combat Evolved developer commentary}}
The level geometry was given to designer [[Jaime Griesemer]], who then led the design on level objective and combat encounters.{{Ref/Reuse|Id=IGN}} The wave-advancing artificial intelligence for the opening beach assault, in particular, became one of the two AI scripts Griesemer and programmer [[Chris Butcher]] developed for the game, the other being the defensive AI seen throughout other levels.{{Ref/Film|[[Bungie ViDoc: O Brave New World]]}} The original objective of the level was to assassinate a Covenant [[San'Shyuum|Prophet]] who was searching for the Silent Cartographer. This early iteration of Prophet was described as "an Elite with a funny hat". The idea was partly reused in ''[[Halo 2]]'' campaign level ''[[Regret (Halo 2 level)|Regret]]''.{{Ref/Reuse|Id=Commentary}} The [[Huragok]] were meant to appear on this level, but were removed from the game, though their tags remained in the map file.
The level was first showcased by Project Lead [[Jason Jones]] and Director of Cinematics [[Joseph Staten]] during the gameplay demo of ''Halo Combat Evolved'' at Microsoft Gamestock 2001. In the demo, John-117 arrived at the island on a Banshee, and drove a Warthog to the Cartographer facility. The Spartan ventured deeper into the facility, defeating Covenant defences before reaching the Cartographer. When activated, the Cartographer displayed the spinning hologram that became the hologram at the security override station in the final game. The demo did not feature any cinematics or scripted dialogue. Instead, Staten narrated the game’s premise as an introduction while the full track ''[[Truth and Reconciliation Suite]]'' plays as background music.{{Ref/YouTube|Id=gamestock|6uvDdjN7qKE|Martin O’Donnell|Halo Gamestock 2001}}{{Ref/Site|URL=https://www.gamespot.com/articles/gamestock-2001-hands-on-halo/1100-2696082|Site=GameSpot|Page=Gamestock 2001: Hands-on: Halo}}
By [[Halo: Combat Evolved Beta 1749|''Halo: Combat Evolved'' Beta 1749]], the general level design has been completed. Minor changes and additions were made prior to the final release: for example, Steve Abeyta added a unique sitting animation for the Marine sitting opposite of John-117 in the Pelican at the beginning of the level, and [[Shi Kai Wang]] animated the Halo ring breaking into pieces when the Cartographer was being accessed by John-117.{{Ref/Reuse|Id=Commentary}}
A level was supposed to take place between this level and ''[[Assault on the Control Room]]'', however it was cut and instead replaced by the cinematic in which ''Echo 419'' enters the tunnel to explain the drastic change in settings from a tropical island to a snowy canyon.{{Ref/Reuse|Id=Commentary}}
The events of the level were expanded in the novel ''[[Halo: The Flood]]'', including the appearances of two ODSTs ([[Hosky]] and an [[unidentified corporal]]) while the two Mgalekgolo at the Cartographer’s entrance were given the names [[Ogada Nosa Fasu]] and [[Igido Nosa Hurru]].{{Ref/Novel|Halo: The Flood|Page=162}} The appearance of Gunnery Sergeant [[Marcus Stacker]] was substituted by Sergeant [[Waller]].
The remastered ''The Silent Cartographer'' was the first level revealed for ''Halo: Combat Evolved Anniversary'' in 2011.{{Ref/YouTube|f1PkUrEggu4|HALO|Halo: Anniversary Campaign Demo}} In ''Halo: Combat Evolved Anniversary'', the stone at the end of the platform during the "Shafted" chapter cinematic has been removed. Instead, the Master Chief kicks an Unggoy methane mask over the edge.
