The Arbiter: Difference between revisions

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The mission involves neutralizing [[Sesa 'Refumee's heretic faction|Heretic]] forces. Along the way, the player will have to open a hangar door for reinforcements, fight, for the first time in ''Halo 2'', [[Sentinel]]s, and fly a [[Banshee|Heretic Banshee]] to escort a friendly [[Phantom]] that is looking for where the Heretic Leader escaped to.
The mission involves neutralizing [[Sesa 'Refumee's heretic faction|Heretic]] forces. Along the way, the player will have to open a hangar door for reinforcements, fight, for the first time in ''Halo 2'', [[Sentinel]]s, and fly a [[Banshee|Heretic Banshee]] to escort a friendly [[Phantom]] that is looking for where the Heretic Leader escaped to.


This is also the first time in ''Halo 2'' you are able to use the [[Covenant Carbine]], the [[Sentinel Beam]], and the [[Fuel Rod Gun]]. It is also the first time members of the Covenant aid you. Your allies are [[Special Operations Elites]] and [[Special Operations Grunts]], meaning that you start off with rather powerful friendly units.
This is also the first time in ''Halo 2'' you are able to use the [[Covenant Carbine]], the [[Sentinel Beam]], and the [[Fuel Rod Gun]]. It is also the first time members of the Covenant aid you. Your allies are [[Special Operations Officer]] Elites and [[Special Operations Grunts]], meaning that you start off with rather powerful friendly units.


==Transcript==
==Transcript==