The Arbiter (leader): Difference between revisions

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Ripa 'Moramee is exclusive to himself and can be built at the [[War Council]]. Like other hero units the player is limited to one on the field at a time. Ripa performs well against infantry, vehicles, and structures, but only okay against aircraft. Once the ''Conduit Incarnate'' upgrade is purchased Ripa will perform well against aircraft. Ripa can only attack aircraft while using his Rage ability. Unlike his Rage ability in ''Halo Wars'', his Rage in ''Halo Wars 2'' does not allow to player to control him. However, it not longer costs resources to use, and instead lasts for a set time. In [[Blitz]] he costs 240 energy and features the Rush ability that eliminates spawn debuffs.
Ripa 'Moramee is exclusive to himself and can be built at the [[War Council]]. Like other hero units the player is limited to one on the field at a time. Ripa performs well against infantry, vehicles, and structures, but only okay against aircraft. Once the ''Conduit Incarnate'' upgrade is purchased Ripa will perform well against aircraft. Ripa can only attack aircraft while using his Rage ability. Unlike his Rage ability in ''Halo Wars'', his Rage in ''Halo Wars 2'' does not allow to player to control him. However, it not longer costs resources to use, and instead lasts for a set time. In [[Blitz]] he costs 240 energy and features the Rush ability that eliminates spawn debuffs.
===Strategy===
===Strategy===
====General====
*Be careful when utilizing '''Mass Stasis''' and '''Statis''' as both leader power can make any enemy and allies unit invulnerable to any attacks, giving both sides a chance to recuperate their army using any healing leader powers.
*Be careful when utilizing '''Mass Stasis''' and '''Statis''' as both leader power can make any enemy and allies unit invulnerable to any attacks, giving both sides a chance to recuperate their army using any healing leader powers.
**This also affects building as any production will be temporarily halted.
**This also affects building as any production will be temporarily halted.
*'''Power Surge''' is very useful in late-game, practically if the player constantly uses leader powers for advantage.
*'''Power Surge''' is very useful in late-game, practically if the player constantly uses leader powers for advantage.
*Note that the Arbiter is one of the few Leaders that does not have any healing leader power. It is best to conserve the personnel wisely and use Stasis leader power for advantage.
*Note that the Arbiter is one of the few Leaders that does not have any healing leader power. It is best to conserve the personnel wisely and use Stasis leader power for advantage.
 
====Allies====
*Sangheili enforcers is one of the best Anti-Infantry and Building. With a large number, it will be very difficult to handle. Pair up with some of the allies anti-air and anti-building, practically UNSC Marines fitted with Combat Technician to cover each other's back.
*With correct timing and place, '''Stasis''' and '''Mass Stasis''' can negate all of the enemy's leader power that deals damage to your allies.
*If your allies have a healing leader power, use it immediately, as any units under stasis can be healed using a Leader Power.
====Enemies====
*Do not group up when attacking, as you may receive either '''Mass Stasis''' or '''Stasis''' Leader Power.
*Isabel's '''Ghost In The Machine''' is ineffective when the enemy is using Stasis, rendering her Tier 5 leader power obsolete.
*Units affected by Stasis are completely immune to damage, rendering a waste of resources when using offensive leader power.


==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}
[[Category:Gameplay guides]]
[[Category:Gameplay guides]]
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