''The Silent Cartographer'' would be repurposed or referenced in the later ''Halo'' games. The level geometry became the basis for the ''[[Halo PC]]'' [[multiplayer]] map ''[[Death Island]]''. In the ''[[Halo 2]]'' campaign level ''[[The Great Journey]]'', the landing pad of the [[Bastion of the Brutes]] heavily resembled entrance of the Cartographer. In ''[[Halo 3]]'', the layout of the two rooms immediately following the locked door inside the Cartographer facility were recreated by Paul Russel for the Cartographer of [[Installation 00]] in the campaign level ''[[The Ark (level)|The Ark]]''. Additionally, a similar shaped island can be found in [[Halo (Halo 3 level)|the final level of ''Halo 3'']], depicted as an unfinished island that is a major feature of the landscape as the player drives along the collapsing [[Installation 08]]. The island, like the rest of the visible landscape, is still snowy, surrounded by metal structures and unfinished, but from above it is nearly identical in shape. John-117 drives around it just before the final jump into the {{UNSCShip|Forward Unto Dawn}}. In ''[[Halo 5: Guardians]]'', the [[Warzone]] map ''[[Raid on Apex 7]]'' was designed as a spiritual successor of ''The Silent Cartographer'', featuring a similar tropical island with Forerunner structures.{{Ref/Site|URL=https://www.gamespot.com/articles/halo-5-new-warzone-map-is-biggest-ever-inspired-by/1100-6428728|Site=GameSpot|Page=Halo 5 New Warzone Map Is Biggest Ever, Inspired By Original Halo}}
<center>
<gallery heights="300">
File:HTMCC Cartographer Comparison1.jpg|A comparison between the Cartographers of Installation 04 and Installation 00.
File:HTMCC Cartographer Comparison2.jpg|Another comparison between the Cartographers of Installation 04 and Installation 00.
File:IslandCompare.jpg|A comparison between The Silent Cartographer and a landscape similar to it at the end of the ''Halo 3'' level [[Halo (Halo 3 level)|Halo]].
</gallery>
</center>


==Trivia==
==Trivia==
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*The Zealot in the first part of level who stands behind the door can be killed using several Magnum magazines or a lucky plasma grenade; however, he will still appear later in the level.
*The Zealot in the first part of level who stands behind the door can be killed using several Magnum magazines or a lucky plasma grenade; however, he will still appear later in the level.
*It is possible to get on top of the island by grenade jumping, or via a a Mgalekgolo melee boost.
*It is possible to get on top of the island by grenade jumping, or via a a Mgalekgolo melee boost.
*It is also possible to drive the Warthog into the door before it locks near the beginning of the level. The door will close through the midsection of the Warthog, with the driver and passenger seats on the other side of the locked door. The person driving is able to get out of the Warthog at this point and stay on the other side of the doorway, skipping a large chunk of the level. If done, the Zealot on the other side will not move or act, and can be killed easily, though he will appear again upon coming back up when exiting the Cartographer. This glitch is quite hard to do, requiring that the Warthog be driven at full speed and with perfect accuracy into the doorway, and requires a bit of luck and knowledge of the path. The trick also can be done as player can dismount quickly before the door closes without having a Warthog get past through the door.<ref>https://www.youtube.com/watch?v=kxdkP38lsRU&index=5&list=PLC4pqfkCQxMkY19E8fAKcT5gDZvWG4FDp</ref>
*It is also possible to drive the Warthog into the door before it locks near the beginning of the level. The door will close through the midsection of the Warthog, with the driver and passenger seats on the other side of the locked door. The person driving is able to get out of the Warthog at this point and stay on the other side of the doorway, skipping a large chunk of the level. If done, the Zealot on the other side will not move or act, and can be killed easily, though he will appear again upon coming back up when exiting the Cartographer. This glitch is quite hard to do, requiring that the Warthog be driven at full speed and with perfect accuracy into the doorway, and requires a bit of luck and knowledge of the path. The trick also can be done as player can dismount quickly before the door closes without having a Warthog get past through the door.{{Ref/Reuse|Id=IGN}}
*A Warthog can be driven down into the main structure to where the locked door is. If the Marines in the Warthog stay in the tunnels they will survive the [[Covenant]] attack at the end of the level. If the player manages to get the Warthog even further into the tunnel, where they first met the Zealot, and get inside, the Marines will freeze.
*A Warthog can be driven down into the main structure to where the locked door is. If the Marines in the Warthog stay in the tunnels they will survive the [[Covenant]] attack at the end of the level. If the player manages to get the Warthog even further into the tunnel, where they first met the Zealot, and get inside, the Marines will freeze.
*All Marines inside the tunnel that leads to the main structure will survive regardless of whether they are riding the Warthog or not at the end of the level. The player can save as many Marines as they can, although one should make sure not to let the Marines mount the Warthog again when dismounting them inside the tunnel.
*All Marines inside the tunnel that leads to the main structure will survive regardless of whether they are riding the Warthog or not at the end of the level. The player can save as many Marines as they can, although one should make sure not to let the Marines mount the Warthog again when dismounting them inside the tunnel.
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===References===
===References===
*The [[multiplayer]] map ''[[Death Island]]'' is based on this level.
*The beginning of the level resembles the beach landings, or [[Wikipedia:Normandy Landings|D-Day]], from [[Wikipedia:World War II|World War II]], with the Marines and Master Chief landing on a beach, pushing forward into enemy fortifications.
*The beginning of the level resembles the beach landings, or [[Wikipedia:Normandy Landings|D-Day]], from [[Wikipedia:World War II|World War II]], with the Marines and Master Chief landing on a beach, pushing forward into enemy fortifications.
*The interior room of the Cartographer in ''[[Halo 3]]'' has a striking resemblance to that of the Cartographer in this level, except with more details and slightly up-sized. A similar shaped island can be found in ''Halo 3'', or more specifically, an unfinished island that is a major feature of the landscape as the player drives along the collapsing Installation 08 in the final level, ''[[Halo (Halo 3 level)|Halo]]''. The island, like the rest of the visible landscape, is still snowy, surrounded by metal structures and unfinished, but from above it is nearly identical in shape. The Master Chief drives around it just before the jump.
*The level was recreated in the [[Halo Mash-Up: Minecraft Evolved]].{{Ref/Site|URL=https://www.halowaypoint.com/en-us/news/halo-mash-up-pack-available-now|Site=Halo Waypoint|Page=Halo Mash-Up Pack Available Now}}
*The architecture used for the interior of the Cartographer is based on the architecture used for the [[Forerunner]] structure seen in the [[Halo E3 2000 Trailer]].
*Captain Keyes' quote "failure, people, is not an option" is a reference to the original quote by Ed Harris in the movie ''[[Wikipedia:Apollo 13 (film)|Apollo 13]]''.
*The level was recreated in the [[Halo Mash-Up: Minecraft Evolved]].<ref>[https://blogs.halowaypoint.com/en-us/blogs/waypoint/posts/more-master-chief-and-minecraft '''Halo Waypoint -''' ''More Master Chief and Minecraft'']</ref>
*Captain Keyes' quote "failure, people, is not an option" is a reference to the original quote by Ed Harris in the movie ''Apollo 13''.
 
===Production Notes===
* The level was known as "B-30" during development.<ref name="h3">'''[[Halo 3 Legendary Edition]]''' - ''[http://www.youtube.com/watch?v=EwfnAM3dBrM DVD Commentary]''</ref>
* [[Bungie]] stated that the Silent Cartographer was originally a sort of sandbox, a testbed where they just threw a lot of things in to have tested, like lighting, graphics, weapons or vehicles. It was never intended to be a level for players to play in, until it later became a memorable, official level.<ref name="h3"/>
* The original objective of this mission was to assassinate a Covenant [[San'Shyuum|Prophet]] who was trying to find the Silent Cartographer. This early iteration of Prophet was described as "An Elite with a funny hat". The idea was partly reused in ''[[Halo 2]]''.<ref name="h3"/>
* The [[Huragok]] were meant to be on this level, but were removed from the game, their tags however remain in this map.
* A level was supposed to take place between this level and Assault on the Control room, however it was cut and instead replaced by the cutscene in which Foehammer enters the tunnel.<ref name="h3"/>


===Miscellaneous===
===Miscellaneous===
* This is the only level in Halo CE to feature an Ocean. players will ''not'' drown if they drive a [[Warthog]] out into the sea, which extends out roughly half a kilometer in every direction from the shore before abruptly ending at an invisible wall. At these distances, the Warthog will be fully submerged, and underwater, there are odd effects on lighting, in that the flashlight has no effect and everything is pitch black, including most of the player's arm and gun. This lack of a kill-area also applies to NPCs; enemies lured out into the sea will not die, and any marines riding on the Warthog will not only survive being submerged, they can even freely speak underwater. This curious feature of ocean exploration remains fully intact in ''Anniversary''.
* This is the only level in Halo CE to feature an Ocean. players will ''not'' drown if they drive a [[Warthog]] out into the sea, which extends out roughly half a kilometer in every direction from the shore before abruptly ending at an invisible wall. At these distances, the Warthog will be fully submerged, and underwater, there are odd effects on lighting, in that the flashlight has no effect and everything is pitch black, including most of the player's arm and gun. This lack of a kill-area also applies to NPCs; enemies lured out into the sea will not die, and any marines riding on the Warthog will not only survive being submerged, they can even freely speak underwater. This curious feature of ocean exploration remains fully intact in ''Anniversary''.
* Interestingly, [[Sergeant Waller]] can be brought into the facility as a passenger in the Warthog. However, he will still talk on the radio to Cortana and ''Echo 419'' as though he is back at the Landing Zone.
* Interestingly, [[Sergeant Waller]] can be brought into the facility as a passenger in the Warthog. However, he will still talk on the radio to Cortana and ''Echo 419'' as though he is back at the Landing Zone.
* At the flipped Warthog at the interior path there are four dead Marines, one more than the Hog can carry. This may have occurred through a similar circumstance to when [[Corporal Harland]] had [[Cochran|one of]] his soldiers lie under the LAAG during the [[Battle of Sigma Octanus IV]].<ref>'''[[Halo: The Fall of Reach]]''', ''page 165''</ref>
* At the flipped Warthog at the interior path there are four dead Marines, one more than the Hog can carry. This may have occurred through a similar circumstance to when [[Corporal Harland]] had [[Cochran|one of]] his soldiers lie under the LAAG during the [[Battle of Sigma Octanus IV]].{{Ref/Novel|Halo: The Fall of Reach|Page=165}}
* The two Mgalekgolo that are found in front of the main facility after the security override is deactivated are named [[Igido Nosa Hurru]] and [[Ogada Nosa Fasu]].<ref>'''[[Halo: The Flood]]''', ''page 162''</ref>
* On Easy and Normal difficulties, in the initial Pelican ride, the Chief sits next to Sergeant Waller on ''Echo 419''; however, on Heroic and Legendary difficulties, the Chief sits next to an Asian Marine.
* On Easy and Normal difficulties, in the initial Pelican ride, the Chief sits next to Sergeant Waller on ''Echo 419''; however, on Heroic and Legendary difficulties, the Chief sits next to an Asian Marine.
* This level is the most popular to perform [[Warthog Jumping]] on, due to the large number of Marines, Warthogs, and the presence of rocket launchers. Its popularity lead to the creation of the flash game called Pelican.{{citation needed}}
* This level is the most popular to perform [[Warthog Jumping]] on, due to the large number of Marines, Warthogs, and the presence of rocket launchers. Its popularity lead to the creation of the flash game called Pelican.{{citation needed}}
* Strangely, there are Shotgun ammo boxes scattered in some points of the island, though they are only meant to appear [[343 Guilty Spark (level)|two levels later.]] The same happens in the [[Truth and Reconciliation (level)|previous level]] and in the [[Assault on The Control Room|next one.]]
* Strangely, there are Shotgun ammo boxes scattered in some points of the island, though they are only meant to appear [[343 Guilty Spark (level)|two levels later.]] The same happens in the [[Truth and Reconciliation (level)|previous level]] and in the [[Assault on The Control Room|next one]].
* If the player returns to the circular open area where the pair Hunters are confronted before boarding onto [[Echo-419]], there will be a landed Spirit dropship with a lance of Grunts and Jackals guarding it. These lances were probably part of the forces that overwhelmed the Marines guarding the beach.
* If the player returns to the circular open area where the pair Hunters are confronted before boarding onto [[Echo-419]], there will be a landed Spirit dropship with a lance of Grunts and Jackals guarding it. These lances were probably part of the forces that overwhelmed the Marines guarding the beach.
*In ''Halo: Combat Evolved Anniversary'' the stone at the end of the platform has been removed. Instead the Master Chief kicks an Unggoy methane mask over the edge.
*When entering the chamber of the unlocked door in the Cartographer building, there is a large locked vent-like installation in the wall of the first room with sleeping Grunts. This vent-like component may be some sort of inactive [[Sentinel launcher]].
*When entering the chamber of the unlocked door in the Cartographer building, there is a large locked vent-like installation in the wall of the first room with sleeping Grunts. This vent-like component may be some sort of inactive [[Sentinel launcher]].
* In ''Anniversary'', the beginning of the level (during the ride on a Pelican) is treated as a cutscene. On [[cooperative play]], the screen will remain as one HUD until the Pelicans land. This is similar to the ''[[Halo: Reach]]'' campaign level ''[[The Package]]'', though the second player has no control of the HUD in this case.
* In ''Anniversary'', the beginning of the level (during the ride on a Pelican) is treated as a cutscene. On [[cooperative play]], the screen will remain as one HUD until the Pelicans land. This is similar to the ''[[Halo: Reach]]'' campaign level ''[[The Package]]'', though the second player has no control of the HUD in this case.


==Gallery==
==Gallery==
{{Linkbox|gallery=yes|gallerypage= Images of Silent Cartographer}}
===Halo: Combat Evolved===
===Halo: Combat Evolved===
<gallery>
<gallery>
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File:Sangheili Beach.jpg|[[Covenant]] forces confronting the passengers of [[Pelicans]] ''[[Echo 419]]'' and ''[[Bravo 022]]''.
File:Sangheili Beach.jpg|[[Covenant]] forces confronting the passengers of [[Pelicans]] ''[[Echo 419]]'' and ''[[Bravo 022]]''.
File:Carto02.jpg|John-117 accesses the Cartographer.
File:Carto02.jpg|John-117 accesses the Cartographer.
File:IslandCompare.jpg|A comparison between The Silent Cartographer and a structure similar to it at the end of the ''[[Halo 3]]'' level [[Halo (Halo 3 level)|Halo]].
</gallery>
</gallery>


===Halo: Combat Evolved Anniversary===
===Halo: Combat Evolved Anniversary===
<gallery>
<gallery>
File:HCEA-Concept-SilentCartographer.jpg|Concept art of the beach attack for ''[[Halo: Combat Evolved Anniversary]]''.
File:HCEA-Concept-SilentCartographer.jpg|Concept art of the beach attack.
File:HCEA-Concept-SilentCartographer-Chief.jpg|Concept art of the Chief traversing the island.
File:HCEA-Concept-SilentCartographer-Chief.jpg|Concept art of the Chief traversing the island.
File:HCEA MakeMyDay Concept.jpg|OXM magazine cover of John-117 on the level.
File:HCEA MakeMyDay Concept.jpg|OXM magazine cover of John-117 on the level.
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File:HCEA-TheSilentCartographerWarthog.png|John-117 and two Marines on a Warthog.
File:HCEA-TheSilentCartographerWarthog.png|John-117 and two Marines on a Warthog.
</gallery>
</gallery>
{{Linkbox|gallery=yes|gallerypage= Images of Silent Cartographer}}
{{clear}}
{{clear}}